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Academy Halls Release
You can reach it by going from the Compilation Core into the Zone Terminus.
All players share the same level instance. The map contains several NPCs you can kill for experience and essences.
If you kill an NPC, you will receive energy. You can use this energy to spawn bots that help you. You can spawn up to two bots that fill the remaining roles. For example, if you are a damage dealer, you can summon a heal and a tank bot.
Each spawn generates monsters while not captured. During capturing, the spawn frequency increases. At 15% rest, the flux summons a group of defenders. As long as the defenders are alive, the spawns health wont decrease. You need to kill them to capture the spawn. spawns Each wing in academy halls has a boss that spawns if you try to capture the middle spawn.
Each wing of the academy has three spawns. If you can capture all of them before the first one recharges, a boss spawns in the middle.
Right now, Madraox works on the next world level. It will have a sand-desert flair. You will have to fight elementals and solve puzzles. Here is a small peak on the foretold elemental.
I dont want to spoil much because I have not carved out all the details. The base idea is that you build/compile your whole character. You select a weapon, armor, trinket, and boots. Then you put essences in those to unlock augments. As soon as I finish the concept, I present it to you.
[ 2024-02-11 11:51:32 CET ] [ Original post ]
I am proud to release the first update this year. The Academy Halls update is now live.
I will give you a quick overview of the update. If you are interested in more details, you can read the previous dev logs.
But first, I want to thank Madraox for his work. Most of the voxel monsters, their animations, and a lot of decoration originate from him.
Academy Halls is a world map.
You can reach it by going from the Compilation Core into the Zone Terminus.
All players share the same level instance. The map contains several NPCs you can kill for experience and essences.
If you kill an NPC, you will receive energy. You can use this energy to spawn bots that help you. You can spawn up to two bots that fill the remaining roles. For example, if you are a damage dealer, you can summon a heal and a tank bot.
There are several enemy spawns that you need to capture.
Each spawn generates monsters while not captured. During capturing, the spawn frequency increases. At 15% rest, the flux summons a group of defenders. As long as the defenders are alive, the spawns health wont decrease. You need to kill them to capture the spawn. spawns Each wing in academy halls has a boss that spawns if you try to capture the middle spawn.
Capture all spawns to summon the boss.
Each wing of the academy has three spawns. If you can capture all of them before the first one recharges, a boss spawns in the middle.
We will add more world zones.
Right now, Madraox works on the next world level. It will have a sand-desert flair. You will have to fight elementals and solve puzzles. Here is a small peak on the foretold elemental.
I will work on a crafting system.
I dont want to spoil much because I have not carved out all the details. The base idea is that you build/compile your whole character. You select a weapon, armor, trinket, and boots. Then you put essences in those to unlock augments. As soon as I finish the concept, I present it to you.
[ 2024-02-11 11:51:32 CET ] [ Original post ]
Raiding.Zone
Lukas Meisegeier
Developer
Mayope Software Service UG (haftungsbeschrnkt)
Publisher
2023-02-01
Release
Game News Posts:
76
🎹🖱️Keyboard + Mouse
Mostly Positive
(24 reviews)
Public Linux Depots:
- [0 B]
Welcome to the Raiding.zone!
You mind is sentenced to a lifelong service in the Raiding.Zone. There is no hope to ever escape this status. You can only train yourself, climb the ranks and archive the highest honor. One silverlining in this dystopia provides the fact, that you can't die and can commit all your life to learning.
Raiding.Zone is a pve arena game with the classical roles Tank, Healer and Damage-Dealer.
You customize your character by choosing your weapon, armor and trinket, providing you with different spells per item.
You can further customize your items by choosing talents and mounting essences.
Every weapon has its own core-mechanic and together with the boss mechanics it provides a challenging experience.
Roadmap
To Early Access Release
- 5 Levels
- 7 different weapons (2 tanks, 2 healers and 3 damage dealer)
- Talentsystem
- Essence System
- Availability for Linux, Max and Windows
- Steam Lobby Integration
During Early Access
- Dungeon Finder
- Leaderboards and Rankings
- Guild System
- Balancing
- 7 new weapons (2 tanks, 2 healers and 3 damage dealer)
- 2 new levels
- Localisation (at minimum German)
- Steam achievments
Not Finalized Feature Ideas
- Economy
- Housing System
- PVP
MINIMAL SETUP
- Processor: at least Dual CoreMemory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Storage: 1 GB available space
- Processor: Quad CoreMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Storage: 1 GB available space
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