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Crafting and Equipment Teaser


I want to introduce you to a new crafting and equipment system. There are multiple reasons to overhaul the current one. The current equipment system is functional and customizable. It has some serious downsides.

  • Passive effects are present in talents and essence combinations, which makes it hard to keep track of them.
  • You cannot use different talents and essences on the same weapon.
  • Essences allow you to easily overpower your character through stat-stacking.
  • It is tedious to add bots to a raid and most of the time you end up with the same armor, trinket, and boots on all.
  • There is no identity connected to your chosen build. This one is a bit fuzzy, to be honest.

The new system was inspired by Warframe.


The story of Raiding.Zone is, that we are all prisoners of a computer simulation. To create a character we compile all information about it to form a new entity. You can imagine it like a character creation wizard. You choose a weapon, armor, trinket, and boots. Then you choose talents and mount essences. After that, you start the compilation. The process takes resources and needs some time to complete. That will introduce grind to the game. You will need to farm these resources at the new world levels. I want to keep it low. I might need to start higher than needed. Nerving the cost is more popular than increasing it.

The talent tree is now a circle.



There will be some new talents and some talents are dependent on each other. There are also anti-affinities between talents. This means you can only choose one of two or three talents. All passive essence combination effects of the weapon will move into this talent tree. Additionally, all trinket and armor essence combinations move into a role-specific talent tree.
Currently, I don't have a solution for the boot essence-combinations. I will tell you soon what happens to them. You can try out the interactive demo for the talent tree here: Staff of Burning Souls

Essences are now ability-specific.


That means that you don't mount essences directly into the weapon. Instead, you will assign them to an ability. Buffs, pets, and area effects have at minimum one ability from whom they profit. I also changed the effects of the essences, and we now have two per color:

Blue


  • Enthusiasm (Cooldown Reduction)
  • Continuity(Lifetime)

Yellow


  • Spell-Cost Reduction
  • Multi-Hit (Versatile CB Multishot hits additional target)

Green


  • Critical chance
  • Effect range (TargetZones, AE-Effects get bigger)

Red


  • Power Scaling
  • Ambition (Critical Multiplier)

Violet


  • Cast Time Reduction
  • Tick Rate
I'm especially looking forward to the effect range and multi-hit essences.

Essence-combinations grant base attributes.


Avatars, weapons, armor, and trinkets have essence combinations. You fulfill them by mounting the required colors somewhere in your equipment.
For example, if you mount four power-scaling(red) in Blast and three ambition(red) into Fireball, you get seven power.

Nobody will lose their progression.


I haven't figured out how to do the migration yet. The current plan is to convert all items into blueprints. I plan to provide enough material so you can easily craft your first character.

Thanks to Fendse, Madraox and HighSky.


They helped me tremendously with the concept.


[ 2024-02-18 20:32:44 CET ] [ Original post ]

Raiding.Zone
Lukas Meisegeier Developer
Mayope Software Service UG (haftungsbeschrnkt) Publisher
2023-02-01 Release
Game News Posts: 76
🎹🖱️Keyboard + Mouse
Mostly Positive (24 reviews)
Public Linux Depots:
  • [0 B]

Welcome to the Raiding.zone!



You mind is sentenced to a lifelong service in the Raiding.Zone. There is no hope to ever escape this status. You can only train yourself, climb the ranks and archive the highest honor. One silverlining in this dystopia provides the fact, that you can't die and can commit all your life to learning.

Raiding.Zone is a pve arena game with the classical roles Tank, Healer and Damage-Dealer.​

You customize your character by choosing your weapon, armor and trinket, providing you with different spells per item.
You can further customize your items by choosing talents and mounting essences.

Every weapon has its own core-mechanic and together with the boss mechanics it provides a challenging experience.

Roadmap

To Early Access Release

  • 5 Levels
  • 7 different weapons (2 tanks, 2 healers and 3 damage dealer)
  • Talentsystem
  • Essence System
  • Availability for Linux, Max and Windows
  • Steam Lobby Integration

During Early Access

  • Dungeon Finder
  • Leaderboards and Rankings
  • Guild System
  • Balancing
  • 7 new weapons (2 tanks, 2 healers and 3 damage dealer)
  • 2 new levels
  • Localisation (at minimum German)
  • Steam achievments

Not Finalized Feature Ideas

  • Economy
  • Housing System
  • PVP

MINIMAL SETUP
  • Processor: at least Dual CoreMemory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
  • Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • Processor: Quad CoreMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
  • Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
  • Storage: 1 GB available space
GAMEBILLET

[ 5589 ]

4.21$ (16%)
39.98$ (20%)
4.12$ (17%)
12.42$ (17%)
55.99$ (20%)
11.89$ (15%)
5.94$ (15%)
8.27$ (17%)
3.46$ (77%)
33.59$ (16%)
24.89$ (17%)
25.47$ (15%)
25.47$ (15%)
33.99$ (15%)
3.93$ (21%)
8.47$ (15%)
5.33$ (11%)
16.57$ (17%)
30.44$ (13%)
8.59$ (14%)
42.49$ (15%)
9.30$ (63%)
17.79$ (11%)
16.94$ (15%)
16.79$ (16%)
1.63$ (18%)
25.46$ (15%)
37.32$ (17%)
36.95$ (26%)
16.97$ (15%)
GAMERSGATE

[ 1485 ]

9.11$ (70%)
0.75$ (75%)
5.0$ (75%)
4.88$ (62%)
13.49$ (55%)
11.69$ (10%)
4.5$ (77%)
2.13$ (79%)
0.26$ (91%)
11.24$ (63%)
8.5$ (83%)
2.13$ (91%)
0.51$ (83%)
0.85$ (91%)
0.75$ (85%)
18.0$ (55%)
3.83$ (74%)
24.49$ (30%)
11.24$ (55%)
3.18$ (81%)
4.5$ (77%)
3.83$ (62%)
0.9$ (85%)
2.0$ (90%)
7.49$ (63%)
1.7$ (91%)
18.23$ (55%)
3.52$ (65%)
1.5$ (85%)
0.43$ (91%)

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