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Avatar Compilation GUI
All items have a material cost associated. You can see the material cost at the bottom. You can also see all currently available spells there. The name for the new avatar gets prefilled through a name generator. You can always override it with your own choice or generate another.
You will still gather experience on the items you use. During the compilation, all experience gets summed up. You can use that experience to unlock role-, weapon- or accessory talents.
If you choose all heal-associated talents, you get a ring bonus.
Each ability can mount up to 3 essences. The amount of essences you can mount is the sum of the item capacities. A weapon has the following capacity: 2 + item.level + (item.bonusLevel / 5) Armor, Trinkets and Boots: 1 + (item.level / 2) + (item.bonusLevel / 10) So if you have four level four items, your essence capacity is 15.
Essence combinations are still present, but they will only give stats now. If you look at the cover, you will notice that I reworked the essence design.
Most UI code is already finished. I have to integrate the compilation process. After that, I have to migrate all items to the new circular talent tree.
[ 2024-02-25 18:39:15 CET ] [ Original post ]
I planned to release something to the beta servers this week. However, I underestimated the effort needed to implement the new equipment system.
Nevertheless, I can show you the avatar compilation interface.
You select your equipment blueprints on the Loadout screen.
All items have a material cost associated. You can see the material cost at the bottom. You can also see all currently available spells there. The name for the new avatar gets prefilled through a name generator. You can always override it with your own choice or generate another.
Experience for all items gets pooled.
You will still gather experience on the items you use. During the compilation, all experience gets summed up. You can use that experience to unlock role-, weapon- or accessory talents.
Accessory talents have an additional ring bonus.
If you choose all heal-associated talents, you get a ring bonus.
Essences only boost specific abilities.
Each ability can mount up to 3 essences. The amount of essences you can mount is the sum of the item capacities. A weapon has the following capacity: 2 + item.level + (item.bonusLevel / 5) Armor, Trinkets and Boots: 1 + (item.level / 2) + (item.bonusLevel / 10) So if you have four level four items, your essence capacity is 15.
Essence combinations are still present, but they will only give stats now. If you look at the cover, you will notice that I reworked the essence design.
I will focus on finishing the avatar compilation.
Most UI code is already finished. I have to integrate the compilation process. After that, I have to migrate all items to the new circular talent tree.
[ 2024-02-25 18:39:15 CET ] [ Original post ]
Raiding.Zone
Lukas Meisegeier
Developer
Mayope Software Service UG (haftungsbeschrnkt)
Publisher
2023-02-01
Release
Game News Posts:
76
🎹🖱️Keyboard + Mouse
Mostly Positive
(24 reviews)
Public Linux Depots:
- [0 B]
Welcome to the Raiding.zone!
You mind is sentenced to a lifelong service in the Raiding.Zone. There is no hope to ever escape this status. You can only train yourself, climb the ranks and archive the highest honor. One silverlining in this dystopia provides the fact, that you can't die and can commit all your life to learning.
Raiding.Zone is a pve arena game with the classical roles Tank, Healer and Damage-Dealer.
You customize your character by choosing your weapon, armor and trinket, providing you with different spells per item.
You can further customize your items by choosing talents and mounting essences.
Every weapon has its own core-mechanic and together with the boss mechanics it provides a challenging experience.
Roadmap
To Early Access Release
- 5 Levels
- 7 different weapons (2 tanks, 2 healers and 3 damage dealer)
- Talentsystem
- Essence System
- Availability for Linux, Max and Windows
- Steam Lobby Integration
During Early Access
- Dungeon Finder
- Leaderboards and Rankings
- Guild System
- Balancing
- 7 new weapons (2 tanks, 2 healers and 3 damage dealer)
- 2 new levels
- Localisation (at minimum German)
- Steam achievments
Not Finalized Feature Ideas
- Economy
- Housing System
- PVP
MINIMAL SETUP
- Processor: at least Dual CoreMemory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Storage: 1 GB available space
- Processor: Quad CoreMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Storage: 1 GB available space
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