






Don’t think you’ll burn unopposed. Mother nature has sent in a bullet-hell array of rain clouds and other obstacles to put an end to your destruction fest. Your flame must weave through the storm to survive.

This is a roguelite game so each run is different. However, we still maintain a sense of progression with persistent level up points. This means you get stronger, even if you die 5000 times.

The forest is vast and unending, with a myriad of secrets hidden within her. Are you ready to burn?
Features
-5 unique levels
-Roguelite style perma-death
-Dozens of painful bullet hell patterns
-Unlockables and persistent level-up system
-Dozens of secrets
-Achievements, stats, and leaderboards
It's been a great first week of early access and I've gotten so much insightful feedback from you the players! Here's what's changed in the game since V0.4 (initial EA release):
-Tiny explosive villages
-New Powerup: FlameWeed
-New Powerup: FlameRing
-New Powerup: Ember Tosser
-New Powerup: Oil Dropper
-New Powerup: Explosion Multiplier
-New Powerup: Explosive Humans
-New Explosion Combo system
-Balanced pickup attractor powerup
-Level up icons now in Win/Fail UIs
-Added Dpad support for contoller
-Improved UI tips
-Fire trucks now attack you
-Added full indicators to inferno and health powerups
-Added level tree goal indicator
-Added more descriptions to items
-Improved level win sequences
-New animated storm cloud faces
-Can now allocate a max of 50 to each persistent powerup
-New Inferno Duration and Inferno points multiplier for experience
-Many other balances and fixes
We're continuing to add more for the next release. If you have any feedback let me know via discord:
http://www.chuteapps.com/discord
Thanks for the great response so far and I'm looking forward to making Forest Fire even better!
-Carl
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