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Jormungandr , son of Loki, has just been cast out of Asgard into the seas of Midgard by Odin. Prophecy tells that Jormungandr will grow so large that he will wrap around Midgard to grasp his own tail. If Jormungandr should lose his grip, it will set about the events of Ragnarok.
  • 40 levels gives you an easy introduction but ramps up in difficulty fast.
  • Multiple ship types. The bigger the ship, the more damage they do.
  • Rechargeable boost to give you that quick burst of speed when you need it most.
  • Procedurally generated worlds that get bigger with each new level.
Jormungandr
Jasconius InteractiveDeveloper
Jasconius InteractivePublisher
2019-06-25Release
🎹🖱️ Keyboard + Mouse
1 user reviews (1 reviews)
Public Linux Depots:
  • Jormungandr Linux [236.64 M]
Not Tagged as Available on Linux (Steam)
Going Free!

Given the age of this game I decided it was time to make it free for anyone that wants to play it. I plan to switch it over as soon as possible so in the mean-time just follow Jormungandr and wait for it to go free to play instead of buying it.\n\nI don\'t plan to add any ads or microtransactions. No nickel-and-dime schemes here, just don\'t feel right about charging for a silly little game that came out half a decade ago. \n\nThe only money I may charge in the future is if I add some paid DLC extras someday, but I don\'t have any plans for that, so it likely won\'t happen. I have many other projects in the works, and given the game is in a very stable state, I may just keep it as it is.

[ 2025-12-11 15:54:24 CET ] [Original Post]
Jormungandr Update (Unity Vulnerability Fixed)

I finally got my build pipeline retooled and I\'ve managed to patch the Unity vulnerability. I\'ve also made several quality of life improvements that should help with Graphics, Linux/Steam Deck support, and Cloud Saves among others.

  • Unity Vulnerability has been addressed by updating to Unity 6

    [/*]
  • Build pipeline improvements (should fix \"Missing exe\" errors)

    [/*]
  • Controller support improvements including

    [/*]
  • Steam Deck support (UI navigation is able to be done via touchscreen or the right touchpad)

    [/*]
  • Remastered music

    [/*]
  • Linux version is now fully functional and works on Steam Deck

    [/*]
  • Cross platform cloud saves

    [/*]
  • Simplified settings

    [/*]
  • Removed performance based quality adjustment (It would sometimes drop quality for no reason)

    [/*]

[ 2025-12-04 22:09:51 CET ] [Original Post]
Unity Vulnerability

Unity recently announced a vulnerability in their engine from version 2017.1 onward. This vulnerability affects the all versions of Jormungandr, so at this time, it\'s advised to uninstall the game and wait for a patch.\n\nI\'m currently working on the patch, but I\'m not sure when it\'ll be done. This patch will only address the vulnerability so all saved progress will continue to work fine. \n\nCloud saves should be active, but if you\'re worried about your saved progress, just go into your game files and copy the file progress.dat located in the directory Jormungandr_Data (Jormungandr_Data\\\\progress.dat) off to another location on your hard drive. \n\nI\'ll send out an update as soon as Jormungandr is patched.

[ 2025-10-14 11:27:44 CET ] [Original Post]
Performance and Stability patch

Long overdue patches for performance and stability. Also initial work towards a Linux version but still not working quite right on Steam.

[ 2022-12-25 01:10:14 CET ] [Original Post]
Major Update to Jormungandr

A long awaited update to Jormungandr is now live and brings graphical improvements, fixes, and 20 more levels of ship destruction. There has also been a ton of tweaks and improvements to the mechanics to make the game more challenging, and to improve playability. Major bullet points are as follows:

  • Island coloring and textures have been significantly improved
  • The number of levels has been increased from 20 to 40
  • Jormungandr's head model has been improved
  • The follower camera mechanics have been improved so it's not so jarring
  • Multiple fixes to settings to improve reliability and usability
  • Movement and turning speed have been tweaked
  • Improved ship mechanics including the ability to reverse course upon collisions
  • You now take continuous damage if you run into yourself
  • Continuous damage is also used when you run into islands

[ 2019-12-19 20:53:13 CET ] [Original Post]
Preparing for our first patch

Looking forward, we're putting together our first patch now. At this time, we're looking to make some tweaks to the procedural generation and level management mechanics, as well as some improvements to the ship mechanics. These initiatives should improve gameplay, as well as getting us ready for our first content update.


Also, time is running out to get Jormungandr for 20% off. The discount only applies to the first week of release, so it'll end July 2nd.

[ 2019-06-30 14:51:28 CET ] [Original Post]
Release Update

While Jormungandr was originally targeted for release on 6/28 at $6.99 USD, we're going to take a little off the top. Our new release date is 6/25, and the price has been dropped to $4.99 USD. We think this is a fair price, since the game has been trimmed down to 20 levels with plans for a content patch if theres enough interest. Enjoy the lower price, and follow us here on Steam to grab a copy on the 25th!

[ 2019-06-23 17:00:17 CET ] [Original Post]
Release and Cloud Saves

It's been a while, but there's been a ton of work done to button up Jormungandr for release, like a new title screen, and more importantly, support for Steam Cloud Saves, so your progress will be saved to the cloud.

While our original release date was 6/28, we're trying to target an earlier release in the coming week (give or take) There's so much more to share, but we're just not ready yet. Follow Jormungandr to stay in the loop.

[ 2019-06-20 03:00:25 CET ] [Original Post]
Under the hood work

These past few weeks have seen a lot of under the hood work done to clean up the code. Theres still more to do, but Jormungandr is in a much better state now, and the next major tasks are around the level and progress systems.

Once this progress system work is complete, it should be relatively unchanging going forward, which lowers the changes an update will wipe out your progress while Jormungandr is in early access. Stay tuned for future updates as we get closer to launch.

[ 2019-05-18 12:18:07 CET ] [Original Post]
Early Access

Jormungandr is targeted for a late June release, but what do you all think about Early Access? Love it? Hate it? Let us know in this straw poll

[ 2019-04-25 16:17:29 CET ] [Original Post]
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