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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
-Added Golden Crab, who needs to grab money to stay alive and mobile. Unlocked by winning the game 10 times.
-Optimized tons of hitboxes to reduce lag -Moved some objects' starting positions to reduce lag. -Optimized the shape of some large objects to reduce lag. -Made many objects start asleep to reduce lag.
-Added Coconut Crab, who fires out of a barrel cannon instead of jumping. Unlocked by winning the game. -Tweaked the underworld a bit to be less loud
-Fixed pollution crab invincibility carrying over for real.
-Hopefully fixed invincibility persisting through crab changes -Added the version number to the main menu.
-Added a trail to Pollution Crab during the escape. -Fixed a few bugs with Gullcrab. -Added a sound to checkpoints being acquired.
-Changed Batcrab's Checkpoint 28 to be somewhat easier -Changed Pollution Crab's Checkpoint 28 to be much easier
-Fixed Batcrab's Reset Checkpoints button resetting Regular Crab's checkpoints instead.
-Added Pollution Crab, who is round and sticky, but its grip never slips in water and it can grab most normally ungrabbable things. (Unlocked by beating Robo Crab) -Refactored some code to make making new crabs easier. Should be save file compatible, but let me know if something breaks! -Made some minor optimizations. -Fixed some minor collision issues
-Changed Robo Crab's escape to be based around the Jetpack and Air Brake instead.
-Fixed a bug that prevented Robo Crab from flying during the escape.
-Added the Pogo Crab Challenge, where you go through the circus first seen in the Dizzycrab Challenge as Pogo Crab instead. How difficult is it when you can no longer control gravity? Time to find out! -Added Robo Crab who has gadgets instead of a jump and is very powerful. Unlocked by beating the game. -FIxed Pogo Crab's checkpoint selector being broken -Fixed various flaws caused by previous updates in Prehistoric Crab's level, including some major skips.
Psycho Crab now has a Discord server! Permanent invite at https://discord.gg/tTShd96scG
-Added Glass Crab, who breaks easily, but is quite small and easy to launch. (Unlocked by beating the game as Rock Crab) -Added bouncy noises and new crab noises to Pogo Crab
-Doubled the force Pogo Crab's arms can take before snapping -Made Pogo Crab's level a bit easier in the late volcano
-Added Pogo Crab to the game, who charges up bounces with spacebar instead of jumping. (Unlocked by default)
-Fixed the Reset Checkpoints button staying up after resuming the game through the Resume Game button
-Fixed the Defy Death achievement not tracking properly
-Added a Delete Checkpoints button (with a confirmation) to the pause menu when playing that resets checkpoint data for that crab -Removed a strange pillar of rock that stopped Prehistoric Crab from getting checkpoint 28 -Fixed Santa Crab setting the Rock Crab progress instead of its own -Fixed the Regular Crab Challenge counting as a Regular Crab run when beaten -Added an achievement for the DIzzycrab Challenge
-Made the Erase All Data button harder to accidentally hit
-Fixed Speed Crab using Spider Crab's checkpoint selector -Made Batcrab much more powerful when it has wings, to make up for how sluggishly it controls
Major content changes: -Added the Dizzy Crab Challenge Level to the game. Minor content changes: -Added special music to the last phase of the Santa Crab boss. Fixes and small things: -Fixed Dementia Crab getting stuck wondering where she was forever. (The text wouldn't go away) -Fixed Santa Crab not having a checkpoint selector. (It was set to use the non-existent Regular Crab Challenge checkpoints)
This game's not dead yet! -Changed Dementia Crab to start at the beginning when restarting instead of at checkpoint, to prevent reset abuse. -Disabled the charged jump camera zoom when having flight, as it was often nauseating and/or disorienting. -Added doppler effect to Dizzy Crab to enhance the experience -Changed the visuals of Dizzy Crab's sky to be even more weird -Made the music lower pitch and backwards when playing as Dark Crab -Added *crab noises* variants to Speed Crab and Fancy Crab -Added actual noises to most of the *crab noises* variants
-Updated various graphical stuff, because the intentionally bad style of the game was a little too bad. -Added a secret code that unlocks everything. -Added Spider Crab, which has long legs (Unlock by beating Batcrab) -Added the Gullcrab Challenge.
-Added some more clear instructions on where to go at certain unintuitive parts of the game.
-Added Challenge Levels, a more difficult, albeit shorter level specialized for the crab playing (Eventually hopefully for every crab). -Added the Regular Crab Challenge Level. (Which is *easier* that the main game, but that's okay.) -A ton of physics improvements that I forgot.
-Added Speed Crab as a character. Time flows twice as fast for Speed Crab. -Heavily optimized some colliders. -Zoomed out the title screen a little to fit the character buttons better.
-Added checkpoint selector. -Made locked crabs show on character select.
-Fixed Batcrab ignoring sticking sanity checks. -Fixed Batcrab getting stuck on the seagull escort.
-Made Batcrab's limbs unbreakable. -Made Batcrab's limbs return to it through walls when far away.
-Cleaned up the fourth building. -Added bite marks to the fourth building. -Cleaned up the slide. -Minor map tweaks.
-Added Steam Achievements. -Tweaked the control scheme, again.
-Reminded the crab how to eat by telling it to of in eat the hot food, as opposed to of out cold yeet the food
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