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I have focused lately on the surface part of the game, the so-called side view of a planet's region, mostly working on the "engine" of this game module rather than the visual stuff, but here are some screenshots, nonetheless.
A region is a single hexagonal tile on the planisphere.
When zooming even more to this tile you will end up in the side view, the flora, fauna, geology, atmospheric conditions and the local civilisations are represented in details. This whole view represents a small significant area of the region.
There are over 100 different species of flora, I simulate a suitability score for each of them to determine which species will win the competition become the dominant ones.
There are subterranean species as well, in underground biomes, they can be found in seemingly lifeless planets.
Another type of dominant lifeform are the giant worms, I have expanded theirs AI, and the way they grow.
And here is another thriving lifeform, constituting above's luxury desert:
There are hundreds of different buildings, each one has its equivalent in the 5 technological eras :
[ 6077 ]
[ 2063 ]
[ 4245 ]