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Devlog : Organisations [Part II]

Work continued on organisations, the first part of this devlog can be found here : Organisation (part I) . This one focuses on the AI.

Managing assets & automation


This windows filters all spaceships and space stations, and give a quick overview of there autonomous mission. A ship tasked to trade will perform a wide range of actions behind the hood. The goal is to abstract as much as possible the orders to subordinates outside your own fleet.
A ship set to trade will do as instructed while keeping a high level of initiative when deciding how to perform this task. This serves 2 purposes: allowing the AI to "debug" itself and to always thrive to perform "sane" actions according to an intention, rather than obeying a set of player-determined settings that never create any clear sense in terms of purpose. The additional customizations I intend to add to the AI will follow this principle. Effectively abstracting any settings into a sort of recommendation to the AI, rather than a rigid all/nothing at all procedure. Since the AI is always tied to generated characters with traits, recommendations may or may not be followed by the letter.

Situation awareness


Sovereign organisations have now an awareness of the strategic situation, both for military and civilian expansion. This is very much a "behind the hood" addition and will be hard to describe without diving into technicals stuff. To summarize, organisations now patrol systems and protect what's relevant, they react to enemy's strikes, reorganise theirs forces, and planify new defenses in a smarter way. Threats and "presences" are now tracked over time, any captain will evaluate the dangerosity of a situation by analyzing the environment as a whole, not just the immediate foes. Civilian ships, in particular, will therefore avoid dangerous areas, but will also be wary of systems with historical enemy presences. This fear factor is essential for the AI to have a form of common sense and prevent infinite back and forth when performing an action. Any destroyed allied ship also creates an enemy "presence" which contributes to this fear.

Planification


Organisations plan the construction of spaceships, space stations and colony ships, such projects have a separate budget.

The UI has been polished, with a focus on tooltips, and filters. This help to unclutter the interface while providing more information.


[ 2023-05-01 21:24:57 CET ] [ Original post ]



Antimatter
Geoffroy Pirard
  • Developer

  • Geoffroy Pirard
  • Publisher

  • 1970-01-01
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 20  
    🎹🖱️Keyboard + Mouse
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://www.facebook.com/akamarigames
  • Website

  • https://store.steampowered.com/app/1343010 
  • Steam Store

  • Follow the game's development :


    Antimatter is a strategy game in a simulated galaxy where you create and incarnate a character.
    In command of your spaceship, trade, fight, explore or lead an interstellar empire.

    You will dive into a complex universe where you, a mere player, is the insignificant cog of a cruel simulation.

    Features


    • Thousands of systems and planets to explore in a gigantic instantiated galaxy.
    • A dynamic universe where dozens of factions struggle for power or survival.
    • Take command of a spaceship, trade, mine, harvest, scavenge, produce and participate in the simulated economy.
    • Manage an existing city or found a new colony on any planet.
    • Climb the political ladder of a commercial corporation or a sovereign organisation, or found a new one from scratch.
    • Interact with AI characters who are living independant and simulated life in the Antimatter universe.
    • Terraform entire planets by altering their atmospheric compositions.
    • Fulfil missions for corporations, factions or individuals, or unravel the secrets of this galaxy.
    • Get involved in the Antimatter Crisis and try to change yourself the course of history.

      How To play ?


      Antimatter is a RPG that plays as a grand strategy game, you have neither omniscience or omnipotence, most of your responsibility can be delegated to spaceship captains and governors if you control any territory.
      No micromanagement is required, you have the freedom to deal with the businesses that interests you the most.
      Antimatter plays in the intersideral space, on the planet's surface or in the mysterious undergrounds, you can play all the way from a space journeyman to a galactic emperor.



      Create and customise your galaxy with all available options, such as the stellar systems count and types or the historical events that will impact the simulation of civilisations through the ages.
      • An universe generated and simulated across billions of years with a realistic accretion model of gas and dust.
      • A simulation of civilisations through thousands of years, filled with historical events.
      • Asteroids, comets, nebulae, planets and many other astral objects to explore.






      • A wide range of planets, entirely simulated and procedurally generated.
      • A procedurally generated geology.
      • A realistic and dynamic atmospheric simulation.
      • Terraform entire planets by altering their atmospheric composition.





      All civilisations are procedurally generated and simulated through thousands of years. Ruins, monuments, POIs and ancient artefacts exist thanks to this detailed simulation.



      • Manage your crew and the specialty of your crewmembers.
      • Customise your spaceship with many modules and choose from dozens of different spaceships.
      • A radar simulation with passive and active detection, which rewards stealth and reconnaissance.
      • A varied range of weapons, such as missiles capable of crossing millions of kilometres.
      • Manage your fleet and hosted ships.
      • Land on any planet or asteroid in the galaxy.
      • Study and harvest exoctic flora.
      • Meet and profit from ancient civilisations.









        • Create and incarnate a character, define his physical and psychological traits, his education, characteristic and skills and his appearance.
        • NPCs have their life simulated from birth, each trait and characteristics come from an experience in their lives.
        • NPCs have their own artificial intelligence, they act by themselves with the same liberty as the player. You are not the only actor in this universe. NPCs also contribute to the political system of organisations.






        Create, or be part of a commercial corporation, a sovereign state or a criminal organisation, fulfil missions and climb the ladder of the organisation.
        • Trade goods.
        • Mine and harvest ressources and objects.
        • Manage and build space stations, and produce new spaceships.
        • Embrace a pirate's life with extorsions and deceiving actions.
        • Administrate cities and territories, or lead an entire empire.
        • Participate in the organisation's political intrigues.
        • Lead and organise a fleet by using your influence.







        THe terrain of each planetary region (tile) can be explored and can even be the location of a colony. Each region has its own geology, a simulated biosphere and can host ancient ruins generated during the historical simulation.
        • Manage the city's industry, trade, demography and its political aspects.
        • Plan the city's defences against orbital threats.
        • Develop and extend the city's frontier across the planet.
        • Explore deep and mysterious subterranean regions.
        • A destructible environment and a liquid simulation.
        • A dynamic weather system.
        • A monstruous fauna (only giant worms for now).







        Change the climate of an entire planet by slowly modifying its atmospheric composition, observe the chain reactions on its geology, hydrosphere and its biosphere thanks to a detailed and realistic atmospheric simulation.
        The flora is entirely simulated where each species' reign depends on local conditions and the other competing species.



    MINIMAL SETUP
    • OS: Linux
    • Processor: Pentium 4 @1.5 GHz
    • Graphics: AMD or Nvidia Graphics card with 512MB RAM
    GAMEBILLET

    [ 5950 ]

    4.30$ (78%)
    12.59$ (16%)
    26.09$ (13%)
    10.31$ (48%)
    33.17$ (17%)
    16.99$ (15%)
    5.16$ (74%)
    8.25$ (17%)
    8.88$ (82%)
    1.29$ (87%)
    6.00$ (80%)
    16.57$ (17%)
    15.97$ (20%)
    1.63$ (18%)
    4.24$ (15%)
    9.90$ (67%)
    16.59$ (17%)
    2.45$ (18%)
    5.09$ (15%)
    5.00$ (50%)
    3.33$ (78%)
    6.79$ (15%)
    20.89$ (58%)
    16.59$ (17%)
    12.99$ (35%)
    6.53$ (18%)
    12.74$ (15%)
    57.79$ (17%)
    7.50$ (75%)
    17.98$ (70%)
    GAMERSGATE

    [ 3221 ]

    3.38$ (89%)
    4.95$ (67%)
    0.75$ (85%)
    1.2$ (92%)
    0.9$ (92%)
    3.0$ (50%)
    5.0$ (50%)
    1.13$ (92%)
    0.56$ (81%)
    1.13$ (89%)
    0.56$ (81%)
    2.5$ (90%)
    5.55$ (72%)
    3.67$ (47%)
    2.03$ (77%)
    0.98$ (92%)
    20.99$ (40%)
    3.0$ (80%)
    0.53$ (92%)
    7.49$ (63%)
    5.63$ (81%)
    17.82$ (70%)
    6.82$ (47%)
    14.99$ (25%)
    3.25$ (75%)
    0.49$ (75%)
    20.99$ (48%)
    4.25$ (79%)
    9.0$ (77%)
    6.75$ (66%)

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