Work continued on organisations, the first part of this devlog can be found here : Organisation (part I) .
This one focuses on the AI.
Managing assets & automation
This windows filters all spaceships and space stations, and give a quick overview of there autonomous mission. A ship tasked to trade will perform a wide range of actions behind the hood.
The goal is to abstract as much as possible the orders to subordinates outside your own fleet.

A ship set to trade will do as instructed while keeping a high level of initiative when deciding how to perform this task. This serves 2 purposes: allowing the AI to "debug" itself and to always thrive to perform "sane" actions according to an intention, rather than obeying a set of player-determined settings that never create any clear sense in terms of purpose.
The additional customizations I intend to add to the AI will follow this principle. Effectively abstracting any settings into a sort of recommendation to the AI, rather than a rigid all/nothing at all procedure.
Since the AI is always tied to generated characters with traits, recommendations may or may not be followed by the letter.
Situation awareness
Sovereign organisations have now an awareness of the strategic situation, both for military and civilian expansion. This is very much a "behind the hood" addition and will be hard to describe without diving into technicals stuff.
To summarize, organisations now patrol systems and protect what's relevant, they react to enemy's strikes, reorganise theirs forces, and planify new defenses in a smarter way.
Threats and "presences" are now tracked over time, any captain will evaluate the dangerosity of a situation by analyzing the environment as a whole, not just the immediate foes. Civilian ships, in particular, will therefore avoid dangerous areas, but will also be wary of systems with historical enemy presences. This fear factor is essential for the AI to have a form of common sense and prevent infinite back and forth when performing an action. Any destroyed allied ship also creates an enemy "presence" which contributes to this fear.
Planification
Organisations plan the construction of spaceships, space stations and colony ships, such projects have a separate budget.
The UI has been polished, with a focus on tooltips, and filters. This help to unclutter the interface while providing more information.[ 2023-05-01 21:24:57 CET ] [ Original post ]