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Extortion and Police

Most "pirate" organizations will have legal activities alongside less legal ones. One of them is extortion, a form of proto-taxation system.

Control


I am tracking the control level of each organization in a stellar system's sphere of influence, it is determined by the presence of powerful spaceships or space stations and their visibility (sensor profile). A faction ostensibly patrolling a system will therefore create more control over this system. An organization uses this control to police the area or counter the policing effort of another faction. An organization will usually police a system if it has established space stations or colonies in it. Multiple organizations can share this role at the same time.
Temple and Eridani are the main factions here. Control is also used for strategic decision-making alongside a threat "heatmap" but that's another subject.

Extortion


On the other side, some organizations will prey on undefended systems and demand protection money to established stations or ambush other spacecraft for a toll. The offended party can call the local police for help and will usually do so if the latter has a strong presence in the system. However, the captain's traits have a great influence on his decisions.
This spacecraft is trying to ambush us, or any other viable target. Its active sensors and engines are off, with no transponder, it would be almost undetectable without the cheat code I have just used.. This active extortion system isn't abstracted and the player can be confronted with such extortion attempts or witness one in action. After the extortion, the mission isn't over and the pirate will go back to his home base to do the necessary "paint job" and turn clean in the eyes of the police. This option is also available to the player, for a price.

Turmoil


War and piracy are usually not a great signal for prosperous trade, now each system tracks the current turmoil which is increased by ship destruction and pirate's interaction. A high level of turmoil will discourage any trade run to this system's trade nodes and the construction of new private space stations. It is therefore important to invest in maintaining order in the administered part of the galaxy. Perceived turmoil will diminish over time.

To conclude...


That's another heavy work on the AI which adds even more life in the galaxy, and another stone until the private alpha. To support the piracy and police addition a lot of fundamental AI behaviors were added which further expands the number of building blocks of the AI. The next devlog will probably talk more about cities, territories, and planet's surface, but also the improved (historical) generation of native civilisations.


[ 2023-07-16 22:23:23 CET ] [ Original post ]



Antimatter
Geoffroy Pirard
  • Developer

  • Geoffroy Pirard
  • Publisher

  • 1970-01-01
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 20  
    🎹🖱️Keyboard + Mouse
  • Controls

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    (0 reviews)


  • Review Score

  • https://www.facebook.com/akamarigames
  • Website

  • https://store.steampowered.com/app/1343010 
  • Steam Store

  • Follow the game's development :


    Antimatter is a strategy game in a simulated galaxy where you create and incarnate a character.
    In command of your spaceship, trade, fight, explore or lead an interstellar empire.

    You will dive into a complex universe where you, a mere player, is the insignificant cog of a cruel simulation.

    Features


    • Thousands of systems and planets to explore in a gigantic instantiated galaxy.
    • A dynamic universe where dozens of factions struggle for power or survival.
    • Take command of a spaceship, trade, mine, harvest, scavenge, produce and participate in the simulated economy.
    • Manage an existing city or found a new colony on any planet.
    • Climb the political ladder of a commercial corporation or a sovereign organisation, or found a new one from scratch.
    • Interact with AI characters who are living independant and simulated life in the Antimatter universe.
    • Terraform entire planets by altering their atmospheric compositions.
    • Fulfil missions for corporations, factions or individuals, or unravel the secrets of this galaxy.
    • Get involved in the Antimatter Crisis and try to change yourself the course of history.

      How To play ?


      Antimatter is a RPG that plays as a grand strategy game, you have neither omniscience or omnipotence, most of your responsibility can be delegated to spaceship captains and governors if you control any territory.
      No micromanagement is required, you have the freedom to deal with the businesses that interests you the most.
      Antimatter plays in the intersideral space, on the planet's surface or in the mysterious undergrounds, you can play all the way from a space journeyman to a galactic emperor.



      Create and customise your galaxy with all available options, such as the stellar systems count and types or the historical events that will impact the simulation of civilisations through the ages.
      • An universe generated and simulated across billions of years with a realistic accretion model of gas and dust.
      • A simulation of civilisations through thousands of years, filled with historical events.
      • Asteroids, comets, nebulae, planets and many other astral objects to explore.






      • A wide range of planets, entirely simulated and procedurally generated.
      • A procedurally generated geology.
      • A realistic and dynamic atmospheric simulation.
      • Terraform entire planets by altering their atmospheric composition.





      All civilisations are procedurally generated and simulated through thousands of years. Ruins, monuments, POIs and ancient artefacts exist thanks to this detailed simulation.



      • Manage your crew and the specialty of your crewmembers.
      • Customise your spaceship with many modules and choose from dozens of different spaceships.
      • A radar simulation with passive and active detection, which rewards stealth and reconnaissance.
      • A varied range of weapons, such as missiles capable of crossing millions of kilometres.
      • Manage your fleet and hosted ships.
      • Land on any planet or asteroid in the galaxy.
      • Study and harvest exoctic flora.
      • Meet and profit from ancient civilisations.









        • Create and incarnate a character, define his physical and psychological traits, his education, characteristic and skills and his appearance.
        • NPCs have their life simulated from birth, each trait and characteristics come from an experience in their lives.
        • NPCs have their own artificial intelligence, they act by themselves with the same liberty as the player. You are not the only actor in this universe. NPCs also contribute to the political system of organisations.






        Create, or be part of a commercial corporation, a sovereign state or a criminal organisation, fulfil missions and climb the ladder of the organisation.
        • Trade goods.
        • Mine and harvest ressources and objects.
        • Manage and build space stations, and produce new spaceships.
        • Embrace a pirate's life with extorsions and deceiving actions.
        • Administrate cities and territories, or lead an entire empire.
        • Participate in the organisation's political intrigues.
        • Lead and organise a fleet by using your influence.







        THe terrain of each planetary region (tile) can be explored and can even be the location of a colony. Each region has its own geology, a simulated biosphere and can host ancient ruins generated during the historical simulation.
        • Manage the city's industry, trade, demography and its political aspects.
        • Plan the city's defences against orbital threats.
        • Develop and extend the city's frontier across the planet.
        • Explore deep and mysterious subterranean regions.
        • A destructible environment and a liquid simulation.
        • A dynamic weather system.
        • A monstruous fauna (only giant worms for now).







        Change the climate of an entire planet by slowly modifying its atmospheric composition, observe the chain reactions on its geology, hydrosphere and its biosphere thanks to a detailed and realistic atmospheric simulation.
        The flora is entirely simulated where each species' reign depends on local conditions and the other competing species.



    MINIMAL SETUP
    • OS: Linux
    • Processor: Pentium 4 @1.5 GHz
    • Graphics: AMD or Nvidia Graphics card with 512MB RAM
    GAMEBILLET

    [ 5950 ]

    1.39$ (87%)
    5.56$ (78%)
    4.44$ (78%)
    1.48$ (81%)
    12.44$ (17%)
    6.66$ (78%)
    16.79$ (16%)
    20.23$ (19%)
    15.84$ (60%)
    5.06$ (87%)
    6.99$ (30%)
    3.17$ (79%)
    20.25$ (50%)
    32.78$ (18%)
    24.89$ (17%)
    21.22$ (15%)
    17.39$ (13%)
    11.77$ (61%)
    5.00$ (75%)
    3.90$ (70%)
    4.44$ (78%)
    4.12$ (17%)
    1.00$ (90%)
    10.18$ (49%)
    5.78$ (71%)
    15.99$ (20%)
    9.40$ (57%)
    1.48$ (81%)
    33.59$ (16%)
    33.19$ (17%)
    GAMERSGATE

    [ 3221 ]

    11.24$ (63%)
    1.0$ (90%)
    1.0$ (80%)
    6.25$ (75%)
    3.0$ (70%)
    9.99$ (50%)
    0.68$ (92%)
    2.0$ (90%)
    7.2$ (64%)
    5.0$ (75%)
    1.31$ (81%)
    11.99$ (40%)
    0.38$ (92%)
    34.99$ (30%)
    11.99$ (52%)
    3.0$ (70%)
    6.0$ (70%)
    19.8$ (67%)
    6.74$ (55%)
    19.8$ (67%)
    3.99$ (20%)
    0.56$ (81%)
    23.99$ (40%)
    8.77$ (51%)
    4.95$ (67%)
    4.5$ (77%)
    5.25$ (65%)
    6.37$ (63%)
    1.0$ (80%)
    23.62$ (32%)

    FANATICAL BUNDLES

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