New Military Screen
Most of the military aspects in Antimatter can be automated and controlled through a single screen.
Theatres
It is possible to automate force allocation and mission creation by setting theatres.

Most objects in the galaxy can be designated as a theatre. Depending on the scope, different missions will be executed. For example, a "Strike" theatre set on a star system will mean conquest of the system by destroying all enemies within it. A "Strike" theatre on a planet means orbital bombardment, while a strike on a spacecraft triggers a search-and-destroy mission.

Available fleets will automatically assign themselves to a theatre and create missions accordingly.

Even if automation is turned off, the AI will still suggest theatre options it has planned. A single click is enough to turn these suggestions into an actionable strategy.
Fleets
It is now possible to create fleet templates and let the AI replenish them automatically.

Templates consist of configurable formations, allowing flexibility in the types of spacecraft that can be included.

Each fleet has a role that determines the type of theatres it will engage with.

Fleets also have replenishment thresholds, which dictate the required strength to deploy and when they should return to base for reinforcements.
Independent Forces

Independent forces are individual spacecraft performing missions autonomously. Assigning these forces will mobilize available ships. Police forces will patrol owned systems and police theatres, while explorers will survey new planets. Operatives execute special missions such as extortion (piracy), waking replicant nests, destroying replicant nests, swaying natives, or purging natives.
Outlaws
This screen also displays characters currently outlawed by your organization. You can even track them if they are detected by the organization's sensors.
Direct Orders
I have added more contextual orders and bound them to mouse actions. This functions similarly to how it works in RTS games: you select a spaceship and give orders directly with the mouse.
This is a powerful addition, offering much more tactical depth.

These orders can only be given to spacecraft that are under your command.
The path to private alpha
I am still in the polishing phase, but sometimes I come across areas of the game that require a more significant rework. The military AI, which handles fleet formation and AI mission assignments, was previously a "behind-the-scenes" feature. This has now been rewritten and refined, with all aspects of the AI exposed to the UI.
[ 2024-10-16 16:21:56 CET ] [ Original post ]