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Shipyards
Queuing orders directly from the military screen instead of micromanaging each shipyard. Shipyards will also attempt to fulfill fleet templates if no specific orders are given.
Production lines have been reworked to make them easier to manage and visualize, supporting batched production versus individual recipes.
Regional features on planets can now be exploited by outposts and cities, providing effects and modifiers.
Surface exploration has become even more important, as these features can yield valuable resources. Even replicant nests can now be exploited, they produce parts and occasionally replicant spacecrafts.
New interactions and mechanics for personal finances have been added, including loans.
Spacecraft can now be boarded, utilizing a party-vs-party combat system.
This system is also used for all forms of dynamic or scripted encounters.
The mission system has been completely revamped, with better generation.
The UI for universe display has been reworked.
[ 2024-12-15 11:55:28 CET ] [ Original post ]
Let's do a quick ping on progress. It has already been 2 months since the last devlog, time flies. The focus lately has been on polishing, with particular attention to code structure and performance improvements. I have finally reached my performance goal, with drastic improvements by multiple factors, especially for large universes. While I try to avoid adding new features and focus on wrapping up an alpha, there are still a few outstanding features being added. Here is the tip of the iceberg:
Shipyards and Automation
Queuing orders directly from the military screen instead of micromanaging each shipyard. Shipyards will also attempt to fulfill fleet templates if no specific orders are given.
Improved Production Lines
Production lines have been reworked to make them easier to manage and visualize, supporting batched production versus individual recipes.
Regional Features
Regional features on planets can now be exploited by outposts and cities, providing effects and modifiers.
Surface exploration has become even more important, as these features can yield valuable resources. Even replicant nests can now be exploited, they produce parts and occasionally replicant spacecrafts.
Personal Finances
New interactions and mechanics for personal finances have been added, including loans.
Boarding & Encounters
Spacecraft can now be boarded, utilizing a party-vs-party combat system.
This system is also used for all forms of dynamic or scripted encounters.
Better Missions Generation
The mission system has been completely revamped, with better generation.
Better UI for the Universe
The UI for universe display has been reworked.
[ 2024-12-15 11:55:28 CET ] [ Original post ]
Antimatter
Geoffroy Pirard
Developer
Geoffroy Pirard
Publisher
1970-01-01
Release
Game News Posts:
21
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
Follow the game's development :
Antimatter is a strategy game in a simulated galaxy where you create and incarnate a character.
In command of your spaceship, trade, fight, explore or lead an interstellar empire.
You will dive into a complex universe where you, a mere player, is the insignificant cog of a cruel simulation.
Antimatter is a strategy game in a simulated galaxy where you create and incarnate a character.
In command of your spaceship, trade, fight, explore or lead an interstellar empire.
You will dive into a complex universe where you, a mere player, is the insignificant cog of a cruel simulation.
Features
- Thousands of systems and planets to explore in a gigantic instantiated galaxy.
- A dynamic universe where dozens of factions struggle for power or survival.
- Take command of a spaceship, trade, mine, harvest, scavenge, produce and participate in the simulated economy.
- Manage an existing city or found a new colony on any planet.
- Climb the political ladder of a commercial corporation or a sovereign organisation, or found a new one from scratch.
- Interact with AI characters who are living independant and simulated life in the Antimatter universe.
- Terraform entire planets by altering their atmospheric compositions.
- Fulfil missions for corporations, factions or individuals, or unravel the secrets of this galaxy.
- Get involved in the Antimatter Crisis and try to change yourself the course of history.
How To play ?
Antimatter is a RPG that plays as a grand strategy game, you have neither omniscience or omnipotence, most of your responsibility can be delegated to spaceship captains and governors if you control any territory.
No micromanagement is required, you have the freedom to deal with the businesses that interests you the most.
Antimatter plays in the intersideral space, on the planet's surface or in the mysterious undergrounds, you can play all the way from a space journeyman to a galactic emperor.
Create and customise your galaxy with all available options, such as the stellar systems count and types or the historical events that will impact the simulation of civilisations through the ages.- An universe generated and simulated across billions of years with a realistic accretion model of gas and dust.
- A simulation of civilisations through thousands of years, filled with historical events.
- Asteroids, comets, nebulae, planets and many other astral objects to explore.
- A wide range of planets, entirely simulated and procedurally generated.
- A procedurally generated geology.
- A realistic and dynamic atmospheric simulation.
- Terraform entire planets by altering their atmospheric composition.
All civilisations are procedurally generated and simulated through thousands of years. Ruins, monuments, POIs and ancient artefacts exist thanks to this detailed simulation.- Manage your crew and the specialty of your crewmembers.
- Customise your spaceship with many modules and choose from dozens of different spaceships.
- A radar simulation with passive and active detection, which rewards stealth and reconnaissance.
- A varied range of weapons, such as missiles capable of crossing millions of kilometres.
- Manage your fleet and hosted ships.
- Land on any planet or asteroid in the galaxy.
- Study and harvest exoctic flora.
- Meet and profit from ancient civilisations.
- Create and incarnate a character, define his physical and psychological traits, his education, characteristic and skills and his appearance.
- NPCs have their life simulated from birth, each trait and characteristics come from an experience in their lives.
- NPCs have their own artificial intelligence, they act by themselves with the same liberty as the player. You are not the only actor in this universe. NPCs also contribute to the political system of organisations.
Create, or be part of a commercial corporation, a sovereign state or a criminal organisation, fulfil missions and climb the ladder of the organisation.- Trade goods.
- Mine and harvest ressources and objects.
- Manage and build space stations, and produce new spaceships.
- Embrace a pirate's life with extorsions and deceiving actions.
- Administrate cities and territories, or lead an entire empire.
- Participate in the organisation's political intrigues.
- Lead and organise a fleet by using your influence.
THe terrain of each planetary region (tile) can be explored and can even be the location of a colony. Each region has its own geology, a simulated biosphere and can host ancient ruins generated during the historical simulation.- Manage the city's industry, trade, demography and its political aspects.
- Plan the city's defences against orbital threats.
- Develop and extend the city's frontier across the planet.
- Explore deep and mysterious subterranean regions.
- A destructible environment and a liquid simulation.
- A dynamic weather system.
- A monstruous fauna (only giant worms for now).
Change the climate of an entire planet by slowly modifying its atmospheric composition, observe the chain reactions on its geology, hydrosphere and its biosphere thanks to a detailed and realistic atmospheric simulation.
The flora is entirely simulated where each species' reign depends on local conditions and the other competing species. - Create and incarnate a character, define his physical and psychological traits, his education, characteristic and skills and his appearance.
- An universe generated and simulated across billions of years with a realistic accretion model of gas and dust.
MINIMAL SETUP
- OS: Linux
- Processor: Pentium 4 @1.5 GHz
- Graphics: AMD or Nvidia Graphics card with 512MB RAM
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