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Antimatter
Geoffroy Pirard Developer
Geoffroy Pirard Publisher
1970-01-01 Release
Game News Posts: 34
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)
Private Alpha B0001

First week of testing, and I want to address a huge thank you to the testers who provided valuable feedback. Here's a new video devlog about future plans. [previewyoutube=kvbS-adazBw;full][/previewyoutube] A new website for Antimatter was launched today, where a press kit and a press release for this private alpha is available : Press Kit: https://www.antimatter4x.space/index.php/press/ Press release: https://www.antimatter4x.space/index.php/2025/04/16/antimatter-enters-private-alpha-exclusive-access-now-available-for-eligible-kickstarter-backers/ A new version (B0001) of Antimatter has released for the testers !

Version: B0001 - CHANGELOG


Release Date: 20-04-2025 Description: Focused on critical bugs, industry simulation, subsistence economy, UI fixes, galaxy generation stability, organization share/influence mecanisms and error logging.
  • Fixed/Improved: Mission consequences, rewards, and penalties Fixed the UI that was no longer working as intended when displaying these items Various UI improvements Added some generic icons in the resources
  • Fixed: Flawed mission generation 'Assassination for extortion' causing simulation to fail The weight-based random selector for selecting a target organization for extortion could fail due to an integer overflow.
  • Fixed: Historical generation could partially fail due to a flaw in population growth simulation and native migration
  • Added: General exception and logging handler Error logs are located in AppData/LocalLow/Antimatter/Logs Logs are only produced if an exception is thrown. It also contains hardware info for debugging purposes.
  • Fixed: Tooltip scaling on different screen resolutions/DPI with added dynamic sizing
  • Fixed/Improved: Population balance display in city monthly report Includes code quality and performance improvements on demographic report storage.
  • Fixed: UI panels could stay active when exiting the current game
  • Fixed (AI/Action): Course destination for spaceship not defaulting to Invalid, 'Cancel Course' action not working as intended This also fixes the issue with the course line being rendered for the player ship (blue line).
  • Fixed: The game now selects the first valid playable faction at game start to prevent a crash when none is selected after galaxy generation
  • Fixed/Tweaked: Save/load support for in-game messages, mails are now cleared properly between games
  • Fixed: Crash when saving caused by some fleet compositions
  • Fixed: Mouse wheel zoom now correctly disabled when UI has focus (map, character, ship view)
  • Fixed UI/UX: General pass on scroll bar sensitivity (115 items modified)
  • Industries & Subsistence - Major Update (Simulation) Fixed industry AI being disabled due to recent changes Fixed cities in warm-up phase not receiving a grace period before consuming vital goods Fixed subsistence sector not properly handling unemployment during city warm-up Reworked the subsistence production cycle for better performance and mod support Subsistence is now fully moddable and race-bound (non-human natives supported) Hydroponic industries rebalanced for improved productivity Production lines and population computations optimized Prevented water body regions from being picked for industrial investment Improved build order AI logic and performance when selecting industries and regions
  • Fixed: Being kicked out of an organization due to low reputation caused loop of being kicked indefinitively
  • Added: A changelog system
  • Fixed: Character's reputation could sometimes start at 0 if the latter was indefined
  • Fixed: Being kicked out of an organization due to low reputation caused loop of being kicked indefinitively
  • Shares & Influence - Major Update (Simulation) A complete rewrite of the share/influence system backend greatly improving performance and robustness of code. It also introduces better share exchange mecanisms (including dilution options) and also floating shares which is a corporation-owned share reserve which is fully liquid. Bid-ask spread factor is not longer fixed and is now exposed for modifications (through policies).
  • UI/UX tweak: Reworked spaceship navigation & fixed 'charging hyperspace' action that couldn't be used (to abort charging) Removed manual/travel mode concepts entirely as 'travel mode' is now implicit to the presence of a waypoint.
  • Fixed (AI): Drop off cargo task was always failing
  • Fixed: Rendering could be glitched while the game is paused
  • Tweaked: Abusive requisition threshold is now more forgiving for the player
  • Tweaked: A character can't be expelled from his organization due to low reputation if he has >50% share/influence
  • Fixed: Soft crash when loading a new save while selecting some target
  • Fixed: Fundamental flaw for planets - Was breaking some saves (but could break anything in the simulation) - significantly improves performances as well Planet had a sluggish Equals override (now removed) that could silently break hashsets (Why would I do that, WHY ???)
  • Fixed/Tweaked: Loading tradenodes is now faster and more robust
  • Fixed: Fundamental data issue for AI Action state and GalacticCoordinate_Struct, especially visible when loading a game


[ 2025-04-20 22:47:04 CET ] [ Original post ]

Follow the game's development :


Antimatter is a strategy game in a simulated galaxy where you create and incarnate a character.
In command of your spaceship, trade, fight, explore or lead an interstellar empire.

You will dive into a complex universe where you, a mere player, is the insignificant cog of a cruel simulation.

Features


  • Thousands of systems and planets to explore in a gigantic instantiated galaxy.
  • A dynamic universe where dozens of factions struggle for power or survival.
  • Take command of a spaceship, trade, mine, harvest, scavenge, produce and participate in the simulated economy.
  • Manage an existing city or found a new colony on any planet.
  • Climb the political ladder of a commercial corporation or a sovereign organisation, or found a new one from scratch.
  • Interact with AI characters who are living independant and simulated life in the Antimatter universe.
  • Terraform entire planets by altering their atmospheric compositions.
  • Fulfil missions for corporations, factions or individuals, or unravel the secrets of this galaxy.
  • Get involved in the Antimatter Crisis and try to change yourself the course of history.

    How To play ?


    Antimatter is a RPG that plays as a grand strategy game, you have neither omniscience or omnipotence, most of your responsibility can be delegated to spaceship captains and governors if you control any territory.
    No micromanagement is required, you have the freedom to deal with the businesses that interests you the most.
    Antimatter plays in the intersideral space, on the planet's surface or in the mysterious undergrounds, you can play all the way from a space journeyman to a galactic emperor.



    Create and customise your galaxy with all available options, such as the stellar systems count and types or the historical events that will impact the simulation of civilisations through the ages.
    • An universe generated and simulated across billions of years with a realistic accretion model of gas and dust.
    • A simulation of civilisations through thousands of years, filled with historical events.
    • Asteroids, comets, nebulae, planets and many other astral objects to explore.






    • A wide range of planets, entirely simulated and procedurally generated.
    • A procedurally generated geology.
    • A realistic and dynamic atmospheric simulation.
    • Terraform entire planets by altering their atmospheric composition.





    All civilisations are procedurally generated and simulated through thousands of years. Ruins, monuments, POIs and ancient artefacts exist thanks to this detailed simulation.



    • Manage your crew and the specialty of your crewmembers.
    • Customise your spaceship with many modules and choose from dozens of different spaceships.
    • A radar simulation with passive and active detection, which rewards stealth and reconnaissance.
    • A varied range of weapons, such as missiles capable of crossing millions of kilometres.
    • Manage your fleet and hosted ships.
    • Land on any planet or asteroid in the galaxy.
    • Study and harvest exoctic flora.
    • Meet and profit from ancient civilisations.









      • Create and incarnate a character, define his physical and psychological traits, his education, characteristic and skills and his appearance.
      • NPCs have their life simulated from birth, each trait and characteristics come from an experience in their lives.
      • NPCs have their own artificial intelligence, they act by themselves with the same liberty as the player. You are not the only actor in this universe. NPCs also contribute to the political system of organisations.






      Create, or be part of a commercial corporation, a sovereign state or a criminal organisation, fulfil missions and climb the ladder of the organisation.
      • Trade goods.
      • Mine and harvest ressources and objects.
      • Manage and build space stations, and produce new spaceships.
      • Embrace a pirate's life with extorsions and deceiving actions.
      • Administrate cities and territories, or lead an entire empire.
      • Participate in the organisation's political intrigues.
      • Lead and organise a fleet by using your influence.







      THe terrain of each planetary region (tile) can be explored and can even be the location of a colony. Each region has its own geology, a simulated biosphere and can host ancient ruins generated during the historical simulation.
      • Manage the city's industry, trade, demography and its political aspects.
      • Plan the city's defences against orbital threats.
      • Develop and extend the city's frontier across the planet.
      • Explore deep and mysterious subterranean regions.
      • A destructible environment and a liquid simulation.
      • A dynamic weather system.
      • A monstruous fauna (only giant worms for now).







      Change the climate of an entire planet by slowly modifying its atmospheric composition, observe the chain reactions on its geology, hydrosphere and its biosphere thanks to a detailed and realistic atmospheric simulation.
      The flora is entirely simulated where each species' reign depends on local conditions and the other competing species.




MINIMAL SETUP
  • OS: Linux
  • Processor: Pentium 4 @1.5 GHz
  • Graphics: AMD or Nvidia Graphics card with 512MB RAM

GAMEBILLET

[ 6084 ]

24.79$ (17%)
49.77$ (17%)
52.19$ (13%)
5.36$ (82%)
4.00$ (80%)
17.59$ (12%)
16.79$ (16%)
5.27$ (12%)
8.19$ (18%)
49.77$ (17%)
4.18$ (16%)
16.59$ (17%)
1.88$ (91%)
0.84$ (91%)
6.40$ (79%)
5.00$ (75%)
10.91$ (16%)
4.95$ (17%)
5.78$ (17%)
33.14$ (17%)
4.00$ (80%)
17.59$ (12%)
50.37$ (16%)
8.27$ (17%)
3.93$ (21%)
4.19$ (16%)
16.57$ (17%)
4.47$ (55%)
5.03$ (16%)
8.55$ (79%)
GAMERSGATE

[ 756 ]

0.68$ (89%)
1.5$ (90%)
1.0$ (90%)
0.56$ (81%)
1.5$ (70%)
10.0$ (75%)
1.2$ (90%)
0.75$ (92%)
0.75$ (92%)
8.0$ (80%)
3.0$ (50%)
9.0$ (70%)
12.0$ (60%)
3.0$ (85%)
6.96$ (83%)
15.0$ (70%)
14.0$ (65%)
1.5$ (92%)
1.88$ (92%)
7.92$ (74%)
3.0$ (90%)
3.0$ (50%)
5.63$ (81%)
1.6$ (90%)
2.0$ (90%)
30.0$ (50%)
2.5$ (50%)
3.0$ (70%)
1.05$ (85%)
0.9$ (92%)
MacGamestore

[ 4088 ]

5.99$ (90%)
7.48$ (75%)
0.89$ (87%)
1.99$ (90%)
1.19$ (88%)
42.49$ (15%)
2.49$ (88%)
21.99$ (27%)
1.99$ (80%)
19.09$ (5%)
2.99$ (75%)
1.10$ (84%)
13.89$ (77%)
2.98$ (90%)
1.49$ (75%)
6.24$ (75%)
1.19$ (92%)
1.99$ (90%)
1.19$ (88%)
7.69$ (23%)
2.98$ (85%)
1.49$ (85%)
1.19$ (94%)
2.49$ (88%)
7.49$ (50%)
1.69$ (83%)
1.49$ (85%)
4.29$ (93%)
2.24$ (85%)
3.99$ (90%)

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