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Unless some final changes are made, this is the same version as what will be published as the full release. The final stage is now available to be played! For those who actually already have obtained all 6 powers, just load up your game as normal and the final stage will be there for you instead of the normal stages. 1680158978 + Added tile layout for final boss room + Finished layout of final stage + Boss projectile speed is now modified slightly be the bosses movement direction + Added error catchment code to boss projectile spawning + Modified boss behavior settings for final boss + Added light shadow palette data + Added music for final stage + Added Steam Achievements + [REDACTED] * Batched a few spikes in final stage into single areas * Increased distance at which orbiting embers can be active when off screen in final stage * Increased partitioned object (de)activation areas * Refactored function for boss spawning projectile * Changed which palettes are used for the final boss encounter * Changed what palette data is used for the final boss encounter * Level selection theme for final stage unlocked updated * Level selection screen no longer returns to normal once final stage is unlocked * Remastered all music to 16-bit to remove noise and other artifacts * Changed game win sprite colour data * Game win now changed to specific palette data * Game win sprite now changed to use the same sprite for the alternative sprite * [REDACTED] - Fixed empty update function call for shadow boss projectile - [REDACTED]
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