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Bugs, crashes, and other joys

Retiring in campaign mode proved very tricky. We need to save only a slice of the game - the relevant site that contains the player's base, and discard everything else. The saved site is then downloaded by other players, and loaded somewhere onto the map grid in their campaign. The problem is that various game entities keep references to each other, for example a creature remembers the enemy that it was chasing, or a shopkeeper keeps a list of his items. The saving algorithm traverses this graph in a recursive manner and writes to disk whatever it stumbles upon. If it follows a reference that crosses to another site (for example if you stole an item from a shop, and traveled somewhere else), it ends up saving the other site too. We definitely don't want that to happen, as the save files would possibly grow very big, and contain a lot of useless information. So the game just crashes when it's about to do that. :) I spent a big portion of the last two weeks examining these crashes and modifying the troublesome references such that they don't point to other sites. Speaking of crashes, I recently made another dive into the crash reports that piled up since Alpha17 was released. I use an open source library to print out stack traces of crashes, and a simple batch file to send them to my email. The reports provide hints at what caused the crash, but finding the actual bug is a detective's work. In the last four months I received 669 crash reports (compare it to 17700 runs that ended with a highscore, which means that about 3-4% of all games ended with a crash). I managed to figure out a few of the most common ones, and I'm planning a "hot" fix to Alpha 17 in a couple of days.
Nevertheless, the crash situation should improve very soon, as I've made good progress in porting KeeperRL to Microsoft's Visual Studio. Among other things, it will provide much richer crash reports that are also automatically gathered and processed by Steam. This will definitely help keep the game much more stable!


[ 2016-03-31 19:19:41 CET ] [ Original post ]



KeeperRL
Michal Brzozowski
  • Developer

  • Michal Brzozowski
  • Publisher

  • 2015-03-31
  • Release

  • Strategy Singleplayer EA
  • Tags

  • Game News Posts 238  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1407 reviews)


  • Review Score

  • http://keeperrl.com
  • Website

  • https://store.steampowered.com/app/329970 
  • Steam Store

  • The Game includes VR Support



    KeeperRL Linux [28.66 M]KeeperRL Depot Linux 64-bit [30.57 M]

  • Public Linux depots

  • KeeperRL Soundtrack
  • Available DLCs

  • KeeperRL is an ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.

    When you control your minions the game changes into a classic roguelike, with turn-based and very tactical combat. You can also play as an adventurer and assault dungeons made by you or other players.

    Dungeon management

    You will dig deep into the mountain and build dozens of rooms, corridors and traps. Your minions will train and produce weapons and armor. Prisoners will be tortured. You will research new technologies like alchemy, beast mutation and sorcery.

    Roguelike mechanics

    The world is simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. You can cut off heads and limbs and blind or poison your enemies. If you're not careful with fire, you can burn an entire forest or even your own dungeon.

    Large, procedurally generated maps

    In your neighborhood you'll find castles, villages, other dungeons and special locations. Slay heroes, dragons and witches for their loot. Every game you play will be different.

    Online map sharing

    Download dungeons made by other players and explore them as an adventurer.
    MINIMAL SETUP
    • OS: Ubuntu
    • Processor: Dual Core CPU - 2.4GHz+Memory: 4 GB RAMStorage: 1 GB available space
    • Memory: 4 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu
    • Processor: Dual Core CPU - 4GHz+Memory: 8 GB RAMStorage: 1 GB available space
    • Memory: 8 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    GAMEBILLET

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