I've been fixing a LOT of things in the last two weeks, and there are still more to work on, hence Alpha19 will be delayed a little bit. The previous versions were a bit too unstable, so I think it's a good idea to take some more time and clean things up. Plus I'm in the process of moving to a new country, so I'll have to spend some time packing and unpacking those boxes. :)
One serious bug that I'm pretty ashamed of concerned autosaves. By principle there should always be a recent autosave that can be used to recover the game after a crash (unless it's a new game). Because KeeperRL is a perma-death game, it deleted save files after they were loaded. Which included autosaves. So if the game crashed within 1500 turns of loading, it was completely lost. In the fix, regular save files are renamed to autosave files after being loaded, and files are only deleted after the game ends (when you win, lose or abandon it). This makes cheating a little bit easier, but it's a better alternative than players loosing their progress.
I spent a few days optimizing the rendering code, which brought about a 50% increase in frame rate in the early game. Later in the game other things take more of the CPU, so the improvement gets smaller. I'm planning to optimize gameplay code too, though, so hopefully everything will get faster.
I've fixed lots of other bugs, including one that was almost a year old. On top of this, I'm still replacing parts of the code related to the recent move to SDL2. I've had to implement my own audio library on top of OpenAL and Vorbis, because anything I could find didn't work well enough. This is definitely a downside of not working with a game engine like Unity or Unreal. But when I'm finally done with this s**t, imagine all of that steam going into gameplay improvements. :)
Right now I predict that Alpha19 will come out in about two weeks.
KeeperRL
Michal Brzozowski
Michal Brzozowski
2015-03-31
Strategy Singleplayer EA
Game News Posts 238
🎹🖱️Keyboard + Mouse
Very Positive
(1407 reviews)
http://keeperrl.com
https://store.steampowered.com/app/329970 
The Game includes VR Support
KeeperRL Linux [28.66 M]KeeperRL Depot Linux 64-bit [30.57 M]
KeeperRL Soundtrack
When you control your minions the game changes into a classic roguelike, with turn-based and very tactical combat. You can also play as an adventurer and assault dungeons made by you or other players.
Dungeon management
You will dig deep into the mountain and build dozens of rooms, corridors and traps. Your minions will train and produce weapons and armor. Prisoners will be tortured. You will research new technologies like alchemy, beast mutation and sorcery.Roguelike mechanics
The world is simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. You can cut off heads and limbs and blind or poison your enemies. If you're not careful with fire, you can burn an entire forest or even your own dungeon.Large, procedurally generated maps
In your neighborhood you'll find castles, villages, other dungeons and special locations. Slay heroes, dragons and witches for their loot. Every game you play will be different.Online map sharing
Download dungeons made by other players and explore them as an adventurer.- OS: Ubuntu
- Processor: Dual Core CPU - 2.4GHz+Memory: 4 GB RAMStorage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Ubuntu
- Processor: Dual Core CPU - 4GHz+Memory: 8 GB RAMStorage: 1 GB available space
- Memory: 8 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
[ 5951 ]
[ 3198 ]