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KeeperRL Alpha19 is released!

KeeperRL Alpha19 has finally arrived! This update, among many small features and fixes, allows adventurers to play in the campaign. This makes the adventure mode much more attractive, as you can now visit allies, buy from shops and level up on smaller enemies before tackling the dangerous guys. See the changelog below for all the changes.
Changelog:

  • Added adventurer campaign mode.
  • Fixed management of autosave files so that there is a always a file to recover from.
  • Switched from SFML rendering and audio library to SDL2, OpenGL, and OpenAL.
  • Decreased RAM usage by about 50% by reusing objects for identical map tiles.
  • Optimized the rendering logic to get about a 50% increase in framerate in the early game.
  • Moved back from Visual Studio to MinGW compiler to avoid some technical issues with the former.
  • Added message boards that can be built by Keepers and function as primitive chat rooms.
  • Added small random settlements: human and elven villages, dwarf and kobold caves.
  • Added forest animals: deer, foxes and boars to maps.
  • Added different body materials, which affect combat and types of dropped corpses.
  • Enabled passing through doors of friendly settlements.
  • Added opt-in collecting of game statistics.
  • Added question marks and town names to minimap.
  • Added a message for when a minion learns a new spell.
  • Made the game work on a single thread to avoid some technical issues.
  • Changed the ratios of hills and forest in level generation so that trees are found more easily.
  • Made the keeper always be spawned next to a mountain.
  • Fixed conquering of cemetery level.
  • Fixed crash when creature is insta-killed by a spell.
  • Removed Sokoban from the single map mode to avoid level generation issues.
  • Fixed crashes when exiting the game.
  • Fixed crash involving the power spell animation.
  • Fixed scrolling in the minion window.
  • Fixed various issues that prevented winning, retiring, and playing as adventurer in single map mode.
  • Prevented the giant spider from getting entangled in her own webs.
  • Fixed a minion spell learning bug.
  • Fixed item pricing and shopkeeper bugs.
  • Fixed ambush bug that caused the player to be invisible forever.
  • Fixed message refreshing that caused some confusion when the game ended.
  • Fixed various issues in music playback.
  • Fixed switching tabs in creature control mode.


[ 2016-07-26 14:35:08 CET ] [ Original post ]



KeeperRL
Michal Brzozowski
  • Developer

  • Michal Brzozowski
  • Publisher

  • 2015-03-31
  • Release

  • Strategy Singleplayer EA
  • Tags

  • Game News Posts 238  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1407 reviews)


  • Review Score

  • http://keeperrl.com
  • Website

  • https://store.steampowered.com/app/329970 
  • Steam Store

  • The Game includes VR Support



    KeeperRL Linux [28.66 M]KeeperRL Depot Linux 64-bit [30.57 M]

  • Public Linux depots

  • KeeperRL Soundtrack
  • Available DLCs

  • KeeperRL is an ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.

    When you control your minions the game changes into a classic roguelike, with turn-based and very tactical combat. You can also play as an adventurer and assault dungeons made by you or other players.

    Dungeon management

    You will dig deep into the mountain and build dozens of rooms, corridors and traps. Your minions will train and produce weapons and armor. Prisoners will be tortured. You will research new technologies like alchemy, beast mutation and sorcery.

    Roguelike mechanics

    The world is simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. You can cut off heads and limbs and blind or poison your enemies. If you're not careful with fire, you can burn an entire forest or even your own dungeon.

    Large, procedurally generated maps

    In your neighborhood you'll find castles, villages, other dungeons and special locations. Slay heroes, dragons and witches for their loot. Every game you play will be different.

    Online map sharing

    Download dungeons made by other players and explore them as an adventurer.
    MINIMAL SETUP
    • OS: Ubuntu
    • Processor: Dual Core CPU - 2.4GHz+Memory: 4 GB RAMStorage: 1 GB available space
    • Memory: 4 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu
    • Processor: Dual Core CPU - 4GHz+Memory: 8 GB RAMStorage: 1 GB available space
    • Memory: 8 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5950 ]

    4.97$ (17%)
    2.50$ (75%)
    3.00$ (85%)
    0.80$ (90%)
    2.00$ (80%)
    11.04$ (15%)
    16.39$ (18%)
    23.98$ (20%)
    9.90$ (67%)
    26.09$ (13%)
    24.87$ (17%)
    14.99$ (25%)
    12.89$ (14%)
    5.00$ (75%)
    22.99$ (8%)
    16.96$ (15%)
    8.25$ (17%)
    18.14$ (70%)
    1.50$ (90%)
    12.59$ (16%)
    6.50$ (84%)
    10.91$ (16%)
    4.44$ (56%)
    5.94$ (15%)
    11.02$ (15%)
    1.00$ (90%)
    16.88$ (16%)
    10.76$ (76%)
    1.00$ (80%)
    1.15$ (81%)
    GAMERSGATE

    [ 1903 ]

    2.25$ (89%)
    2.81$ (81%)
    0.51$ (83%)
    1.5$ (85%)
    2.55$ (74%)
    0.38$ (92%)
    7.49$ (63%)
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    7.5$ (70%)
    2.25$ (77%)
    6.8$ (66%)
    1.69$ (89%)
    4.25$ (83%)
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    1.28$ (87%)
    7.34$ (48%)
    0.75$ (81%)
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    18.75$ (62%)
    1.05$ (85%)
    0.75$ (81%)
    0.38$ (81%)
    1.31$ (81%)
    1.13$ (77%)
    0.75$ (92%)
    1.69$ (89%)
    2.93$ (77%)
    0.53$ (92%)
    2.25$ (77%)
    1.31$ (81%)

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