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Manual production and dungeon design

The first feature that went into the next update is manual control over workshop production. The randomness in the previous versions was temporary, although it took me a while to get to that :P. Items also have their cost now, and the economy will be modified to accommodate that fact: resources will be more plentiful, but they will take longer to extract. I'll also have to change imp AI so that they don't get stuck mining when there are more important things to do. The new system is pretty smart: traps are auto-scheduled for production as you place them in the dungeon. Minions will also look for something to do in other workshops if the queue in their current workshop is empty.
You can also notice another change in the screenshot above. Floors and various furniture have been discoupled, so you'll have much more freedom in designing your dungeon. All the furniture, like book shelves, training dummies and workshop tables will block creature movement from now on. The various types of floors might influence things like efficiency, minion attraction, combat, etc. (I still have to design that part). Rooms will be upgradeable. It might also be time to let the player reinforce dungeon walls and make the prettier.
I'm planning to add one more gameplay feature, which I will discuss in the next blog update. Besides that, I won't try to stuff much more into Alpha 20. I think just polishing and balancing the new features will take enough time. There are also a few things from the campaign updates that need fixing, like travel constraints.


[ 2016-08-11 19:25:51 CET ] [ Original post ]



KeeperRL
Michal Brzozowski
  • Developer

  • Michal Brzozowski
  • Publisher

  • 2015-03-31
  • Release

  • Strategy Singleplayer EA
  • Tags

  • Game News Posts 238  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1407 reviews)


  • Review Score

  • http://keeperrl.com
  • Website

  • https://store.steampowered.com/app/329970 
  • Steam Store

  • The Game includes VR Support



    KeeperRL Linux [28.66 M]KeeperRL Depot Linux 64-bit [30.57 M]

  • Public Linux depots

  • KeeperRL Soundtrack
  • Available DLCs

  • KeeperRL is an ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.

    When you control your minions the game changes into a classic roguelike, with turn-based and very tactical combat. You can also play as an adventurer and assault dungeons made by you or other players.

    Dungeon management

    You will dig deep into the mountain and build dozens of rooms, corridors and traps. Your minions will train and produce weapons and armor. Prisoners will be tortured. You will research new technologies like alchemy, beast mutation and sorcery.

    Roguelike mechanics

    The world is simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. You can cut off heads and limbs and blind or poison your enemies. If you're not careful with fire, you can burn an entire forest or even your own dungeon.

    Large, procedurally generated maps

    In your neighborhood you'll find castles, villages, other dungeons and special locations. Slay heroes, dragons and witches for their loot. Every game you play will be different.

    Online map sharing

    Download dungeons made by other players and explore them as an adventurer.
    MINIMAL SETUP
    • OS: Ubuntu
    • Processor: Dual Core CPU - 2.4GHz+Memory: 4 GB RAMStorage: 1 GB available space
    • Memory: 4 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu
    • Processor: Dual Core CPU - 4GHz+Memory: 8 GB RAMStorage: 1 GB available space
    • Memory: 8 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    GAMEBILLET

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