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Finalizing the new features for Alpha20

I'm slowly trying to wrap up this release, and having added a lot of new features, it may take a bit of time. Steelmaking is here, as I described in the previous blog post. The steel furnace is just another manufactory, and requires a minion to attend it. It auto-schedules production based on demand, like the workshop does with traps, although the player can manually order extra steel if they have such need. It quickly turned out that minions need to be smarter about attending manufactories, otherwise the player would have to micromanage them a lot. A typical example is when minions are forging weapons, and they run out of steel. They switch to the furnace, produce as much as they need, then go back to the forge. To make this automatic, I merged all the crafting tasks into one, and a minion will always try to work at a manufactory that's not idle at the moment. You can still change their choice by drag and dropping them somewhere else, but you can't forbid them to attend a specific manufactory anymore.
This works nicely within the crafting task, but minions still won't switch intelligently from training, studying, etc. to crafting, and vice versa. So when all production is done, they will sit idly at the manufactories. To solve this, I would need to add a priority system, like in Rimworld, for example. Steelmaking is probably the last major feature that I added to Alpha20. Let's go into the smaller stuff now. I've added wall reinforcing, which mostly makes your dungeon look nicer, improves tile efficiency, and gives use to that extra stone lying around. You can see the new walls in the screenshot above. I've added a dedicated skill for every manufactory, and it affects minions' efficiency there. An orc won't be as good at the workshop as a goblin anymore. There is also a skill that affects mana production. Something that I needed to do for a long time was fixing the sokoban level generation. It was always taking too long, as the algorithm uses a lot of computing power. The easiest solution was to take it out of the game, run it separately, and add a bunch of pre-generated levels to the game in the form of a data file. So it's technically not random anymore, but there are plenty of levels, and they can actually be harder, because I can run the standalone generator for as a long as I want on my machine. Generating random sokoban levels is actually a pretty interesting topic, and it seems that there hasn't been much research on it. My current generator isn't very sophisticated, and the levels it spits out are rather easy to solve, so I want to take the time to improve it. If you want to have a look, you can find the its source code here. I've been also looking for other puzzles to insert into the game in the form of special levels that would leverage existing mechanics (Sokoban and boulders are an excellent example of this). If anyone knows of such puzzles, please let me know.


[ 2016-09-25 08:50:23 CET ] [ Original post ]



KeeperRL
Michal Brzozowski
  • Developer

  • Michal Brzozowski
  • Publisher

  • 2015-03-31
  • Release

  • Strategy Singleplayer EA
  • Tags

  • Game News Posts 238  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1407 reviews)


  • Review Score

  • http://keeperrl.com
  • Website

  • https://store.steampowered.com/app/329970 
  • Steam Store

  • The Game includes VR Support



    KeeperRL Linux [28.66 M]KeeperRL Depot Linux 64-bit [30.57 M]

  • Public Linux depots

  • KeeperRL Soundtrack
  • Available DLCs

  • KeeperRL is an ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.

    When you control your minions the game changes into a classic roguelike, with turn-based and very tactical combat. You can also play as an adventurer and assault dungeons made by you or other players.

    Dungeon management

    You will dig deep into the mountain and build dozens of rooms, corridors and traps. Your minions will train and produce weapons and armor. Prisoners will be tortured. You will research new technologies like alchemy, beast mutation and sorcery.

    Roguelike mechanics

    The world is simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. You can cut off heads and limbs and blind or poison your enemies. If you're not careful with fire, you can burn an entire forest or even your own dungeon.

    Large, procedurally generated maps

    In your neighborhood you'll find castles, villages, other dungeons and special locations. Slay heroes, dragons and witches for their loot. Every game you play will be different.

    Online map sharing

    Download dungeons made by other players and explore them as an adventurer.
    MINIMAL SETUP
    • OS: Ubuntu
    • Processor: Dual Core CPU - 2.4GHz+Memory: 4 GB RAMStorage: 1 GB available space
    • Memory: 4 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu
    • Processor: Dual Core CPU - 4GHz+Memory: 8 GB RAMStorage: 1 GB available space
    • Memory: 8 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5950 ]

    8.00$ (60%)
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    11.34$ (62%)
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    8.27$ (17%)
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    GAMERSGATE

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    0.56$ (81%)
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    4.5$ (77%)

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