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Basic modding support and more new gameplay

KeeperRL has always had all its data defined in the source code, which is not a great design - it slows down development and doesn't allow any modifications without recompiling the code. On the other hand, moving data into text files requires quite a bit of effort, like writing a parser and reorganizing a lot of code, which is why I kept putting it off. On a whim, I finally decided to give it a try, and moved some basic data structures into text files. I started with campaign villain lists, which have a very simple form, and moved on to more complex things, like the building menu, workshop menu, immigrant definitions and technology. I developed a handy algorithm that can read the game's internal data structures directly from the files without any extra effort. There is still a lot more data that's defined in the source code, like furniture, creature and villain definitions, and I'll move them in later updates.
When it comes to modding, there are a few more things necessary to make it easy: being able to add mods by simply dropping in new files as opposed to editing existing ones, managing mods from the game's menus, and ultimately hosting mods on the servers, and possibly on Steam Workshop. (I don't promise the last two yet, because they're quite a bit of work). If you're interested, you can check out the current data definitions here. Now let's talk about gameplay. Something that's always been on my mind are outdoor buildings. Because not every Keeper likes to dwell in a cave! It was quite an easy addition, the hardest part being how to define indoor/outdoor areas after the player has built some walls (you are only allowed to build most furniture indoors). You can go wild and build a castle. :)
Yes, and you can play as the knight faction now :). It was also added on a whim and is quite basic for now, but it's a great start to adding more factions and more differentiated gameplay. Below are your current Keeper options. Of course with the new modding support one can actualy easily add more.
With the new leveling system, which I described in the previous update, Artur and I added a small touch to the Keepers that makes them upgrade their avatar as you advance. Initially, you start with the young girl or guy on the left. :)
Finally, some minor esthetic improvements include a rock cracking animation as you dig and candelabra as a new room decoration.

This sums up all the new changes coming in Alpha 26, and at this point I'm going to work hard testing the game, fixing all remaining issues and releasing the update as soon as possible. If you're curious and would like to help with testing, you can try out the testing build by opting into the 'dev' branch on Steam.


[ 2018-11-08 11:49:34 CET ] [ Original post ]



KeeperRL
Michal Brzozowski
  • Developer

  • Michal Brzozowski
  • Publisher

  • 2015-03-31
  • Release

  • Strategy Singleplayer EA
  • Tags

  • Game News Posts 238  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1407 reviews)


  • Review Score

  • http://keeperrl.com
  • Website

  • https://store.steampowered.com/app/329970 
  • Steam Store

  • The Game includes VR Support



    KeeperRL Linux [28.66 M]KeeperRL Depot Linux 64-bit [30.57 M]

  • Public Linux depots

  • KeeperRL Soundtrack
  • Available DLCs

  • KeeperRL is an ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.

    When you control your minions the game changes into a classic roguelike, with turn-based and very tactical combat. You can also play as an adventurer and assault dungeons made by you or other players.

    Dungeon management

    You will dig deep into the mountain and build dozens of rooms, corridors and traps. Your minions will train and produce weapons and armor. Prisoners will be tortured. You will research new technologies like alchemy, beast mutation and sorcery.

    Roguelike mechanics

    The world is simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. You can cut off heads and limbs and blind or poison your enemies. If you're not careful with fire, you can burn an entire forest or even your own dungeon.

    Large, procedurally generated maps

    In your neighborhood you'll find castles, villages, other dungeons and special locations. Slay heroes, dragons and witches for their loot. Every game you play will be different.

    Online map sharing

    Download dungeons made by other players and explore them as an adventurer.
    MINIMAL SETUP
    • OS: Ubuntu
    • Processor: Dual Core CPU - 2.4GHz+Memory: 4 GB RAMStorage: 1 GB available space
    • Memory: 4 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu
    • Processor: Dual Core CPU - 4GHz+Memory: 8 GB RAMStorage: 1 GB available space
    • Memory: 8 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
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