Warlord mode and moddable map generation
Having to say 'goodbye' to your Keeper when retiring a dungeon can be sad for some players, and I've noticed that a lot of you like to share screenshots of your retired dungeons, and your Keepers' stats. To give your retired dungeons a longer life, I've added a new 'Warlord' mode, in which you once again take your retired Keeper and your minions on an escapade against other retired dungeons.
In this mode you don't have access to your retired dungeon any more, but you assemble a team out of all your minions, and travel between other retired dungeons of your choice. Since the games will be quite short, the warlord mode will give you an opportunity to come back to KeeperRL in short bursts, without having to start another dungeon or adventurer game. It will also let you visit many more retired dungeons. The new mode unlocks once you retire your first dungeon.
As I've hinted in the past, I've been working on a scripting language dedicated to procedural map generation. The language is now incorporated into KeeperRL, and several maps in the game already use it. The benefits over the old system, besides moddability, is much faster iteration, since generated maps can be viewed using a command line utility without having to start the game and manually walking to the area that you're working on.
Almost all map generation algorithms currently used in KeeperRL are available in the script, so there is huge potential for modders to customize their own maps. A testing build of Alpha 31 with the new features will be released on Steam soon, and meanwhile you can take a peek at the very preliminary documentation of the script.
[ 2020-09-24 11:31:02 CET ] [ Original post ]
I'm slowly wrapping up the Alpha 31 update, and while it won't be nearly as massive as the previous patch, it will bring two very interesting features.
Warlord mode
Having to say 'goodbye' to your Keeper when retiring a dungeon can be sad for some players, and I've noticed that a lot of you like to share screenshots of your retired dungeons, and your Keepers' stats. To give your retired dungeons a longer life, I've added a new 'Warlord' mode, in which you once again take your retired Keeper and your minions on an escapade against other retired dungeons.
In this mode you don't have access to your retired dungeon any more, but you assemble a team out of all your minions, and travel between other retired dungeons of your choice. Since the games will be quite short, the warlord mode will give you an opportunity to come back to KeeperRL in short bursts, without having to start another dungeon or adventurer game. It will also let you visit many more retired dungeons. The new mode unlocks once you retire your first dungeon.
Moddable map generation
As I've hinted in the past, I've been working on a scripting language dedicated to procedural map generation. The language is now incorporated into KeeperRL, and several maps in the game already use it. The benefits over the old system, besides moddability, is much faster iteration, since generated maps can be viewed using a command line utility without having to start the game and manually walking to the area that you're working on.
Almost all map generation algorithms currently used in KeeperRL are available in the script, so there is huge potential for modders to customize their own maps. A testing build of Alpha 31 with the new features will be released on Steam soon, and meanwhile you can take a peek at the very preliminary documentation of the script.
KeeperRL
Michal Brzozowski
Michal Brzozowski
2015-03-31
Strategy Singleplayer EA
Game News Posts 238
🎹🖱️Keyboard + Mouse
Very Positive
(1407 reviews)
http://keeperrl.com
https://store.steampowered.com/app/329970 
The Game includes VR Support
KeeperRL Linux [28.66 M]KeeperRL Depot Linux 64-bit [30.57 M]
KeeperRL Soundtrack
KeeperRL is an ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.
When you control your minions the game changes into a classic roguelike, with turn-based and very tactical combat. You can also play as an adventurer and assault dungeons made by you or other players.
When you control your minions the game changes into a classic roguelike, with turn-based and very tactical combat. You can also play as an adventurer and assault dungeons made by you or other players.
Dungeon management
You will dig deep into the mountain and build dozens of rooms, corridors and traps. Your minions will train and produce weapons and armor. Prisoners will be tortured. You will research new technologies like alchemy, beast mutation and sorcery.Roguelike mechanics
The world is simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. You can cut off heads and limbs and blind or poison your enemies. If you're not careful with fire, you can burn an entire forest or even your own dungeon.Large, procedurally generated maps
In your neighborhood you'll find castles, villages, other dungeons and special locations. Slay heroes, dragons and witches for their loot. Every game you play will be different.Online map sharing
Download dungeons made by other players and explore them as an adventurer.MINIMAL SETUP
- OS: Ubuntu
- Processor: Dual Core CPU - 2.4GHz+Memory: 4 GB RAMStorage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Ubuntu
- Processor: Dual Core CPU - 4GHz+Memory: 8 GB RAMStorage: 1 GB available space
- Memory: 8 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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