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The state of Alpha 32

Its been a while! KeeperRL Alpha 32 is slowly reaching its final shape, so I want to update you on all the latest stuff that made it into the game. News number 1: The Goblin Keeper.
Many of you probably remember the Goblins from the Bonus Mod. For those that dont its a super unique faction in one of the most popular mods. Go check it out! With SoftMonsters and RighteousSinners permission (the latter given before Righteous sadly passed away), the Goblins are making it into the vanilla game! Ive made many adjustments and added quite a few ideas of my own into this hilarious faction, while trying to stick to the original spirit. I feel like this will be an amazing addition to the game.
Having added the Goblins, I decided to scrap Orcs and Ogres from the whole game, and copy some of the goblin specializations back to the Dark Mage and Dark Knight keepers, since they have much more character, and I never liked the Orcs and Ogres visuals. On the topic of factions, another one coming up is the Necromancer, but it requires more work, so not wanting to postpone Alpha 32 for too long Ill leave it for the next update. There are some nice ideas in there, including an Abomination minion thats assembled from body parts of fallen enemies, and a phylactery mechanic that makes a creature semi-invincible. So Im still very optimistic about what should come out of it once the Necromancer is fully fleshed-out. Another new feature is a continuation of combat improvements described earlier, which allows giving go-to orders in the turn-based game mode. For now the order ends once the minion reaches the target, and in the future I want to add UI for more sophisticated orders, like go-to and wait X turns, go-to and scout, etc. But even in its basic form I find this feature very useful, especially when stand ground is turned on, you can easily position your team for combat.
On the topic of combat, another important change is the speed system. From now on speed and slowness will only affect movement, and all other actions, like attacking or destroying stuff will always take one turn for all units. This levels the playing field a bit, since these effects used to give a massive (dis)advantage to the unit. Ive also allowed creatures to be affected with both speed and slowness and the same time, causing them to cancel each other out, which lets you temporarily boost your slow minions with a speed potion or vice-versa. There have been improvements in the visuals as well. Sprites are now drawn in a way that gives a bit more realistic 3D effect, and creature sprites will change orientation horizontally based on movement (see the first gif).
At this point all thats left is some testing, and helping out modders with updating their mods to Alpha 32. You can expect a testing build released to Steam very soon, and the official update not long after.


[ 2021-03-08 12:00:06 CET ] [ Original post ]



KeeperRL
Michal Brzozowski
  • Developer

  • Michal Brzozowski
  • Publisher

  • 2015-03-31
  • Release

  • Strategy Singleplayer EA
  • Tags

  • Game News Posts 238  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1407 reviews)


  • Review Score

  • http://keeperrl.com
  • Website

  • https://store.steampowered.com/app/329970 
  • Steam Store

  • The Game includes VR Support



    KeeperRL Linux [28.66 M]KeeperRL Depot Linux 64-bit [30.57 M]

  • Public Linux depots

  • KeeperRL Soundtrack
  • Available DLCs

  • KeeperRL is an ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.

    When you control your minions the game changes into a classic roguelike, with turn-based and very tactical combat. You can also play as an adventurer and assault dungeons made by you or other players.

    Dungeon management

    You will dig deep into the mountain and build dozens of rooms, corridors and traps. Your minions will train and produce weapons and armor. Prisoners will be tortured. You will research new technologies like alchemy, beast mutation and sorcery.

    Roguelike mechanics

    The world is simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. You can cut off heads and limbs and blind or poison your enemies. If you're not careful with fire, you can burn an entire forest or even your own dungeon.

    Large, procedurally generated maps

    In your neighborhood you'll find castles, villages, other dungeons and special locations. Slay heroes, dragons and witches for their loot. Every game you play will be different.

    Online map sharing

    Download dungeons made by other players and explore them as an adventurer.
    MINIMAL SETUP
    • OS: Ubuntu
    • Processor: Dual Core CPU - 2.4GHz+Memory: 4 GB RAMStorage: 1 GB available space
    • Memory: 4 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu
    • Processor: Dual Core CPU - 4GHz+Memory: 8 GB RAMStorage: 1 GB available space
    • Memory: 8 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    GAMEBILLET

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