KeeperRL
Michal Brzozowski Developer
Michal Brzozowski Publisher
2015-03-31 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1510 reviews)
The Game includes VR Support
Public Linux Depots:- KeeperRL Linux [28.66 M]
- KeeperRL Depot Linux 64-bit [30.57 M]
KeeperRL Alpha 33 is out!KeeperRL Alpha 33 is released! New additions include a playable dwarf faction, overhauled z-level content, as well as numerous gameplay improvements, such as new crafting materials and an improved storage system. Check out the patch notes below for more detailed information.
Id like to thank everyone involved in crash testing this patch, sending bug reports and suggestions. Your help was invaluable!
If you would like to continue your saved game from Alpha 32, you can opt-in into the "Alpha 32 save compatibility" BETA branch under the game's properties in Library. Make sure to opt-out of the branch to go back to Alpha 33 when you're done!

Gameplay
- Playable Dwarves faction
- New crafting materials: adoxium and infernite
- Combat experience is based on the number of unique kills
- New specialized storage system with custom storage furniture for various equipment types
- Reworked flanking/parry mechanic with visual indicators and hints
- Smelting unneeded equipment in furnaces
- New fog effect
- 'Gargoyle' and 'blast' trap
- All doors and gates are stronger
- Minion training and crafting efficiency depends on the speed/slowness buffs
- Certain minions will dance when bored
- New z-level enemies with progressing difficulty
- Ground level allied vaults are moved to z-levels
- AI won't waste throwable items on super weak enemies
- Dark elves and goblins villains difficulty adjusted
- All crafting is sped up by 50%
- Added crossbows to the game
- Fire elementals on the red dragon level aren't considered fighter units
- Black dragon moved from the top-level campaign to a z-level
- Minions won't build bridges or dig when pathfinding
- Special immigrant trait that aggravates enemies
- Giant spider won't place webs all over dungeon when captured/recruited
- Ranged weapon glyphs
- Artifact bows made from tree spirit wood
- 'Unclaim tile' order
- New 'swamp' biome for some villains, courtesy of the DigRealm mod
- Craftable fog and poison gas emitting potions
- Traps are constructed by workers like all other furniture, and not crafted in workshops
- New wall type with arrow slits, new 'archer' vision that allows shooting through arrow slits.
- Prisons must be surrounded by prison bars
UI
- Added fast travel between z-levels in the turned-based mode
- Added workshop window tabs for different crafting materials
- Archery range shooting positions are visualized when placing it
- Map cursor highlighted red when it's not possible to place a construction
- New, easier way of implementing ranged traps such as gargoyle and boulder traps
- New crops and scarecrows sprites courtesy of the PureLands mod
- Conflicting equipment like shields and two-handed weapons will be automatically unequipped instead of blocking the action
- The game announces when you have discovered an allied that can be traded with or recruited
- Retired dungeons list shows dungeons uploaded by Steam friends
- The 'under attack' message is shown in a separate window
- New game intro
- New 'exit game' menu
Modding
- New minion promotion system made for the dwarves faction is fully moddable
- Moddable dynamic and static (world gen) gas effects
- Added 'AddSpellSchool', 'IncreaseMaxLevel' effects
- Added 'Gender' creature predicate
- Added 'DistanceD' predicate, which allows circular area effects
- Added an optional duration parameter to the 'Lasting' effect
Fixes
- Fixed bogus ability timeouts in bows found in retired maps
- Team won't follow the player into the sokoban levels to avoid game crashes
- Fixed an exploit that allowed crafting unlimited items from one unique ingredient
- Fixed construction debt inconsistency crash
- Fixed items that grant multiple abilities
- Fixed the display of item price in shops
- Fixed recruitment from goblin caves
[ 2021-09-14 10:08:23 CET ] [ Original post ] KeeperRL is an ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.
When you control your minions the game changes into a classic roguelike, with turn-based and very tactical combat. You can also play as an adventurer and assault dungeons made by you or other players.
Dungeon management
You will dig deep into the mountain and build dozens of rooms, corridors and traps. Your minions will train and produce weapons and armor. Prisoners will be tortured. You will research new technologies like alchemy, beast mutation and sorcery.Roguelike mechanics
The world is simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. You can cut off heads and limbs and blind or poison your enemies. If you're not careful with fire, you can burn an entire forest or even your own dungeon.Large, procedurally generated maps
In your neighborhood you'll find castles, villages, other dungeons and special locations. Slay heroes, dragons and witches for their loot. Every game you play will be different.Online map sharing
Download dungeons made by other players and explore them as an adventurer.MINIMAL SETUP- OS: Ubuntu
- Processor: Dual Core CPU - 2.4GHz+Memory: 4 GB RAMStorage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
RECOMMENDED SETUP- OS: Ubuntu
- Processor: Dual Core CPU - 4GHz+Memory: 8 GB RAMStorage: 1 GB available space
- Memory: 8 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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