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KeeperRL Alpha 35 is released

KeeperRL Alpha 35 is out! This patch includes a number of changes to combat mechanics and visuals, makes more of the games content moddable, and adds customizable keybindings. Check out the patch notes below for more detailed information. Id like to thank everyone involved in crash testing this patch, sending bug reports and suggestions. Your help was invaluable! If you would like to continue your saved game from Alpha 34, you can opt-in into the "Alpha 34 save compatibility" BETA branch under the game's properties in Library. Make sure to opt-out of the branch to go back to Alpha 35 when you're done!

Gameplay


  • Decreased minimum damage/defense ratio required to reduce health in combat.
  • New spell speed attribute, which influences spell cooldowns, and is acquired in training and from various equipment.
  • Workshop and other skills such as multi-weapon have been replaced with attributes.
  • Stealing items from allies will make them hostile.
  • Enemies may ambush you after you travel to their site.
  • Infernite weapons will cause actual fire damage.
  • Made it impossible to craft automaton corpuses without adding any upgrades.
  • Rat corpses can no longer be used to craft undead.
  • Peacefulness debuff duration reduced to 5 turns.
  • Removed unnecessary nothing happens message when healing didnt have any effect.

Content


  • New attributes/damage types: cold damage, acid damage, fire damage.
  • Added immunity buffs for all types of damage.
  • Added adoxium and infernite corpuses and arms for automatons.
  • New weapons: Infernite trident, elves staves, King's Sceptre.
  • Added automaton "kaboom" head.
  • Disallowed crafting bone dragons from ki-rin corpses.
  • Allowed prisoner heads to be built outside.

UI


  • Wielded weapons are rendered together with creature sprites.
  • Customizable keybindings for most keyboard controls.
  • Made it possible to scroll freely in the turn-based mode.
  • Torches are rendered above other symbols in the ASCII mode.

Modding


  • Attributes are moddable.
  • Buffs / lasting effects are moddable.
  • Body materials are moddable.
  • Added OnTheGround predicate for checking if a certain ingredient is laying on the ground.
  • Spell cooldowns should now be assigned a range, with exact value calculated based on creature's spell speed.
  • Arithmetic expressions can be used wherever the game expects numbers in the game files.
  • All furniture with BedType set to PRISON can be used as prison.
  • Persistent immigrant teams (ex. wolf packs) have been removed.

Fixes


  • Fixed pathfinding issues caused by removing portals.
  • Disallowed capturing companion creatures.
  • Spirit summons won't be counted as unique for the purpose of calculating combat experience.
  • Clicking on portals in the real-time mode scrolls to the correct other portal position.
  • Removed bogus message about portal being inactive.
  • Using the stairs defocuses the item pick-up menu.
  • Enemy minions will not dig in their own territory in order to get somewhere.
  • Removed bogus blue dot from the minimap in the real-time mode.
  • Added an icon to the game window on Linux and Mac.


[ 2022-07-04 08:18:39 CET ] [ Original post ]



KeeperRL
Michal Brzozowski
  • Developer

  • Michal Brzozowski
  • Publisher

  • 2015-03-31
  • Release

  • Strategy Singleplayer EA
  • Tags

  • Game News Posts 238  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1407 reviews)


  • Review Score

  • http://keeperrl.com
  • Website

  • https://store.steampowered.com/app/329970 
  • Steam Store

  • The Game includes VR Support



    KeeperRL Linux [28.66 M]KeeperRL Depot Linux 64-bit [30.57 M]

  • Public Linux depots

  • KeeperRL Soundtrack
  • Available DLCs

  • KeeperRL is an ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.

    When you control your minions the game changes into a classic roguelike, with turn-based and very tactical combat. You can also play as an adventurer and assault dungeons made by you or other players.

    Dungeon management

    You will dig deep into the mountain and build dozens of rooms, corridors and traps. Your minions will train and produce weapons and armor. Prisoners will be tortured. You will research new technologies like alchemy, beast mutation and sorcery.

    Roguelike mechanics

    The world is simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. You can cut off heads and limbs and blind or poison your enemies. If you're not careful with fire, you can burn an entire forest or even your own dungeon.

    Large, procedurally generated maps

    In your neighborhood you'll find castles, villages, other dungeons and special locations. Slay heroes, dragons and witches for their loot. Every game you play will be different.

    Online map sharing

    Download dungeons made by other players and explore them as an adventurer.
    MINIMAL SETUP
    • OS: Ubuntu
    • Processor: Dual Core CPU - 2.4GHz+Memory: 4 GB RAMStorage: 1 GB available space
    • Memory: 4 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu
    • Processor: Dual Core CPU - 4GHz+Memory: 8 GB RAMStorage: 1 GB available space
    • Memory: 8 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5950 ]

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