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Check out these Catlateral Damage bundles!

You can now purrchase both Catlateral Damage games in one pawesome bundle! Already own the original? Get Remeowstered for half off! https://store.steampowered.com/bundle/22361/Catlateral_Damage_Classic__Remeowstered_Bundle/ And if you want it all, you can get the complete collection which includes both games and their soundtracks! https://store.steampowered.com/bundle/455/Catlateral_Damage_Complete_Collection/

Get the latest mews!





[ 2021-09-30 19:39:16 CET ] [ Original post ]

Catlateral Damage: Remeowstered is now available!

Time to sharpen your claws!


The wait is over! Catlateral Damage: Remeowstered is now available for purchase. Get it now for 20% off during launch week, or 50% off if you own the original Catlateral Damage! https://store.steampowered.com/app/1237730/Catlateral_Damage_Remeowstered/ [previewyoutube=HWhL3Vd5u0s;full][/previewyoutube]

Get the latest mews!





[ 2021-09-15 17:05:12 CET ] [ Original post ]

Catlateral Damage: Remeowstered releases on September 15th!

It's almost time!


That's right! Catlateral Damage: Remeowstered, the "mew and improved" definitive edition of your favorite destructive house cat simulator, will be launching September 15th! Check out this adorable trailer we put together: [previewyoutube=8aGMnc2cDtY;full][/previewyoutube] Remeowstered was rebuilt from the ground up with a complete progression redesign, new content, and overall improvements to the classic gameplay you know and love. Don't forget to follow the game and add it to your wishlist to be notified when it releases! https://store.steampowered.com/app/1237730/Catlateral_Damage_Remeowstered/

Get the latest mews!





[ 2021-08-19 23:58:54 CET ] [ Original post ]

Join us on the Manekoware Discord and Mewsletter!

Did you know about the official Catlateral Damage community channels?


Well, meow you do!
The Manekoware Discord server is the prime place to chat live with the developer (me!) and other players, offer feedback, and share photos of your cats. Get a sneak peek at the latest stuff as it comes hot off the presses here!
If you only want to be notified about game news in your inbox (with occasional freebies and small updates about my cats, Wil & Lyn), then the Manekoware Mewsletter is for you! Emails are only sent out about once a month or so.

Wishlist Catlateral Damage: Remeowstered!


The mew and improved definitive edition of Catlateral Damage is coming soon! Add it to your wishlist now to be notified when it launches! https://store.steampowered.com/app/1237730/Catlateral_Damage_Remeowstered/


[ 2020-09-30 16:05:56 CET ] [ Original post ]

Introducing Catlateral Damage: Remeowstered!

https://store.steampowered.com/app/1237730/Catlateral_Damage_Remeowstered/

Back with a vengeance!


Catlateral Damage: Remeowstered is the "mew and improved" definitive edition of your favorite destructive house cat simulator! Rebuilt from the ground up, Remeowstered offers a completely revamped metagame, new objectives, new special abilities, and more plus all the mischievous gameplay and real-life cat photos you love. Add it to your wishlist right meow!

Play during the Steam Game Festival!


Remeowstered will be featured during the Steam Game Festival from June 16 to June 22 with a limited time demo! Come watch the developer live stream on Tuesday, June 16 at 2pm PDT/5pm EDT and ask questions during the live Q&A on Wednesday, June 17 at 2pm PDT/5pm EDT.

Get the latest mews!


Join the Manekoware Mewsletter


Chat on Discord


Follow the Manekoware developer page



[ 2020-06-15 13:34:54 CET ] [ Original post ]

Virtual Reality & 1-Year Launch Anniversary!

v1.0.8 - May 27, 2016


Wow, can you believe Catlateral Damage launched a year ago? Since then, the game has received several new content updates and tweaks, a PS4 version, and now a VR version for the HTC Vive! To celebrate, the game will be 50% off from now until the end of the month. https://www.youtube.com/watch?v=Li_gkrLOLTM http://store.steampowered.com/app/474720/ The VR version is free DLC to anyone who owns the base game. If you have a Vive, just download the DLC and youll be able to choose between the regular version or the VR version when you launch the game. If you dont have a Vive, the DLC wont take up any extra space on your computer or interfere with your enjoyment of the regular game. The regular game also received a small update that carries over some changes from the PS4 version.
As always, thanks for playing and keep on being the best cats you can be! :happynippy: -Chris


[ 2016-05-27 17:09:30 CET ] [ Original post ]

Virtual Reality 1-Year Launch Anniversary!

v1.0.8 - May 27, 2016


Wow, can you believe Catlateral Damage launched a year ago? Since then, the game has received several new content updates and tweaks, a PS4 version, and now a VR version for the HTC Vive! To celebrate, the game will be 50% off from now until the end of the month. https://www.youtube.com/watch?v=Li_gkrLOLTM The VR version is free DLC to anyone who owns the base game. If you have a Vive, just download the DLC and you’ll be able to choose between the regular version or the VR version when you launch the game. If you don’t have a Vive, the DLC won’t take up any extra space on your computer or interfere with your enjoyment of the regular game. The regular game also received a small update that carries over some changes from the PS4 version.
As always, thanks for playing and keep on being the best cats you can be! ːhappynippyː -Chris


[ 2016-05-27 17:09:30 CET ] [ Original post ]

Happy Pawlidays!

v1.0.5 - December 22, 2015


[img=http://i.imgur.com/2dMeHcR.gif] A winter holiday update has just been released! This update includes a small new bonus level: the Pawliday Den! This one-room level contains a large tree that the humans brought in and decorated for some reason, plus a nice warm fireplace and tons of gifts filled with upgrades. And if you look closely, you might just see some snow outside! Oh, and all upgrades in other levels have decorative bows on them for the month of December. In addition to this new level, there have been several bug fixes (apparently crouching was broken again?!). If you find any more, please report them! Happy Pawlidays! -Chris


[ 2015-12-22 14:43:21 CET ] [ Original post ]

Happy Pawlidays!

v1.0.5 - December 22, 2015


[img=http://i.imgur.com/2dMeHcR.gif] A winter holiday update has just been released! This update includes a small new bonus level: the Pawliday Den! This one-room level contains a large tree that the humans brought in and decorated for some reason, plus a nice warm fireplace and tons of gifts filled with upgrades. And if you look closely, you might just see some snow outside! Oh, and all upgrades in other levels have decorative bows on them for the month of December. In addition to this new level, there have been several bug fixes (apparently crouching was broken again?!). If you find any more, please report them! Happy Pawlidays! -Chris


[ 2015-12-22 14:43:21 CET ] [ Original post ]

v1.0.4 Release Notes

v1.0.4 - October 26, 2015


A new Halloween level is now available. Welcome to the Furightful Lab! [img=http://i.imgur.com/5La8jAD.png] I've added a brand new bonus level just in time for Halloween! This level is a basement laboratory filled with potions, science equipment, and other spooky things to swat onto the floor. To access it, look for a Jack-o'-lantern in regular levels (which show up more frequently in October) or select it in Litterbox Mode. Thanks to our friends Jason Wiser at Yaya Play Games for creating the furniture and physics object art for this level and Brandon Ellis for creating another awesome music track! Along with this level, I've also upgraded the project to Unity 5. This upgrade includes an improved physics engine, so performance should be a bit better when there are lots of objects on the floor (like during extended periods of supermarkat destruction). There are also some lighting differences and other changes, but these should be less noticeable. Although I fixed a ton of bugs related to the upgrade, there may be some that slipped through the cracks. If you happen to see something odd, don't hesitate to fill out a bug report form! Here are the full release notes: + Added a new bonus level: The Furightful Lab! * Upgraded the project to Unity 5 for improved physics and other improvements. * Tweaked Objective Mode scoring based on player feedback. * Updated the soundtrack with the new music track. * Fixed various bugs. * Probably tweaked/changed some other small things I'm forgetting. Happy Pawlloween! -Chris


[ 2015-10-26 16:02:28 CET ] [ Original post ]

v1.0.4 Release Notes

v1.0.4 - October 26, 2015


A new Halloween level is now available. Welcome to the Furightful Lab! [img=http://i.imgur.com/5La8jAD.png] I've added a brand new bonus level just in time for Halloween! This level is a basement laboratory filled with potions, science equipment, and other spooky things to swat onto the floor. To access it, look for a Jack-o'-lantern in regular levels (which show up more frequently in October) or select it in Litterbox Mode. Thanks to our friends Jason Wiser at Yaya Play Games for creating the furniture and physics object art for this level and Brandon Ellis for creating another awesome music track! Along with this level, I've also upgraded the project to Unity 5. This upgrade includes an improved physics engine, so performance should be a bit better when there are lots of objects on the floor (like during extended periods of supermarkat destruction). There are also some lighting differences and other changes, but these should be less noticeable. Although I fixed a ton of bugs related to the upgrade, there may be some that slipped through the cracks. If you happen to see something odd, don't hesitate to fill out a bug report form! Here are the full release notes: + Added a new bonus level: The Furightful Lab! * Upgraded the project to Unity 5 for improved physics and other improvements. * Tweaked Objective Mode scoring based on player feedback. * Updated the soundtrack with the new music track. * Fixed various bugs. * Probably tweaked/changed some other small things I'm forgetting. Happy Pawlloween! -Chris


[ 2015-10-26 16:02:28 CET ] [ Original post ]

v1.0.3 Release Notes

v1.0.3 - September 1, 2015


Hey everyone! The latest update for Catlateral Damage is now available! This one includes a bunch of cool new stuff for you to play around with. First off, Ive added several new objects to knock over based on other great indie games like Guacamelee!, Octodad: Dadliest Catch, The Binding of Isaac: Rebirth, and Goat Simulator. (You can check out all the cameos in this album.) In addition to these cameos, Ive also added a new bonus level: the Box Purradise! This level is made up of tons of cardboard boxes and has lots of cat food and toys to swat at. There may be upgrades and power-ups hidden within the different box structures, too. [img=http://i.imgur.com/JGo8q0v.png] Thats not all! There are also a couple new features in this update. In Objective Mode, the scoring structure has changed from an infinite stream of levels to just 4 (plus any bonus levels you encounter). Bonus levels now give more points at the end and dont stop your progression if you dont complete their objectives. So keep an eye out for those special keys to get some bonus points! You also get bonus points for time left over when you complete an objective. Your highest score after completing all levels is then recorded so you can compete with others. [img=http://i.imgur.com/sn1xRnB.png] In Litterbox Mode, you can now select the level type you want to play, rather than just playing the same sequence of levels from Objective Mode without a timer or objectives. (For this reason, Litterbox scores are no longer sent to the Steam leaderboards.) You can also load previously saved levels this way. If you find a level layout you like in either Objective Mode or Litterbox Mode, you can pawse the game and select Save Level to be able to play in it again in Litterbox Mode. [img=http://i.imgur.com/UfxxzOj.png] On top of all this, the game now has full Japanese localization thanks to Kakehashi Games! You can switch between English and Japanese in the Options menu under the Other tab. Of course, this update also includes a bunch of tweaks and bug fixes to improve the overall experience. And with that, here are the full release notes: + Added 23 cameo objects for knocking over + Added the ability to save levels from the pawse menu and load them in Litterbox Mode + Added full Japanese language localization + Added a keyboard shortcut to switch between fullscreen and windowed modes (Alt + Enter) + Added a brand new bonus level: Box Purradise + Added photos of Sockington and Penny * Reworked the Objective Mode scoring structure to restrict it to 4 levels * Changed how scores are recorded on leaderboards: Litterbox scores are no longer recorded and Objective scores have been reset due to the change in scoring structure * Changed how bonus levels work: they now give more points at the end and you do not have to complete their objectives to progress * Tweaked some procedural data for object and furniture placement * Tweaked player movement a bit to make it more precise and make jumps more forgiving * Improved the UI for selecting screen resolution and quality on the options screen * Fixed bugs with crouching, rooms with missing doors, miscellaneous colliders, and more Enjoy! -Chris


[ 2015-09-01 10:29:10 CET ] [ Original post ]

v1.0.3 Release Notes

v1.0.3 - September 1, 2015


Hey everyone! The latest update for Catlateral Damage is now available! This one includes a bunch of cool new stuff for you to play around with. First off, I’ve added several new objects to knock over based on other great indie games like Guacamelee!, Octodad: Dadliest Catch, The Binding of Isaac: Rebirth, and Goat Simulator. (You can check out all the cameos in this album.) In addition to these cameos, I’ve also added a new bonus level: the Box Purradise! This level is made up of tons of cardboard boxes and has lots of cat food and toys to swat at. There may be upgrades and power-ups hidden within the different box structures, too. [img=http://i.imgur.com/JGo8q0v.png] That’s not all! There are also a couple new features in this update. In Objective Mode, the scoring structure has changed from an infinite stream of levels to just 4 (plus any bonus levels you encounter). Bonus levels now give more points at the end and don’t stop your progression if you don’t complete their objectives. So keep an eye out for those special keys to get some bonus points! You also get bonus points for time left over when you complete an objective. Your highest score after completing all levels is then recorded so you can compete with others. [img=http://i.imgur.com/sn1xRnB.png] In Litterbox Mode, you can now select the level type you want to play, rather than just playing the same sequence of levels from Objective Mode without a timer or objectives. (For this reason, Litterbox scores are no longer sent to the Steam leaderboards.) You can also load previously saved levels this way. If you find a level layout you like in either Objective Mode or Litterbox Mode, you can pawse the game and select “Save Level” to be able to play in it again in Litterbox Mode. [img=http://i.imgur.com/UfxxzOj.png] On top of all this, the game now has full Japanese localization thanks to Kakehashi Games! You can switch between English and Japanese in the Options menu under the “Other” tab. Of course, this update also includes a bunch of tweaks and bug fixes to improve the overall experience. And with that, here are the full release notes: + Added 23 cameo objects for knocking over + Added the ability to save levels from the pawse menu and load them in Litterbox Mode + Added full Japanese language localization + Added a keyboard shortcut to switch between fullscreen and windowed modes (Alt + Enter) + Added a brand new bonus level: Box Purradise + Added photos of Sockington and Penny * Reworked the Objective Mode scoring structure to restrict it to 4 levels * Changed how scores are recorded on leaderboards: Litterbox scores are no longer recorded and Objective scores have been reset due to the change in scoring structure * Changed how bonus levels work: they now give more points at the end and you do not have to complete their objectives to progress * Tweaked some procedural data for object and furniture placement * Tweaked player movement a bit to make it more precise and make jumps more forgiving * Improved the UI for selecting screen resolution and quality on the options screen * Fixed bugs with crouching, rooms with missing doors, miscellaneous colliders, and more Enjoy! -Chris


[ 2015-09-01 10:29:10 CET ] [ Original post ]

New Update Coming September 1st!

Hey everyone! I've been working on some new content over the past couple of months and will be pushing it all live on September 1st! First up, here's a sneak peek of some new objects that will be showing up in different levels:
I'll be showing off more about these throughout August on Twitter and Facebook, so stay tuned! Along with new objects, there will also be a few new features:

  • New Objective Mode scoring
  • Ability to save levels (seeds) and replay them in Litterbox Mode
  • Japanese localization
  • More bug fixes (crouch bug, blocked room issues)
  • Minor tweaks/additions (shortcut to toggle fullscreen/windowed, better UI on options for changing resolution)
As always, thanks for playing, reporting issues, and just being a great community! :happynippy: -Chris


[ 2015-07-31 14:55:27 CET ] [ Original post ]

New Update Coming September 1st!

Hey everyone! I've been working on some new content over the past couple of months and will be pushing it all live on September 1st! First up, here's a sneak peek of some new objects that will be showing up in different levels:
I'll be showing off more about these throughout August on Twitter and Facebook, so stay tuned! Along with new objects, there will also be a few new features:

  • New Objective Mode scoring
  • Ability to save levels (seeds) and replay them in Litterbox Mode
  • Japanese localization
  • More bug fixes (crouch bug, blocked room issues)
  • Minor tweaks/additions (shortcut to toggle fullscreen/windowed, better UI on options for changing resolution)
As always, thanks for playing, reporting issues, and just being a great community! ːhappynippyː -Chris


[ 2015-07-31 14:55:27 CET ] [ Original post ]

v1.02 Release Notes

v1.02 - June 12, 2015


Hey everyone! I just pushed an update last night that includes a bunch of bug fixes, including some for achievements that weren't unlocking, plus some optimizations to help the game run better. Here's the log: + Added an option to toggle flashing effects for players who may find power-up and event effects problematic. + Added code to optimize level loading and performance. + Added a missing UI sprite for the maple syrup bottle. * Fixed a bug where the "Furiends Furever" achievement wasn't unlocking properly. * Fixed bugs with navigating the "Edit Bindings" menu in the Options. * Changed the camera sensitivity slider to allow for slower mouse movement. * Balanced the timer and dollar values in the mewseum. * Fixed a bug where completing an event under the effect of a power-up would freeze/crash the game. * Fixed a couple bugs where multiple power-ups could be collected to permanently max out stats. * Fixed various bugs with the procedural level creation data. * Probably fixed some other bugs I forgot. As always, please fill out a bug report form if you find any other issues. And if you're enjoying the game, please leave a review on the store page! The more positive reviews the game has the more fun stuff I can add to it. :) Thanks! -Chris


[ 2015-06-12 13:13:08 CET ] [ Original post ]

v1.02 Release Notes

v1.02 - June 12, 2015


Hey everyone! I just pushed an update last night that includes a bunch of bug fixes, including some for achievements that weren't unlocking, plus some optimizations to help the game run better. Here's the log: + Added an option to toggle flashing effects for players who may find power-up and event effects problematic. + Added code to optimize level loading and performance. + Added a missing UI sprite for the maple syrup bottle. * Fixed a bug where the "Furiends Furever" achievement wasn't unlocking properly. * Fixed bugs with navigating the "Edit Bindings" menu in the Options. * Changed the camera sensitivity slider to allow for slower mouse movement. * Balanced the timer and dollar values in the mewseum. * Fixed a bug where completing an event under the effect of a power-up would freeze/crash the game. * Fixed a couple bugs where multiple power-ups could be collected to permanently max out stats. * Fixed various bugs with the procedural level creation data. * Probably fixed some other bugs I forgot. As always, please fill out a bug report form if you find any other issues. And if you're enjoying the game, please leave a review on the store page! The more positive reviews the game has the more fun stuff I can add to it. :) Thanks! -Chris


[ 2015-06-12 13:13:08 CET ] [ Original post ]

v1.1 Release Notes

v1.1 - May 28, 2015


Hey everyone! I hope you're enjoying the game! I just pushed an update with a few bug fixes. * Fixed a bug where the Mewseum key wouldn't spawn correctly. * Fixed a bug where the upgrades on the pawse menu overlapped the options screen. * Fixed a bug where robots would spawn underneath the piano. Next, I'm going to be looking into a bug where one of the achievements isn't unlocking properly and one that is not displaying the main menu correctly on Linux. Let me know if you find any other major bugs by submitting a bug report form. Thanks! -Chris


[ 2015-05-28 22:38:33 CET ] [ Original post ]

v1.1 Release Notes

v1.1 - May 28, 2015


Hey everyone! I hope you're enjoying the game! I just pushed an update with a few bug fixes. * Fixed a bug where the Mewseum key wouldn't spawn correctly. * Fixed a bug where the upgrades on the pawse menu overlapped the options screen. * Fixed a bug where robots would spawn underneath the piano. Next, I'm going to be looking into a bug where one of the achievements isn't unlocking properly and one that is not displaying the main menu correctly on Linux. Let me know if you find any other major bugs by submitting a bug report form. Thanks! -Chris


[ 2015-05-28 22:38:33 CET ] [ Original post ]

Catlateral Damage is now available!

That's right! Catlateral Damage is finally out and available for Windows, Mac, and Linux! It will be $9.99 regularly but is currently 10% off during launch. Also, be sure to check out our silly infomercial trailer if you haven't already! [img=http://i.imgur.com/rLLy3ip.gif]


[ 2015-05-27 15:52:22 CET ] [ Original post ]

Catlateral Damage is now available!

That's right! Catlateral Damage is finally out and available for Windows, Mac, and Linux! It will be $9.99 regularly but is currently 10% off during launch. Also, be sure to check out our silly infomercial trailer if you haven't already! [img=http://i.imgur.com/rLLy3ip.gif]


[ 2015-05-27 15:52:22 CET ] [ Original post ]

v0.2.3 Release Notes

v0.2.3 - May 7, 2015


+ Added the Log Cabin level with new furniture. + Added a bunch of playable cats to unlock. + Added achievements that can be viewed/unlocked in-game or through Steam. + Added a tutorial that automatically loads the first time you play the game. + Added custom control remapping (for both mouse/keyboard and controllers) to the options screen. + Added more options for replaying the tutorial and deleting save data. + Added music tracks for the mewseum and supermarkat. + Added several more cat photos. * Improved UI in a few places. * Updated skyboxes. * Tweaked movement a little. * Fixed lots of little bugs.


[ 2015-05-07 22:15:57 CET ] [ Original post ]

v0.2.3 Release Notes

v0.2.3 - May 7, 2015


+ Added the Log Cabin level with new furniture. + Added a bunch of playable cats to unlock. + Added achievements that can be viewed/unlocked in-game or through Steam. + Added a tutorial that automatically loads the first time you play the game. + Added custom control remapping (for both mouse/keyboard and controllers) to the options screen. + Added more options for replaying the tutorial and deleting save data. + Added music tracks for the mewseum and supermarkat. + Added several more cat photos. * Improved UI in a few places. * Updated skyboxes. * Tweaked movement a little. * Fixed lots of little bugs.


[ 2015-05-07 22:15:57 CET ] [ Original post ]

v0.2.2 Release Notes

v0.2.2 - Apr. 17, 2015


+ Added new menu art and functionality for Options, Collection, and Credits + Added saving functionality. The game now saves which cat photos and objects you’ve toppled, plus some other statistics (which can be seen in the Collection menu). + Added new objectives for the supermarkat and mewseum bonus levels. + Added power ups! You can acquire them by completing certain events. + Added more upgrade art (cat toys). + Added a new music track (menu theme). + Added in mouse catching and laser pointer chasing events. * Optimized cat photo loading so that the game loads quicker (and doesn’t crash on OUYA). * Caught bugs and squashed them.


[ 2015-04-17 20:26:39 CET ] [ Original post ]

v0.2.1 Release Notes

v0.2.1 - Mar. 24, 2015


+ Added the supermarkat! + Added more cat photos! + Added a couple more events. + Added windows to buildings. * Made some physics optimizations to improve level load times. * Fixed bugs.


[ 2015-03-24 19:47:17 CET ] [ Original post ]

v0.2.0 Release Notes

v0.2.0 - Mar. 3, 2015


+ Added the mewseum! (Finally!) + Added more objects to knock down, like food items in the refrigerator. + Added more cat objects (like cat grass and a cat tunnel) to play with. + Added more furniture to the kitchen and bathroom. + Added some more wallpapers to the house level that are randomized with the procedural system. Lighting color will also change slightly along with wallpaper. + Added events that occur randomly when playing in Objective Mode. + Added a high and low value object that is randomized per house. The high value object awards 5x its normal points when knocked down and the low value object awards 0. + Added several more cat photos. * Changed how objectives work. Now, the whole house is open from the start and there is one primary objective and an optional bonus objective. * Renamed “Normal Mode” to “Objective Mode”. * Reworked some UI to accommodate new gameplay changes. * Fixed bugs. - Removed the leveling-up system. - Removed some upgrades that didn’t work with new gameplay changes.


[ 2015-03-03 22:18:04 CET ] [ Original post ]

Catlateral Damage at PAX East 2015!


If you're going to PAX East next weekend, come play Catlateral Damage at the Fire Hose Games booth (#5159) along with 20XX! Also, check out the PAX East Panel Simulator 2015 panel on Saturday, 3/7 at 12PM! Event details here: https://www.facebook.com/events/792367260817196


[ 2015-02-26 16:42:15 CET ] [ Original post ]

v0.1.4 Release Notes

The mewseum bonus level is taking a little bit longer than expected, so this is just a small update for now. Things are progressing though, so the mewseum should be in the next update!

v0.1.4 - Jan. 26, 2015


+ Added over 150 cat photos that will randomly be placed on the walls as posters or on surfaces as small frames. + Added a meow button (F key) that allows you to meow at things, pick up objects, and bite the scratching post. More functionality coming soon! * Reworked all the UI so it looks a little smoother and scales better with different screen resolutions. You can now change resolution settings in the Options menu. * Fixed bugs, as always.


[ 2015-01-26 21:20:54 CET ] [ Original post ]

v0.1.3 Release Notes

Just a small update before the holidays. Let me know what you think about the new jumping mechanics!

v0.1.3 - Dec. 19, 2014


+ Added a cardboard box that transports you to the next house. When you complete all rooms in Normal Mode, it will appear in the bedroom for you to jump into. It is available at the start in Litterbox Mode. + Added a few more objects to knock over, including a soccer ball and some toiletries. * Changed the jumping mechanic substantially. Now you can short hop by tapping the button and jump higher/longer by holding it. Looking up when jumping gives you a much smaller boost than before. * Reworked the pseudorandom number generation code. It can now reliably generate levels based on seed values (similar to Minecraft or Binding of Isaac) and it’ll be augmented in the future. * Fixed a ton of bugs with and improved the underlying procedural algorithms in anticipation of adding lots more content.


[ 2014-12-19 18:19:50 CET ] [ Original post ]

Help Catlateral Damage win IndieDB's Indie of the Year 2014 award!


All you have to do is click the above image, then click the red "Vote for this game" button on the game's IndieDB page. No login required! Also feel free to tell your friends on Twitter and Facebook:

Thanks! -Chris


[ 2014-12-08 15:34:10 CET ] [ Original post ]

v0.1.2 Release Notes

v0.1.2 - Dec. 2, 2014


+ Added back Litterbox mode (free play)! + Added a few more stat-boosting upgrades. + Added new UI on the pawse menu for your current stat boosts and collected upgrades. + Added preliminary UI indicators for rooms you haven’t completed yet. + Added a scratching post that you can swat to get experience and an upgrade. + Added a slight camera bobbing effect. * Improved how the UI indicators for new upgrades work. * Changed the art on all collectibles so it’s easier to tell what they do (and so they look better). * Changed the wall texture slightly to have a subtle gradient so it’s easier to tell where you are when facing walls. * Fixed a bug with pausing that could lead to some blocking situations. * Fixed a whole lot of other bugs.

Upcoming Features


  • More upgrades!
  • More physics objects & furniture!


[ 2014-12-02 17:21:47 CET ] [ Original post ]

v0.1.1 Release Notes

v0.1.1 - Nov. 13, 2014


+ Added a leveling up system. Knocking objects onto the floor awards experience and upgrades (cat toys) are awarded upon reaching a new level. + Added a short in-game intro to show the cat you are playing as. + Added “Report bug” and “Give feedback” buttons to the in-game pawse menu. * Changed the end-game screen to say “Try again” if you ran out of time. * Fixed how background music plays in relation to the player’s mute setting. Main menu music now plays correctly when muting/unmuting in Options. * Fixed the choppiness with slowmo at the end of rounds. * Fixed some colliders on furniture and walls. * Other small fixes and improvements.

Upcoming Features


  • Indicators for newly accessible rooms
  • Selectable upgrades from a random set
  • Better upgrade art (so you know what they are & what they do)
  • More upgrades!

Known Issues


  • Mouse cursor is not showing for some players.
  • Some furniture arrangements (e.g. dresser and shelves) don’t line up well, so the player can become “stuck” between them.
  • Lower refrigerator shelf is hard to jump onto.
  • Very rarely, the room objective can be “Get 0”.
  • “Try again” option when running out of time should rebuild the same house you were playing in. It currently only works the 2nd time you run out of time (and onward).
  • Checkbox toggles (music, invert Y) on in-game options menu cannot be toggled repeatedly.
  • Resume button on pawse menu isn’t highlighted by default when opening the menu.


[ 2014-11-13 20:25:16 CET ] [ Original post ]

Catlateral Damage
Chris Chung Developer
Chris Chung Publisher
2015-05-27 Release
Game News Posts: 32
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (972 reviews)
The Game includes VR Support
SteamVR: 1
Room width requirement: 2
Room depth requirement: 1.5
Standing: 1
Public Linux Depots:
  • Catlateral Damage Linux [877.44 M]
Available DLCs:
  • Catlateral Damage VR
Catlateral Damage is a first-person destructive cat simulator where you play as a cat on a rampage, knocking as much stuff onto the ground as possible. See the world through the eyes of a cat! Like other first-person games, you can walk and look around, jump, and crouch. Unlike other first-person games, your primary weapons are your two cat paws, which you can use to swipe at and knock objects onto the floor.

  • Play from the perspective of a crazy domestic house cat.
  • Destroy precious collectibles and expensive electronics with your little paws.
  • Make a mess of every room in the house, from the bedroom to the kitchen.
  • Procedurally-generated houses for endless replayability.
  • Loads of collectibles, unlockable cats, and power-ups.
  • Over 230 photos of real-life cats to find and collect.

Epilepsy warning: Some in-game effects may be problematic for some players. These can be disabled in the “Options” menu on the title screen or in-game.

MINIMAL SETUP
  • OS: Ubuntu
  • Processor: 2.0 GHzMemory: 2 GB RAMStorage: 1 GB available spaceAdditional Notes: We cannot support distributions that are not officially supported by Steam. Epilepsy warning: Some in-game effects may be problematic for some players. These can be disabled under the Audio/Visual tab of the Options menu on the title screen.
  • Memory: 2 GB RAMStorage: 1 GB available spaceAdditional Notes: We cannot support distributions that are not officially supported by Steam. Epilepsy warning: Some in-game effects may be problematic for some players. These can be disabled under the Audio/Visual tab of the Options menu on the title screen.
  • Storage: 1 GB available spaceAdditional Notes: We cannot support distributions that are not officially supported by Steam. Epilepsy warning: Some in-game effects may be problematic for some players. These can be disabled under the Audio/Visual tab of the Options menu on the title screen.
RECOMMENDED SETUP
  • OS: Ubuntu
  • Processor: 3.0 GHz or betterMemory: 4 GB RAMStorage: 1 GB available spaceAdditional Notes: We cannot support distributions that are not officially supported by Steam. Epilepsy warning: Some in-game effects may be problematic for some players. These can be disabled under the Audio/Visual tab of the Options menu on the title screen.
  • Memory: 4 GB RAMStorage: 1 GB available spaceAdditional Notes: We cannot support distributions that are not officially supported by Steam. Epilepsy warning: Some in-game effects may be problematic for some players. These can be disabled under the Audio/Visual tab of the Options menu on the title screen.
  • Storage: 1 GB available spaceAdditional Notes: We cannot support distributions that are not officially supported by Steam. Epilepsy warning: Some in-game effects may be problematic for some players. These can be disabled under the Audio/Visual tab of the Options menu on the title screen.
GAMEBILLET

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