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JULY #1: NO PLACE

Anyone fancy a deep-dive into BOOK OF HOURS's Wisdom tree? WELL BUCKLE UP. In our last update, we shared the image below. This week, were going to talk about it. Some spoilers follow, including a couple of possible ending spoilers, so skip ahead to the cat pic if youd rather not see em.
There are nine Wisdoms in BOOK OF HOURS which a librarian (or any other scholar) can pursue. Each of these is associated with three of the traditional Secret Histories aspects, and nine skills. Some of these skills are more familiar than others; nearly every skill appears in more than one Wisdom line. The unnamed Wisdom of Edge, Lantern and Winter above includes the skills of Ouranoscopy, Snow Stories, Serpents & Venoms and Sacra Limiae. Ouranoscopy and Sacra Limiae are also relevant to the Horomachistry Wisdom, and Serpents & Venoms is also of interest to skolekosophists. Youll notice theres overlap between the interests of scholars and adepts, but they tend to do different kinds of things, in the same way that good scholars of game design are not necessarily (honestly, not often) good game designers, and vice versa. Different things can be true about the same thing you look at in a different way, especially if those truths dont conflict. Well come back to that. How do you advance a Wisdom? In an earlier design draft, you found Insights for the relevant Wisdom in books, and you plugged those into the Wisdom tree, which in turn spat out related skills. This is roughly the way a lot of skill trees in games worked, but in a game about knowledge, it seemed rather backwards. If you read a book on the history of fifteenth century Armenia, youd learn more general things about History, but you wouldnt get a History insight which you could plug into a notional Wisdom tree which would spit out a skill relating to the history of twelfth century France. So now it works like this. You read a book about Ouranoscopy, and that improves your Ouranoscopy skill, and then you can present your Ouranoscopy skill card to the Wisdom map above, and say, O Map of Wisdom, behold that I know some Ouranoscopy. And lo the Wisdoms will answer, did you want to advance along the Horomachistry line, or were you looking to improve that other Wisdom? And you might answer, that other Wisdom, cos its something to do with Edge and Lantern and AK wont tell me what it is yet but it sounds like a gas. So why advance a Wisdom? Well, first, bragging rights. Who doesnt want to be a skolekosophist (except those losers who dont enjoy picking hungry worms out of their ears)? Second, attribute advances. There are two attributes elements of the soul, usually associated with each Wisdom. So fet (the part of you which dreams, the part you wear when you visit the Mansus, which of course as you know manifests just below the skin of your navel) is associated with Nyctodromy and Horomachistry, and you can choose to get an extra Fet card by levelling either of those up. But third, if you want to reach a victory, youll need to get one of those Wisdoms to the outermost ring. Maybe you dont, maybe you just want to chill in a library and dabble in all the Wisdoms but theres a single unique book (in some cases, not exactly a book) that, if you master a Wisdom, you can use to help you reach a fundamental conclusion about the world. Weve already mentioned two of these books in passing elsewhere. Heres one:
Those last two options are possible conclusions about what has happened, or what will happen. Of course, just because you draw those conclusions, it doesnt mean theyll happen, right? Who changes the world by spending years in a library? Philosophers have only interpreted the world; the point is to change it.
We also offer a bunch of updates on our upcoming TRPG The Lady Afterwards, set in the same universe as BOOK OF HOURS (and Cultist Simulator). So if you fancy seeing pictures of our Essential Hours deck, new character pins and more, check it out on the blog.


[ 2021-07-16 10:40:39 CET ] [ Original post ]



BOOK OF HOURS
Weather Factory
  • Developer

  • Weather Factory
  • Publisher

  • June 2023
  • Release

  • RPG Simulation Singleplayer
  • Tags

  • Game News Posts 91  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (2634 reviews)


  • Review Score

  • http://weatherfactory.biz/
  • Website

  • https://store.steampowered.com/app/1028310 
  • Steam Store



  • [0 B]

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  • For fifteen centuries, Hush House was a fortress of knowledge. Until the fire. The collection is ruined, and the last Librarian is gone. Only one with your unique talents can rebuild the library.

    BOOK OF HOURS is an elegant, melancholy, combat-free RPG set in an occult library, from the creator Fallen London, Sunless Sea and the double BAFTA-nominated Cultist Simulator.

    Enjoy the sweet peace of organising books and customising your new home, all while unpeeling centuries of history from the occult stones about you.

    The Librarian's influence extends far beyond the walls of Hush House. It's up to you to determine how history is written.



    In this 20 - 40 hour game, you'll:

    ACQUIRE, RESTORE and CATALOGUE occult books, scrolls and curiosities.

    STUDY the nine Wisdoms, and conquer the nine Elements of the Soul.

    GUIDE visitors who come seeking your assistance, choosing their paths and stories.

    EXPLORE the Secret Histories and the pantheon of Hours that rules them.

    RESTORE a vast crumbling edifice built on the foundations of an ancient abbey.

    WREST your past from obscurity. Choose from nine different Legacies which determine who you are. You might be a Magnate, abandoning wealth to seek peace. Or an Archaeologist, fleeing the curse you awoke. Or perhaps your origins are more esoteric, like the Symurgist, or Twiceborn? Each playthrough offers different opportunities.



    Weather Factory is a two-person dev team supported by many brilliant freelancers. BOOK OF HOURS was partially funded by the European Union's Creative Europe Programme - MEDIA. Thank you, Europe! We love you. ♥

    MINIMAL SETUP
    • Processor: 2GHz or betterMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution. OpenGL Core. post-2012 integrated graphics
    • Storage: 500 MB available space
    GAMEBILLET

    [ 5951 ]

    12.74$ (15%)
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    GAMERSGATE

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    21.24$ (15%)
    0.23$ (92%)
    1.0$ (90%)
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    1.5$ (92%)
    0.94$ (81%)

    FANATICAL BUNDLES

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