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What happened against the Khusgai, and other stories

Long time no update! We're working towards a vertical slice of the game, which will be ugly and crabbed but will give the first real sense of what BOOK OF HOURS will be like to play. Here're some updates on where we are! We've finalised the design of the Wisdom Page, the occult sort-of skill tree where you can choose which forbidden knowledge to specialise in, and which affects what you can do elsewhere in the game based on your choices. We've hidden the full size of the chart, but you can see the first four levels here:
(Click for a larger image.) Players choose cards or objects to commit to each slot up the chain, pledging allegiance - for example - to Birdsong by committing a skill card for Ramsund, the language of secrets. This will enhance the player's Birdsong affinity and ability, opening up new opportunities elsewhere and unlocking the next tier of the branch. We hope it's also a nice roleplaying opportunity, as you can see that each of the nine Wisdoms is variously associated with several Principles from Cultist Simulator. People have strong feelings about whether they're a Winter-y sort who wants a beautiful end or a Lantern-type who's brilliant but a bit caustic or a Forge-person who really loves hitting things with hammers. The Wisdoms are deliberately broad and ill-defined, drawing from multiple Principles at once, so they should open up new avenues of characterisation. Which is useful in, er, an RPG! Speaking of the Wisdoms, we've uncovered a new letter from a mysterious 'Arthur' to his nephew, discussing the Illumination-affiliated events that took place in a Pyrhhic battle against the Khusgai of Persia, and the bravery - and unmasking of Lieutenant Malcolmson. Most importantly, though, weep for Menander, the bravest steed that ever was! "Nephew, make a fist of your hand. Muscles move beneath the skin. So powers move beneath the skin of the world, at impulses equally invisible, but greater."
Click here for full images + alternative read-friendly text. We also have a mock-up of Hush House's layout to share. Please note that this is not what the game will actually look like (though mmmm isn't it all nice and neat in a grid), but it is likely to represent the layout of rooms in the final game. We've censored some of the more deep-lore rooms, and you can't see all of it - but here's a first glimpse at the library at the centre of it all!
(Click for a larger image, again.) Finally, as a palette-cleanser from all that war, here're some recent elements for you to deduce the skills going into BoH...
If you like our stuff, please wishlist BOOK OF HOURS to keep updated with our progress! More on that in the next few months.

SECRET HISTORIAN'S BOXES


Finally, inspired by BOOK OF HOURS and launching to celebrate Cultist Sim's birthday, we're releasing an ultra-limited edition series of Secret Historian boxes each month, focusing each month on one of BOOK OF HOURS' occult libraries. The idea is that these boxes come from librarians' bureaus and reveal some of their most significant interests - including forbidden inks, calling-cards from important personages of the House, and more.
This month, we're releasing the box for the Grove of Green Immortals, a mountain-monastery of renegade Taoists specialising in horticulture and medicine, Moth and Heart lore, under the hand of the Applebright. Check 'em out here.

OTHER SECRET HISTORIES STUFF


Cultist Simulator and all DLC, soundtracks and The Lady Afterwards TRPG are 50-66% off this week in a mega Midweek Madness sale, so if you've not yet played BOOK OF HOURS' predecessor, now's a great time to jump in. We also have some other Secret Histories-relevant bits of news:
  • The Lady Afterwards: Boxed Edition is back on the merch shop! It restocks every Tuesday - tomorrow it's restocking at noon BST.
  • The Locksmith's Dream is a real-world event set in Monmouthshire, UK and running in October and December this year. Tickets have just gone on sale on the official site - check it out!
Stay tuned for more Secret Historian's boxes, environment art and that vertical slice, coming AS SOON AS WE CAN POSSIBLY DO IT <3 <3 <3


[ 2022-06-06 17:17:03 CET ] [ Original post ]

BOOK OF HOURS
Weather Factory Developer
Weather Factory Publisher
June 2023 Release
Game News Posts: 95
🎹🖱️Keyboard + Mouse
Very Positive (3031 reviews)
Public Linux Depots:
  • [0 B]


For fifteen centuries, Hush House was a fortress of knowledge. Until the fire. The collection is ruined, and the last Librarian is gone. Only one with your unique talents can rebuild the library.

BOOK OF HOURS is an elegant, melancholy, combat-free RPG set in an occult library, from the creator Fallen London, Sunless Sea and the double BAFTA-nominated Cultist Simulator.

Enjoy the sweet peace of organising books and customising your new home, all while unpeeling centuries of history from the occult stones about you.

The Librarian's influence extends far beyond the walls of Hush House. It's up to you to determine how history is written.



In this 20 - 40 hour game, you'll:

ACQUIRE, RESTORE and CATALOGUE occult books, scrolls and curiosities.

STUDY the nine Wisdoms, and conquer the nine Elements of the Soul.

GUIDE visitors who come seeking your assistance, choosing their paths and stories.

EXPLORE the Secret Histories and the pantheon of Hours that rules them.

RESTORE a vast crumbling edifice built on the foundations of an ancient abbey.

WREST your past from obscurity. Choose from nine different Legacies which determine who you are. You might be a Magnate, abandoning wealth to seek peace. Or an Archaeologist, fleeing the curse you awoke. Or perhaps your origins are more esoteric, like the Symurgist, or Twiceborn? Each playthrough offers different opportunities.



Weather Factory is a two-person dev team supported by many brilliant freelancers. BOOK OF HOURS was partially funded by the European Union's Creative Europe Programme - MEDIA. Thank you, Europe! We love you. ♥


MINIMAL SETUP
  • Processor: 2GHz or betterMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 1280x768 minimum resolution. OpenGL Core. post-2012 integrated graphics
  • Storage: 500 MB available space
GAMEBILLET

[ 6132 ]

10.00$ (80%)
5.92$ (15%)
16.97$ (15%)
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1.25$ (75%)
17.19$ (14%)
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5.37$ (55%)
12.00$ (60%)
21.99$ (12%)
6.40$ (79%)
8.39$ (16%)
2.83$ (81%)
GAMERSGATE

[ 2625 ]

0.94$ (81%)
0.87$ (71%)
34.99$ (50%)
4.0$ (60%)
0.75$ (85%)
4.34$ (71%)
0.88$ (91%)
6.25$ (75%)
6.0$ (90%)
4.25$ (79%)
3.0$ (85%)
9.84$ (67%)
4.19$ (30%)
9.0$ (70%)
5.0$ (90%)
10.13$ (77%)
0.68$ (77%)
0.88$ (91%)
1.87$ (83%)
4.07$ (49%)
19.99$ (20%)
5.4$ (64%)
5.0$ (75%)
4.8$ (88%)
19.59$ (30%)
5.52$ (72%)
1.5$ (90%)
8.5$ (66%)
2.32$ (85%)
1.76$ (91%)

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