Welcome to our world
BOOK OF HOURS has been through some major iterations since we first announced it, and we're now ready to share its new look. Click on the video below to watch our planned customisation in action, and scroll down to see various rooms from the different parts of Hush House. The building's grown over almost two thousand years of history - from its foundation as the Abbey of the Black Dove, through its time as the Dewulf estate, to its guardianship by the Curia of the Isle, and finally its time as the Cucurbit Prison. So it's a honeycomb coral living history of many different eras. The Westcott Room dates from the time of the Curia.
From other parts of this syncretic castle, here's the solarium in the Church of the Unconquered Sun...
Here's the sweltering servants' kitchen above the smithy...
And finally, deep in the bedrock beneath the foundations of Hush House itself, in the upper reaches of the sea-caves: the Chapel Calcite.
More art, lore and a prototype coming soon. Stay tuned!
Secondly, a new letter has emerged, revealing both the power of skolekosophy (the frightening Night Art of 'studying things that should not be studied') and the origins of the so-called 'Ortucchio Incident'. At the turn of the century, the Nocturnal Branch of the Metropolitan Police was responsible for protection against troubles unseemly and occult. After the fallout from the Ortucchio Incident, the Branch was dismantled and its functions absorbed into the civilian Suppression Bureau...
[ 2022-07-29 16:00:11 CET ] [ Original post ]
A new look!
BOOK OF HOURS has been through some major iterations since we first announced it, and we're now ready to share its new look. Click on the video below to watch our planned customisation in action, and scroll down to see various rooms from the different parts of Hush House. The building's grown over almost two thousand years of history - from its foundation as the Abbey of the Black Dove, through its time as the Dewulf estate, to its guardianship by the Curia of the Isle, and finally its time as the Cucurbit Prison. So it's a honeycomb coral living history of many different eras. The Westcott Room dates from the time of the Curia.
From other parts of this syncretic castle, here's the solarium in the Church of the Unconquered Sun...
Here's the sweltering servants' kitchen above the smithy...
And finally, deep in the bedrock beneath the foundations of Hush House itself, in the upper reaches of the sea-caves: the Chapel Calcite.
More art, lore and a prototype coming soon. Stay tuned!
To Superintendent Wynford, of Nocturnal Branch
Secondly, a new letter has emerged, revealing both the power of skolekosophy (the frightening Night Art of 'studying things that should not be studied') and the origins of the so-called 'Ortucchio Incident'. At the turn of the century, the Nocturnal Branch of the Metropolitan Police was responsible for protection against troubles unseemly and occult. After the fallout from the Ortucchio Incident, the Branch was dismantled and its functions absorbed into the civilian Suppression Bureau...
BOOK OF HOURS
Weather Factory
Weather Factory
June 2023
RPG Simulation Singleplayer
Game News Posts 91
🎹🖱️Keyboard + Mouse
Very Positive
(2634 reviews)
http://weatherfactory.biz/
https://store.steampowered.com/app/1028310 
[0 B]
For fifteen centuries, Hush House was a fortress of knowledge. Until the fire. The collection is ruined, and the last Librarian is gone. Only one with your unique talents can rebuild the library.
BOOK OF HOURS is an elegant, melancholy, combat-free RPG set in an occult library, from the creator Fallen London, Sunless Sea and the double BAFTA-nominated Cultist Simulator.
Enjoy the sweet peace of organising books and customising your new home, all while unpeeling centuries of history from the occult stones about you.
The Librarian's influence extends far beyond the walls of Hush House. It's up to you to determine how history is written.
In this 20 - 40 hour game, you'll:
◆ ACQUIRE, RESTORE and CATALOGUE occult books, scrolls and curiosities.
◆ STUDY the nine Wisdoms, and conquer the nine Elements of the Soul.
◆ GUIDE visitors who come seeking your assistance, choosing their paths and stories.
◆ EXPLORE the Secret Histories and the pantheon of Hours that rules them.
◆ RESTORE a vast crumbling edifice built on the foundations of an ancient abbey.
◆ WREST your past from obscurity. Choose from nine different Legacies which determine who you are. You might be a Magnate, abandoning wealth to seek peace. Or an Archaeologist, fleeing the curse you awoke. Or perhaps your origins are more esoteric, like the Symurgist, or Twiceborn? Each playthrough offers different opportunities.
Weather Factory is a two-person dev team supported by many brilliant freelancers. BOOK OF HOURS was partially funded by the European Union's Creative Europe Programme - MEDIA. Thank you, Europe! We love you. ♥
MINIMAL SETUP
- Processor: 2GHz or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1280x768 minimum resolution. OpenGL Core. post-2012 integrated graphics
- Storage: 500 MB available space
GAMEBILLET
[ 5949 ]
GAMERSGATE
[ 1903 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB