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[quote]"The Curia used to issue gloves and slippers of soft leather to protect the books and premises. Patrons were often asked to remove their shoes. Pause a moment and listen to the Histories."[/quote]
Don't worry everyone we finished the game
AK said he wanted a 'Generic Thing Image' ('Thing' being our development term for any movable object you can place on top of other things, like candlesticks or mounted skulls or alembics), I gave him a Generic Thing Image, and he's all, oh, that looks insane, why is our game full of gigantic ragdolls, and I'm like, babe, leave the art to me.
(After much energetic debate, beta players next week will notice that the Generic Thing Image has been replaced with a much less interesting triangle with a question mark in it. Le sigh.)
In more joyous news, I have loads of new art to share with you along with our beta milestone (scroll to the bottom if you just want to read about that). We received some more beautiful element art from habitual element-er Sophie H. Unlike the previous portraits we've shared (who have been assistants you'll meet in Brancrug Village), the following are all Hush House patrons - people who'll appear from time to time with a request for a book, help with lore, or simply checking up on you.
You've met a few of these characters in Cultist Simulator, and a few of them have even been physically represented in The Lady Afterwards. Any guesses on who's who above?
Meanwhile, Adrien and I have been hard at work drawing new rooms. Adrien's drawn over 70 now, which is officially nuts. Here are some of my favourite recent ones, starting with a room in which nothing bad has ever happened (the destroyed room at the top of the Crucible Tower) to the peaceful whimsy of the Lower Cliff Path:
(More over on the blog!)
Oh, and just to whet your appetites on something totally banonkers that Adrien's working up now - anyone have an idea of what THIS room is?
I've also been tweaking the background art, redrawing Hush House (it's now much sharper and those dotted lines line up really nice, a la Wes Anderson perfectionism) and the world's trees. We now have seasonal variantsandanimations, so you'll see the year change (and the resources you can nab from it) over time. Behold the four basic starter animations...
We've added some new books to the game, too! Here's a selection of covers and how they might look lined up on a shelf:
I leave you with the news that BOOK OF HOURS' beautiful soundtrack composed by Canadian soundstress Maribeth Solomon and co. is finalised! I can't share the final music with you yet, but I can say it's double the length of the CS soundtrack (15 tracks in CS, 31 in BoH) and pique your interest with our nearly final track list...
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