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The Countdown Begins
Now I will let you into one of the deepest and most guarded secrets of professional game development. Knowledge that is passed down in hushed tones from elders to their apprentices and jealously guarded from public view by archons of our industry, lest such power fry your tiny minds. This is how PC games succeed:
Steam is a slumbering god. Steam does not give a pair of foetid dingos kidneys about an indie game until something pokes it to say theres something worth waking up for. And it is only with YOUR help that we can be the twitching and irresistible mouse in this totally viable metaphor that will make the algorithm perk up, dilate its pupils to the sizes of twin moons and bless us with its attention thus making BOOK OF HOURS a success. Here are the best things you can do to poke the god:
Apart from this damn library game actually, finally, genuinely launching, heres what to expect over the next week and a bit:
[ 2023-08-11 13:20:00 CET ] [ Original post ]
Its less than one week until BOOK OF HOURS launches. Our social countdown has begun, theres that terrifying clock ticking down on our blog, and AK and I are finally releasing our most ambitious game ever, the culmination of years of effort. I thought itd be useful to collect all the most important release info in one place. Let me know if Ive missed anything, and feel free to ask questions in the comments!
The main points
- Launching: Thursday 17th August 2023 @ 6PM BST / 10AM PDT
- Platforms: Steam + GOG (on Windows, Mac and Linux)
- Price: 19.99 / $24.99
- Launch deal: 10% launch discount + Perpetual Edition for anyone buying in Week 1
How YOU can help
Now I will let you into one of the deepest and most guarded secrets of professional game development. Knowledge that is passed down in hushed tones from elders to their apprentices and jealously guarded from public view by archons of our industry, lest such power fry your tiny minds. This is how PC games succeed:
Steam is a slumbering god. Steam does not give a pair of foetid dingos kidneys about an indie game until something pokes it to say theres something worth waking up for. And it is only with YOUR help that we can be the twitching and irresistible mouse in this totally viable metaphor that will make the algorithm perk up, dilate its pupils to the sizes of twin moons and bless us with its attention thus making BOOK OF HOURS a success. Here are the best things you can do to poke the god:
- Buy BOOK OF HOURS at launch. Lots of people buying very shortly after launch tells Steam: this game is beloved by its people. Perhaps I should attend.
- Leave a positive Steam review. Positive Steam reviews are one off the biggest factors in peoples decision to buy a game (as far as I can tell, its screenshots + Steam reviews) AND ALSO they tell Steam: this game is good. It can make money. Promote it!
- Tell all your friends. The more traffic our Steam page gets, the more enticing the game looks to the algorithm (If I promote it more, even more mice will come). So if you enthuse to your friends, suggest BOOK OF HOURS to streamers, talk about it on social media, share screenshots or do anything that might encourage more people to check out the game, that makes the algorithm think: this is the most popular game in the world. It will bring Valve 8 trillion delicious English pounds. I shall put it on the front page.
Whats coming next
Apart from this damn library game actually, finally, genuinely launching, heres what to expect over the next week and a bit:
- 17th August AK and I are running an AMA on launch day at 8PM BST / 12PM PDT on r/Games. Well crosspost to the WF subreddit for ease of access, so come say hi and chat with us!
- 18th August AK and I join Cultist Sim super-streamer Systemchalk for a BOOK OF HOURS dev stream at 7PM BST / 11AM PDT on GOGs Twitch. Try explaining that sentence to someone from the 1930s.
[ 2023-08-11 13:20:00 CET ] [ Original post ]
BOOK OF HOURS
Weather Factory
Developer
Weather Factory
Publisher
June 2023
Release
Game News Posts:
95
🎹🖱️Keyboard + Mouse
Very Positive
(3031 reviews)
Public Linux Depots:
- [0 B]
For fifteen centuries, Hush House was a fortress of knowledge. Until the fire. The collection is ruined, and the last Librarian is gone. Only one with your unique talents can rebuild the library.
BOOK OF HOURS is an elegant, melancholy, combat-free RPG set in an occult library, from the creator Fallen London, Sunless Sea and the double BAFTA-nominated Cultist Simulator.
Enjoy the sweet peace of organising books and customising your new home, all while unpeeling centuries of history from the occult stones about you.
The Librarian's influence extends far beyond the walls of Hush House. It's up to you to determine how history is written.
In this 20 - 40 hour game, you'll:
◆ ACQUIRE, RESTORE and CATALOGUE occult books, scrolls and curiosities.
◆ STUDY the nine Wisdoms, and conquer the nine Elements of the Soul.
◆ GUIDE visitors who come seeking your assistance, choosing their paths and stories.
◆ EXPLORE the Secret Histories and the pantheon of Hours that rules them.
◆ RESTORE a vast crumbling edifice built on the foundations of an ancient abbey.
◆ WREST your past from obscurity. Choose from nine different Legacies which determine who you are. You might be a Magnate, abandoning wealth to seek peace. Or an Archaeologist, fleeing the curse you awoke. Or perhaps your origins are more esoteric, like the Symurgist, or Twiceborn? Each playthrough offers different opportunities.
Weather Factory is a two-person dev team supported by many brilliant freelancers. BOOK OF HOURS was partially funded by the European Union's Creative Europe Programme - MEDIA. Thank you, Europe! We love you. ♥
MINIMAL SETUP
- Processor: 2GHz or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1280x768 minimum resolution. OpenGL Core. post-2012 integrated graphics
- Storage: 500 MB available space
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