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'Though Much is Taken, Much Abides'

Well that's nice. We thought BoH would do pretty well, but we emphatically didn't expect this:
The launch went really, really well. Lottie and I teared up more than once, basically the max number of times Brits are allowed to show emotion and a bit over. Thank you, everyone. The downside of the launch going really well is that I've answered something like a hundred help tickets since Thursday night and I have another 135 in my inbox right now! So I'm taking today off but next week I'll be back on the patch train. Our regular freelancer, Chelnoque, is pitching in, and we're getting a specialist in from the Knights of Unity for optimisation and obscure technical issues ('why is my mouse cursor insanely tiny on this Linux distro') . The next month is going to be all about quality of life improvements and bug fixes - after that, a holiday - after that, we'll start looking at content updates and, ultimately, localisation. But it's QoL first. We don't want to polish away the intentionally eccentric design decisions that some people have fallen in love with... but we don't want to annoy people needlessly, either. There's almost always a smart third way. We probably won't add an in-game recipe book... but we probably will add in-game note-taking as room notes or bookshelf plaques. We probably won't add fast-travel to Brancrug, because I want the House to feel remote... but we definitely will tweak and improve ways to get around the map and reduce wear on the wrist. We might add mouseover to view on slots... and we definitely will find ways to make the game less 'clicky'. And so on and so on and so on and so on. We're nowhere near done with this game: we're going to keep on improving and expanding it. Thank you to everyone who's left a review. As I said elsewhere, I enjoy reading the rave reviews much more. But the nuanced positive reviews, and even the negative ones, are also the designer's meat and drink, and we're going to use them to polish this gameuntil you can see your face in it. EDIT: yes polish the game with meat AND WHAT


[ 2023-08-20 17:03:10 CET ] [ Original post ]



BOOK OF HOURS
Weather Factory
  • Developer

  • Weather Factory
  • Publisher

  • June 2023
  • Release

  • RPG Simulation Singleplayer
  • Tags

  • Game News Posts 91  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (2634 reviews)


  • Review Score

  • http://weatherfactory.biz/
  • Website

  • https://store.steampowered.com/app/1028310 
  • Steam Store



  • [0 B]

  • Public Linux depots



  • For fifteen centuries, Hush House was a fortress of knowledge. Until the fire. The collection is ruined, and the last Librarian is gone. Only one with your unique talents can rebuild the library.

    BOOK OF HOURS is an elegant, melancholy, combat-free RPG set in an occult library, from the creator Fallen London, Sunless Sea and the double BAFTA-nominated Cultist Simulator.

    Enjoy the sweet peace of organising books and customising your new home, all while unpeeling centuries of history from the occult stones about you.

    The Librarian's influence extends far beyond the walls of Hush House. It's up to you to determine how history is written.



    In this 20 - 40 hour game, you'll:

    ACQUIRE, RESTORE and CATALOGUE occult books, scrolls and curiosities.

    STUDY the nine Wisdoms, and conquer the nine Elements of the Soul.

    GUIDE visitors who come seeking your assistance, choosing their paths and stories.

    EXPLORE the Secret Histories and the pantheon of Hours that rules them.

    RESTORE a vast crumbling edifice built on the foundations of an ancient abbey.

    WREST your past from obscurity. Choose from nine different Legacies which determine who you are. You might be a Magnate, abandoning wealth to seek peace. Or an Archaeologist, fleeing the curse you awoke. Or perhaps your origins are more esoteric, like the Symurgist, or Twiceborn? Each playthrough offers different opportunities.



    Weather Factory is a two-person dev team supported by many brilliant freelancers. BOOK OF HOURS was partially funded by the European Union's Creative Europe Programme - MEDIA. Thank you, Europe! We love you. ♥

    MINIMAL SETUP
    • Processor: 2GHz or betterMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution. OpenGL Core. post-2012 integrated graphics
    • Storage: 500 MB available space
    GAMEBILLET

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    0.75$ (81%)
    3.0$ (70%)
    9.99$ (50%)
    4.0$ (80%)
    12.49$ (50%)
    0.79$ (89%)
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    9.0$ (70%)
    1.31$ (81%)
    3.3$ (78%)
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    9.59$ (20%)
    0.38$ (92%)
    0.51$ (83%)
    1.5$ (92%)
    0.94$ (81%)
    4.73$ (68%)
    0.79$ (89%)
    2.5$ (75%)
    0.79$ (89%)

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