That makes it five major patches and, good crikey, twelve minor patches since launch on 17th August. We're going to slow down a bit now, although by 'slow down a bit' I only mean 'take a coupla days off and not work this weekend'. Expect more quality-of-life updates soon. 'Forerunner?' 29th August is traditionally celebrated as the day of the Decollation of the Forerunner, which is to say, the day that Herod had John the Baptist shortened. I hadn't run across 'decollation' before. The etymology suggests cutting the neck, rather than the head. You know the story about Loki losing the bet with the dwarf Brok where his stake is his head? And he says, okay, my head is yours, but you better not touch my neck? So Brok sews Loki's lips shut, although at least in the Crossley-Holland version he has to use his brother's awl because Loki's lips are needle-proof. I can't imagine there's any relationship at all between John the Baptist and Loki, I just always liked the story, lots of fab swag. Patch notes. - Added a Completed Recipe button + count - Added a fourth zoom level - Added a config slider for zoom speed with scroll wheel / keys - When you change zoom level, mouse moves towards cursor - WIP, currently optional in settings - When using BACKSPACE to cycle to a recent workstation, zoom is not horribly close on external workstations - [b[Another optimisation pass - memory requirements and frame rate should be better on lower end machines - Daybreak and nightfall sounds are now (again) different! - Boathouse and Crane now allow you to release beasts, and no longer have currently-extraneous ability slot (run an item through to refresh and update in existing saves) - Save and Quit disabled as well as Load and Save in ToW - Fixed bug where you sometimes had to ESC not [x] out of windows (when you dropped a card on a stack instead of in a tray) - 'NOPE' marker when you can't put something in a slot (and hotfixed NOPES getting sticky when you dropped a card on a stack) - Some card autosorting options - A genealogical chart is no longer fixed in place - Lengthened some workstation timer displays - Snow displays on top of beehive in winter - SFX play on workstation close as well - Optimisation pass on textures! which means the game can just about run on 2GB VRAM now, but we're still working on it. - Kanishk's book has a more suitable cover - Windlit Gallery shrouded image updated - Clearer hint about brewing tea - 'NO RAIN BEHIND STAR' - Marked fixed wall art so it didn't confuse people - Disallowing invalid save characters again - Cats may now be placed in niches in the Grand Ascent (also any other tame beasts, though some may look odd) - Enabled mouseover highlight for accessible card text - Ending text is visible again! (it was broken briefly on beta) - Lower pump room now clickable rather than entirely hidden behind pump - Sea now lines up better with rocks - Soft Amber Pumpkin is no longer an infinite source of honey - All rest beds now have a certain hidden interaction that was limited to one particular rest bed - Thing slots in Windlit gallery now appear no longer appear in front of... other things they're not in front of - Fixed optimisation bug: rooms offscreen when unlocked are now visible without a reload - Fixed optimisation bug: very large rooms no longer flicker in and out on close zoom - Hopefully fixed optimisation bug: objects should no longer glitch in/out on close zoom - Hopefully fixed optimisation bug: scrolls and books should no longer show black instead of transparency - Sacrament Calicite is now Grail, not Heart BUT to avoid inconveniencing people who were planning to use it, existing S.C. retains Heart - Fixed misleading Scholar-level clue when making moth-gold paint - 'Deep Mandaic', not just 'Mandaic' - Glinting Cranial Tchotchke displays again - Middle display in Duelling Hall has more wiggle room
[ 2023-08-29 11:35:32 CET ] [ Original post ]
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For fifteen centuries, Hush House was a fortress of knowledge. Until the fire. The collection is ruined, and the last Librarian is gone. Only one with your unique talents can rebuild the library.
BOOK OF HOURS is an elegant, melancholy, combat-free RPG set in an occult library, from the creator Fallen London, Sunless Sea and the double BAFTA-nominated Cultist Simulator.
Enjoy the sweet peace of organising books and customising your new home, all while unpeeling centuries of history from the occult stones about you.
The Librarian's influence extends far beyond the walls of Hush House. It's up to you to determine how history is written.
In this 20 - 40 hour game, you'll:
◆ ACQUIRE, RESTORE and CATALOGUE occult books, scrolls and curiosities.
◆ STUDY the nine Wisdoms, and conquer the nine Elements of the Soul.
◆ GUIDE visitors who come seeking your assistance, choosing their paths and stories.
◆ EXPLORE the Secret Histories and the pantheon of Hours that rules them.
◆ RESTORE a vast crumbling edifice built on the foundations of an ancient abbey.
◆ WREST your past from obscurity. Choose from nine different Legacies which determine who you are. You might be a Magnate, abandoning wealth to seek peace. Or an Archaeologist, fleeing the curse you awoke. Or perhaps your origins are more esoteric, like the Symurgist, or Twiceborn? Each playthrough offers different opportunities.
Weather Factory is a two-person dev team supported by many brilliant freelancers. BOOK OF HOURS was partially funded by the European Union's Creative Europe Programme - MEDIA. Thank you, Europe! We love you. ♥
- Processor: 2GHz or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1280x768 minimum resolution. OpenGL Core. post-2012 integrated graphics
- Storage: 500 MB available space
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