▶
Horizon-Sight
This function was in the game from the beginning, but you had to hammer the BACKSPACE key, and the implementation was a little rough. Its much easier to keep track of what youve done and where youve done it, now.
Now the features that are almost ready to come out of the oven (or you can try them now on the beta branch on GOG or Steam):
Mouse over a locked room to get a preview of its unlock requirements which will also highlight any relevant assistants you have ready to go
and when you click to get the room unlock window, Ive tidied it up so all the details are in one place.
BOOK OF HOURS is a long game I didnt especially plan for people to replay it, at least not without waiting for expansions and updates. More the reason there are so many endings is that I wanted people to play through once and get a distinctive ending that most others would never see. I didnt really particularly think people would want to save-scum and try out different endings. So endings were locked to a particular save file. But almost everyone else felt differently! In hindsight it seems obvious that people would want to fossick around and experience at least a couple of endings, without starting a whole new save. (This is the peril of making the games that you want to play yourself.) So Ive fixed it; all endings are stored save-independently and you can build up a library of logged histories from multiple saves. When the update hits, itll pick up any endings in your current save and add them to the store.
Used to be that you could lock yourself out of lower-level crafting recipes if you increased your skills too much. This was usually not a problem, because you could usually just leave a relevant ingredient out and not activate the higher-level recipe, but it was much more annoying than Id realised. This helps with that, but it also makes it much easier to explore the crafting system and its a starting-point for further crafting improvements in this and future games.
The response in beta was enthusiastic, but a few harder-core folks were worried that it might automate away some of the fun of exploration. Banish those worries. (1) it doesnt show all the recipes in the game, just the ones most relevant to the crafting system (though Ill probably enable it for Determinations and Histories, too) and (2) you can just leave it permanently hidden if you prefer.
This has caused an unexpected degree of excitement
A very small number of people are very enthusiastic about getting rid of the stray penny in their Sundries tray. There will almost certainly be more uses for pennies in the future, but
Back to Lotties hornswoggling art, also known the long-awaited Lucid Tarot. I announced this aaages ago before BOOK OF HOURS evolved into the all-encompassing Faberg egg it became and I had more free time to focus on merch. Let this be a humbling lesson to me to remember that Even If You Are Excited About Something Its Not Necessarily The Best Time To Tell People About It, and the other sobering truth, There Are Only So Many Hours In The Day. I feel guilty about not having completed it yet so Im trying my hardest to get the Lucid Tarot out on our Etsy shop by the end of the year ideally in time for people to order as Christmas presents! Here are a few WIPs to give you a sense of the minor arcana, which Ive never shared before:
Anyone want to guess who the Knights, Queens and Kings of each suit are? I shared this already on my Twitter, so heres Aunt Mopsy to get you started:
[olist] Another big performance pass. Thats AKs priority for this week.
Nuisances pass. Why are Pale Mommets so hard to make? Are some skill evolutions technically possible but practically impossible? why is bookshelf x in room y 10 pixels shorter than it should be? etc. etc. etc.
Another QoL pass. AK hasnt forgotten he said hed add notes; and he really wants to sort out that zoom-to-cursor function.
New free content and/or paid expansions. By Christmas, well be sorting out what content goes free into the main game and what goes into our first paid expansion (though these are free to anyone with Perpetual Edition, too).
Soundtrack. Everyone seems to like it (everyone has EARS) so were getting this out ASAP. Please note that because of royalty splits with our composer, and because its not a content expansion, this isnt included for free in Perpetual Edition like almost everything else. But it will be extremely reasonably priced!
Localisation. Were starting with Simplified Chinese and will announce more languages as theyre official.
[/olist]
May Hush House keep you warm as the season turns to autumn. More news soon!
[ 2023-09-19 16:09:33 CET ] [ Original post ]
As you may have noticed from our Steam updates, weve been updating BOOK OF HOURS with loads of fixes and improvements since launch (well, AK has. Lottie been fidaddling about with ART like the hornswoggling dilettante that she is. More on that below). Weve got some big QoL features nearly ready to go on the beta branch for the game. But first of all, heres one much-requested change that has made it into the main game. Over to AK:
NEXT COMPLETED WORKSTATION WATCHER/BUTTON
This function was in the game from the beginning, but you had to hammer the BACKSPACE key, and the implementation was a little rough. Its much easier to keep track of what youve done and where youve done it, now.
Now the features that are almost ready to come out of the oven (or you can try them now on the beta branch on GOG or Steam):
LESS CLICKY ROOM NAVIGATION
Mouse over a locked room to get a preview of its unlock requirements which will also highlight any relevant assistants you have ready to go
and when you click to get the room unlock window, Ive tidied it up so all the details are in one place.
SAVE-INDEPENDENT ENDINGS
BOOK OF HOURS is a long game I didnt especially plan for people to replay it, at least not without waiting for expansions and updates. More the reason there are so many endings is that I wanted people to play through once and get a distinctive ending that most others would never see. I didnt really particularly think people would want to save-scum and try out different endings. So endings were locked to a particular save file. But almost everyone else felt differently! In hindsight it seems obvious that people would want to fossick around and experience at least a couple of endings, without starting a whole new save. (This is the peril of making the games that you want to play yourself.) So Ive fixed it; all endings are stored save-independently and you can build up a library of logged histories from multiple saves. When the update hits, itll pick up any endings in your current save and add them to the store.
THE CRAFTING HELPER PANEL
Used to be that you could lock yourself out of lower-level crafting recipes if you increased your skills too much. This was usually not a problem, because you could usually just leave a relevant ingredient out and not activate the higher-level recipe, but it was much more annoying than Id realised. This helps with that, but it also makes it much easier to explore the crafting system and its a starting-point for further crafting improvements in this and future games.
The response in beta was enthusiastic, but a few harder-core folks were worried that it might automate away some of the fun of exploration. Banish those worries. (1) it doesnt show all the recipes in the game, just the ones most relevant to the crafting system (though Ill probably enable it for Determinations and Histories, too) and (2) you can just leave it permanently hidden if you prefer.
SCREENSHOT MODE
This has caused an unexpected degree of excitement
.. AND THIS
A very small number of people are very enthusiastic about getting rid of the stray penny in their Sundries tray. There will almost certainly be more uses for pennies in the future, but
Back to Lotties hornswoggling art, also known the long-awaited Lucid Tarot. I announced this aaages ago before BOOK OF HOURS evolved into the all-encompassing Faberg egg it became and I had more free time to focus on merch. Let this be a humbling lesson to me to remember that Even If You Are Excited About Something Its Not Necessarily The Best Time To Tell People About It, and the other sobering truth, There Are Only So Many Hours In The Day. I feel guilty about not having completed it yet so Im trying my hardest to get the Lucid Tarot out on our Etsy shop by the end of the year ideally in time for people to order as Christmas presents! Here are a few WIPs to give you a sense of the minor arcana, which Ive never shared before:
Anyone want to guess who the Knights, Queens and Kings of each suit are? I shared this already on my Twitter, so heres Aunt Mopsy to get you started:
UP NEXT
[olist]
[ 2023-09-19 16:09:33 CET ] [ Original post ]
BOOK OF HOURS
Weather Factory
Developer
Weather Factory
Publisher
June 2023
Release
Game News Posts:
95
🎹🖱️Keyboard + Mouse
Very Positive
(3031 reviews)
Public Linux Depots:
- [0 B]
For fifteen centuries, Hush House was a fortress of knowledge. Until the fire. The collection is ruined, and the last Librarian is gone. Only one with your unique talents can rebuild the library.
BOOK OF HOURS is an elegant, melancholy, combat-free RPG set in an occult library, from the creator Fallen London, Sunless Sea and the double BAFTA-nominated Cultist Simulator.
Enjoy the sweet peace of organising books and customising your new home, all while unpeeling centuries of history from the occult stones about you.
The Librarian's influence extends far beyond the walls of Hush House. It's up to you to determine how history is written.
In this 20 - 40 hour game, you'll:
◆ ACQUIRE, RESTORE and CATALOGUE occult books, scrolls and curiosities.
◆ STUDY the nine Wisdoms, and conquer the nine Elements of the Soul.
◆ GUIDE visitors who come seeking your assistance, choosing their paths and stories.
◆ EXPLORE the Secret Histories and the pantheon of Hours that rules them.
◆ RESTORE a vast crumbling edifice built on the foundations of an ancient abbey.
◆ WREST your past from obscurity. Choose from nine different Legacies which determine who you are. You might be a Magnate, abandoning wealth to seek peace. Or an Archaeologist, fleeing the curse you awoke. Or perhaps your origins are more esoteric, like the Symurgist, or Twiceborn? Each playthrough offers different opportunities.
Weather Factory is a two-person dev team supported by many brilliant freelancers. BOOK OF HOURS was partially funded by the European Union's Creative Europe Programme - MEDIA. Thank you, Europe! We love you. ♥
MINIMAL SETUP
- Processor: 2GHz or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1280x768 minimum resolution. OpenGL Core. post-2012 integrated graphics
- Storage: 500 MB available space
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