FEATURE: Crafting helper panel for workstations FEATURE: Mouseover to show unlock requirements on rooms FEATURE: Save-independent endings. You can now unlock a History with one save, and access it from the Histories screen even when playing another save. (When you open the game, it'll log any new Histories from your current AUTOSAVE and store them permanently.) Two matching spintriae can now be converted into a spool of metal wire. Items fixed to the wall no longer highlight as Considerable. To minimise beach-madness, some UI elements only appear once you're out of the first phase of the game Added an 'Unlock All Resolutions' checkbox option for people who really don't want to play in 16:10 Aspect-finder pulse now keeps going if you leave your mouse over the aspect display Little bit of camera easing Fixed some incorrect crafting hints Expanded hints on Determinations and ending-related info Fixed Curse of the Flying Scroll/Phonograph bug Rev Tim no longer pretends like he's going to give you two Memories on first introduction Roots Origin Determination no longer claims to affect Grail Tree of Wisdoms auto-closes when you hit Backspace Clarified some Moth and Lantern History text Added some clarifying information about Numa frequency Dog is no longer confusingly found in staff-room if already found elsewhere (in new games, anyway) Candles, and some llies, are no longer Fuel Fatigued Soul cards now properly affected by theoplasmic contamination Deeplight Corals didn't allow crafting. Deep Mandaic no longer alphabetised under M Fludd Gallery glassware is a little less greedy for clicks Some experimental perf optimisations Added a hotkey to hide the HUD/UI, for screenshot enthusiasts UI Scale is now a slider Fixed annoying mouseover flicker bug on aspect preview Rags are now Fabric VSync options are now separate from quality settings Some more of the higher-level Memories are Persistent (but no longer Confounding Parable) Pennies can now be disposed of Fixed an issue where you could use hotkey to start a room unlocking while another unlock was in progress, bypassing checks and devouring the assistant Leathy now consumed when drunk Added some aspects to Telescope and Cage. Tweaked some miscued recipes to fit their skills better. All Altars which accept Lights now also accept Fuels and Pigments. Dragging an item a very long way from a newly unlocked room while scrolling will no longer make the item disappear Activated nooks in the dispensary room in the Motley Tower Tiny icons for things now preserve the correct aspect ratio Typos! HOTFIX: 'ghostcrafting' issue (thanks E.K.) where mysterious empty recipe info could appear in helper panel HOTFIX: no black border around books HOTFIX: silly bug fixed where books were taking up too much space HOTFIX: reverted accidental ordering changes in trays HOTFIX: Reduced likelihood of pulse-search getting stuck HOTFIX: Occasional issue with cards escaping from inside workstations HOTFIX: Sun-Cross symbol has suitable aspects again HOTFIX: ordering for money is sensible again HOTFIX: truly ridiculous bug where things go BONG when you pick them up or put them down.
[ 2023-09-21 09:36:53 CET ] [ Original post ]
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For fifteen centuries, Hush House was a fortress of knowledge. Until the fire. The collection is ruined, and the last Librarian is gone. Only one with your unique talents can rebuild the library.
BOOK OF HOURS is an elegant, melancholy, combat-free RPG set in an occult library, from the creator Fallen London, Sunless Sea and the double BAFTA-nominated Cultist Simulator.
Enjoy the sweet peace of organising books and customising your new home, all while unpeeling centuries of history from the occult stones about you.
The Librarian's influence extends far beyond the walls of Hush House. It's up to you to determine how history is written.
In this 20 - 40 hour game, you'll:
◆ ACQUIRE, RESTORE and CATALOGUE occult books, scrolls and curiosities.
◆ STUDY the nine Wisdoms, and conquer the nine Elements of the Soul.
◆ GUIDE visitors who come seeking your assistance, choosing their paths and stories.
◆ EXPLORE the Secret Histories and the pantheon of Hours that rules them.
◆ RESTORE a vast crumbling edifice built on the foundations of an ancient abbey.
◆ WREST your past from obscurity. Choose from nine different Legacies which determine who you are. You might be a Magnate, abandoning wealth to seek peace. Or an Archaeologist, fleeing the curse you awoke. Or perhaps your origins are more esoteric, like the Symurgist, or Twiceborn? Each playthrough offers different opportunities.
Weather Factory is a two-person dev team supported by many brilliant freelancers. BOOK OF HOURS was partially funded by the European Union's Creative Europe Programme - MEDIA. Thank you, Europe! We love you. ♥
- Processor: 2GHz or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1280x768 minimum resolution. OpenGL Core. post-2012 integrated graphics
- Storage: 500 MB available space
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