▶
Sights & Sensations
https://store.steampowered.com/app/2834350/BOOK_OF_HOURS_HOUSE_OF_LIGHT/ AK here, talking about talking. Theres about twelve thousand words of direct, in-character speech in BOOK OF HOURS mostly things that Visitors say to you about their business, plus a little bit of villager chat. [quote]"Heist? Oriflamme's? Poppycock. Forgeries? Poppycock. Bureau all over the place arresting everyone though. Worse than Ortucchio. Bloody pardon me pain in my bloody pardon me hinder parts pardon me." Dagmar, from The Affair of the Oriflamme Heist[/quote] None of it is the Librarian, who, says nothing at all out loud. This is mostly the result of a perennial game-writing problem: theres a risk when you put words into the players mouth that the words arent ones they'd choose to say, though there's more leeway with internal monologues, mental asides, and formal contexts like letter-writing. Some games deal with this by making the words as bland as possible, which is only a solution in games where writing isnt important. A second solution is to make the words sufficiently characterful or witty that the player enjoys feeling they said them, which is easier when the PC is a strong character, say, a noir protagonist like Disco Elysium's. A third solution is writing several different lines for the PC to choose and hoping at least one lands, which you almost always have to do in a trad CRPG, and which at least diffuses the problem, though youll still often find (e.g.) youre offered Haughty, Direct or Cheery when what you really wanted was Professional, or whatever. (Owlcats latest offering did this well, partly because the protags attitude to their exalted position naturally breaks one of several ways - partly by throwing a lot of text at the problem partly because the writing was, by and large unusually good). And a fourth common solution, one that I usually favour, is the silent protagonist. This is a natural fit anyway for a game where the most likely line of dialogue for the protagonist is shh!It's put me in a slightly odd place with salons, though - the social events you're holding for Visitors in HOUSE OF LIGHT. Various Visitors are probably going to be subject to occasional outbreaks of direct speech, but the host will likely keep their mouth shut - the current (TBC!) design is that you can sometimes intervene by adding a Soul card, but more along the lines of directing conversation than holding forth. I guess this makes the Librarian a better host, though. I did start worrying that it was odd that you serve food for your guests and don't cater for yourself. I briefly fiddled with adding it to the design. But then I thought, is anyone really going to complain if I make salons require 20% less canned ham? Probably yes. But then that's more canned ham for the rest of us.
Lottie here again, and I'll sign off with the news that the limited edition Lucid Tarot colouring book is now live in the Etsy shop.
This is your first opportunity to look at all 78 cards of the Lucid Tarot deck in detail, and/or an excuse to spend hours and hours relaxing with an adult colouring book and your pens / pencils / crayons / pots of Porphyrine. It's 172 pages of the Hours (and their Minor Arcana friends) as you've never seen them before - because YOU haven't decided what Principles to associate with them. Well, now's your chance! Scandalise the community by colouring the Hermit in flaming hues of Forge-y orange. Give the Stymphling a makeover in Nectar green. Each Hour has its colour, but maybe you disagree...
[ 2024-02-28 15:16:59 CET ] [ Original post ]
[quote]"To mix the rarest colours, a merciless detachment is required."[/quote]
Firstly, EHSAN (2024.2.e.11) is now live for everyone on the BOOK OF HOURS main branch. The changes are:
Conversations in HOUSE OF LIGHT
https://store.steampowered.com/app/2834350/BOOK_OF_HOURS_HOUSE_OF_LIGHT/ AK here, talking about talking. Theres about twelve thousand words of direct, in-character speech in BOOK OF HOURS mostly things that Visitors say to you about their business, plus a little bit of villager chat. [quote]"Heist? Oriflamme's? Poppycock. Forgeries? Poppycock. Bureau all over the place arresting everyone though. Worse than Ortucchio. Bloody pardon me pain in my bloody pardon me hinder parts pardon me." Dagmar, from The Affair of the Oriflamme Heist[/quote] None of it is the Librarian, who, says nothing at all out loud. This is mostly the result of a perennial game-writing problem: theres a risk when you put words into the players mouth that the words arent ones they'd choose to say, though there's more leeway with internal monologues, mental asides, and formal contexts like letter-writing. Some games deal with this by making the words as bland as possible, which is only a solution in games where writing isnt important. A second solution is to make the words sufficiently characterful or witty that the player enjoys feeling they said them, which is easier when the PC is a strong character, say, a noir protagonist like Disco Elysium's. A third solution is writing several different lines for the PC to choose and hoping at least one lands, which you almost always have to do in a trad CRPG, and which at least diffuses the problem, though youll still often find (e.g.) youre offered Haughty, Direct or Cheery when what you really wanted was Professional, or whatever. (Owlcats latest offering did this well, partly because the protags attitude to their exalted position naturally breaks one of several ways - partly by throwing a lot of text at the problem partly because the writing was, by and large unusually good). And a fourth common solution, one that I usually favour, is the silent protagonist. This is a natural fit anyway for a game where the most likely line of dialogue for the protagonist is shh!It's put me in a slightly odd place with salons, though - the social events you're holding for Visitors in HOUSE OF LIGHT. Various Visitors are probably going to be subject to occasional outbreaks of direct speech, but the host will likely keep their mouth shut - the current (TBC!) design is that you can sometimes intervene by adding a Soul card, but more along the lines of directing conversation than holding forth. I guess this makes the Librarian a better host, though. I did start worrying that it was odd that you serve food for your guests and don't cater for yourself. I briefly fiddled with adding it to the design. But then I thought, is anyone really going to complain if I make salons require 20% less canned ham? Probably yes. But then that's more canned ham for the rest of us.
Colouring book out now
Lottie here again, and I'll sign off with the news that the limited edition Lucid Tarot colouring book is now live in the Etsy shop.
This is your first opportunity to look at all 78 cards of the Lucid Tarot deck in detail, and/or an excuse to spend hours and hours relaxing with an adult colouring book and your pens / pencils / crayons / pots of Porphyrine. It's 172 pages of the Hours (and their Minor Arcana friends) as you've never seen them before - because YOU haven't decided what Principles to associate with them. Well, now's your chance! Scandalise the community by colouring the Hermit in flaming hues of Forge-y orange. Give the Stymphling a makeover in Nectar green. Each Hour has its colour, but maybe you disagree...
[ 2024-02-28 15:16:59 CET ] [ Original post ]
BOOK OF HOURS
Weather Factory
Developer
Weather Factory
Publisher
June 2023
Release
Game News Posts:
95
🎹🖱️Keyboard + Mouse
Very Positive
(3031 reviews)
Public Linux Depots:
- [0 B]
For fifteen centuries, Hush House was a fortress of knowledge. Until the fire. The collection is ruined, and the last Librarian is gone. Only one with your unique talents can rebuild the library.
BOOK OF HOURS is an elegant, melancholy, combat-free RPG set in an occult library, from the creator Fallen London, Sunless Sea and the double BAFTA-nominated Cultist Simulator.
Enjoy the sweet peace of organising books and customising your new home, all while unpeeling centuries of history from the occult stones about you.
The Librarian's influence extends far beyond the walls of Hush House. It's up to you to determine how history is written.
In this 20 - 40 hour game, you'll:
◆ ACQUIRE, RESTORE and CATALOGUE occult books, scrolls and curiosities.
◆ STUDY the nine Wisdoms, and conquer the nine Elements of the Soul.
◆ GUIDE visitors who come seeking your assistance, choosing their paths and stories.
◆ EXPLORE the Secret Histories and the pantheon of Hours that rules them.
◆ RESTORE a vast crumbling edifice built on the foundations of an ancient abbey.
◆ WREST your past from obscurity. Choose from nine different Legacies which determine who you are. You might be a Magnate, abandoning wealth to seek peace. Or an Archaeologist, fleeing the curse you awoke. Or perhaps your origins are more esoteric, like the Symurgist, or Twiceborn? Each playthrough offers different opportunities.
Weather Factory is a two-person dev team supported by many brilliant freelancers. BOOK OF HOURS was partially funded by the European Union's Creative Europe Programme - MEDIA. Thank you, Europe! We love you. ♥
MINIMAL SETUP
- Processor: 2GHz or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1280x768 minimum resolution. OpenGL Core. post-2012 integrated graphics
- Storage: 500 MB available space
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