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For fifteen centuries, Hush House was a fortress of knowledge. Until the fire. The collection is ruined, and the last Librarian is gone. Only one with your unique talents can rebuild the library.
BOOK OF HOURS is an elegant, melancholy, combat-free RPG set in an occult library, from the creator Fallen London, Sunless Sea and the double BAFTA-nominated Cultist Simulator.
Enjoy the sweet peace of organising books and customising your new home, all while unpeeling centuries of history from the occult stones about you.
The Librarian's influence extends far beyond the walls of Hush House. It's up to you to determine how history is written.

In this 20 - 40 hour game, you'll:
ACQUIRE, RESTORE and CATALOGUE occult books, scrolls and curiosities.
STUDY the nine Wisdoms, and conquer the nine Elements of the Soul.
GUIDE visitors who come seeking your assistance, choosing their paths and stories.
EXPLORE the Secret Histories and the pantheon of Hours that rules them.
RESTORE a vast crumbling edifice built on the foundations of an ancient abbey.
WREST your past from obscurity. Choose from nine different Legacies which determine who you are. You might be a Magnate, abandoning wealth to seek peace. Or an Archaeologist, fleeing the curse you awoke. Or perhaps your origins are more esoteric, like the Symurgist, or Twiceborn? Each playthrough offers different opportunities.

Weather Factory is a two-person dev team supported by many brilliant freelancers. BOOK OF HOURS was partially funded by the European Union's Creative Europe Programme - MEDIA. Thank you, Europe! We love you. ♥
BOOK OF HOURS
Weather FactoryDeveloper
Weather FactoryPublisher
June 2023Release
🎹🖱️ Keyboard + Mouse
Very Positive (2490 reviews)
Public Linux Depots:
  • [0 B]
2025.8.e.3: "EAGLES"

\\[Note: this patch went briefly live earlier this week, but it broke custom key bindings. We rolled it back, and that\'s fixed now.]\n

2025.8.e.3: \"EAGLES\"

\nA number of tiny ameliorations from the redoubtable Chelnoque

  • Perfected skills stop displaying upgrade slots

    [/*]
  • Films and phonograph records can no longer be contaminated

    [/*]
  • The cursor is anchored more thoroughly when trying to zoom right after moving the camera with keys

    [/*]
  • Verb windows now (again) resize correctly on slots removal

    [/*]
  • Better hitbox for a craftable recipe selection

    [/*]
  • Better support of ultrawide resolutions

    [/*]
  • Edge scrolling now retains consistent speed regardless of the zoom level

    [/*]
  • Fixed an assortment of bugs that occured during the key rebinding

    [/*]
  • In Severn Chamber, a certain comfort slot placement area was too short

    [/*]
  • In terrain unlock preview window, the period image was placed incorrectly when the preview description was only a single line

    [/*]
  • Various Japanese localisation fixes

    [/*]
  • Unity security update

    [/*]

Actually the Severn Chamber one was me, thanks to the player who wrote in to ask why they couldn\'t put their arthropod friend back where they found him. I don\'t know how we missed this for two years.

I\'ll talk briefly about the Unity security update, because you\'ve probably seen, like me, a steady flow of updates in your Steam library, and most people are a bit vague about what it entails. (If you\'ve read our Cultist Simulator update post , you already know these details, this post is almost identical.)

--

The short version: it\'s a vulnerability that seems to have been in Unity since 2017, but no one seems to have noticed or used it because it\'s pretty niche. So you probably dont have much to worry about even in unpatched games.

The long version: I\'m not a cybersecurity bloke, but broadly as I understand it, there were command line flags in any game built with Unity that could be used to tell your game to load arbitrary code. Like this one:

[code]bh.exe -overrideMonoSearchPath \"C:\\\\somefolder\\\\ransomware.dll\" [/code]

Importantly, they couldn\'t make the game load code from a remote location. So someone has to (a) get the code on to your machine or a local network path, then (b) convince you to run the relevant command line, which isn\'t straightforward. But on Windows, it\'s quite easy to register an application to open any URL in a specified format, like this

[code]steam://getSteamToDoSomeConfigAction[/code]

So attacker tricks you into (a) registering \"bookofhours://\" as a schema and then (b) gets you to click a link like this

[code]bookofhours:// -overrideMonoSearchPath \"aSimpleHttpURLWouldntWorkButAttackerCouldPotentiallyGetCreativeAndMakeYouDownloadAFIle\"[/code]

Windows tells Book to start running and supplies the -overrideMonoSearchPath as a launch parameter. Poor Book obediently tries to load the file supplied in the malicious link, maybe it works, and if it does, you\'re now running their code.

So again, someone still needs to convince you to run an app in the first place to register Book as a schema handler, maybe your AV software will flag the download, idk, but the Internet is rife with clever cyber bastards. And it\'s a bigger deal for a game that actually is registered as a schema handler for genuine reasons.

Either way, it\'s fixed now, for Book and a lot of other games! But there will be unmaintained games out there with the vulnerability forever, so maybe if someone\'s read this far, I\'ve saved them a visit to the Misery Palace \\\\_()_/

https://unity.com/security/sept-2025-01/remediation

https://www.kaspersky.com/blog/update-unity-games-cve-2025-59489/54542/

[ 2025-10-09 10:36:31 CET ] [Original Post]

Minimum Setup

  • Processor: 2GHz or betterMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 1280x768 minimum resolution. OpenGL Core. post-2012 integrated graphics
  • Storage: 500 MB available space
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