





FIND YOUR OWN SKIES
Phoenix Squadron comes with up to 15 Aircraft each with their own strengths weaknesses and uses.
Pilots can even learn new techniques or use special tech in the form of Skills to get an edge in combat!
Phoenix Squadron supports Multiplayer COOP with Squadrons of 4 (8 for special cases).
Multiplayer is balanced via Player Level, Player Level or PL is increased by completing Story Missions or
Multiplayer Missions
(PL CAP is 30 as of PHSQ AZURE, Some MP or SP Missions are locked behind a PL Requirement*)
*Single Player Side-Missions are locked depending on difficulty and order in the story, Multiplayer Missions are locked based on difficulty alone
Phoenix Squadron comes with up to 15 Aircraft each with their own strengths weaknesses and uses.
Pilots can even learn new techniques or use special tech in the form of Skills to get an edge in combat!
Phoenix Squadron supports Multiplayer COOP with Squadrons of 4 (8 for special cases).
Multiplayer is balanced via Player Level, Player Level or PL is increased by completing Story Missions or
Multiplayer Missions
(PL CAP is 30 as of PHSQ AZURE, Some MP or SP Missions are locked behind a PL Requirement*)
*Single Player Side-Missions are locked depending on difficulty and order in the story, Multiplayer Missions are locked based on difficulty alone
V0.0.7 FINAL ALPHA
This is the final Open Alpha update I will be releasing, Based on some feedback I'm going to be inviting people to QA test the game, I had to download the source version of UE4.25.4 because UE4.25.4 wont be getting updates or bug fixes anymore given UE4.26 being released, TrueSky is still on UE4.26 and TrueSky V3 breaks the cloud rendering, So I'm going to have to make manual patches to the engine, If UE4.26 does get TrueSky support I will try to update the game to that version (Unless UE4.26 gets buggy like ue4.25/UE4.24).
New stuff
- Added Godrays
- Made HUD somewhat 3D
- Added holographic effect to HUD
- New Dialogue
- HUD Redo
- Changed the way Client spawns in game to prevent instant mission failure
- Resolution can now be changed
- Updated explosions and fire effects
- Spawn Fix
- Fixed cloud stuttering in Arcade level
- Resolution can now be changed to fix the Effects issue
- Fixed EXEPTION ACCESS VIOLATION on startup
- Multiplayer disabled to prevent softlocks
This is the final Open Alpha update I will be releasing, Based on some feedback I'm going to be inviting people to QA test the game, I had to download the source version of UE4.25.4 because UE4.25.4 wont be getting updates or bug fixes anymore given UE4.26 being released, TrueSky is still on UE4.26 and TrueSky V3 breaks the cloud rendering, So I'm going to have to make manual patches to the engine, If UE4.26 does get TrueSky support I will try to update the game to that version (Unless UE4.26 gets buggy like ue4.25/UE4.24).
[ 2020-12-26 21:52:06 CET ] [Original Post]
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