





Phoenix Squadron comes with up to 15 Aircraft each with their own strengths weaknesses and uses.
Pilots can even learn new techniques or use special tech in the form of Skills to get an edge in combat!
Phoenix Squadron supports Multiplayer COOP with Squadrons of 4 (8 for special cases).
Multiplayer is balanced via Player Level, Player Level or PL is increased by completing Story Missions or
Multiplayer Missions
(PL CAP is 30 as of PHSQ AZURE, Some MP or SP Missions are locked behind a PL Requirement*)
*Single Player Side-Missions are locked depending on difficulty and order in the story, Multiplayer Missions are locked based on difficulty alone
Fixed some bugs, Start screen now shows the game version, New Aircraft Carrier Deck, Improved how lighting affects aircraft, Afterburner is less intensive on GPU, Aircraft Carrier now has deck lights, Aircraft Textures made to be a bit more easy to mod once templates become available, Fixed Dynamic Resolution not working, Missile Color is now a bit more darker, Mach Effect improved.
Multiplayer progress:
Still trying to make everything replicate correctly, MP will crash the game to start until MP is more stable and ready
Singleplayer Progress:
Finalized the new dialogue Widget
Core Game Progress:
Far from done, but most of the critical elements are in place, Such as flying and shooting a missile
Soundtrack Progress:
Halted, Mac is dead so I have to re use old tracks for a few places
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Dynamic Wingman AI:
Started experimenting with a dynamic wingman AI, Its far from done but should have its most basic functions in future updates
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