Sorry for the lack of updates to the game, I have been working on a newer version for a while now, I don't know when I plan on releasing it, The update will include better effects, Newer Flight Model and a better UI, Along with a few other fix's, There's also a lot of back end Server related features that have been added, Controller support is fully working with the game, However you cant re-bind the controls yet...
This new version will include 3 Missions, The first one will automatically start depending on whether you played the game already, Its better to just delete your save file, As there's going to be a first time setup to help with getting the game running smoothly, The other two are just normal missions, Arcade is getting a revamp as well, Not only will there be the Survival map as always, A improved NS Facility fight will be included along with a Ace Battle.
Any features that are too buggy or aren't ready are going to give a error if triggered.
Currently there's only the F18 as I had to delete the older FM Models, They were getting to complex and confusing to work with, The loading screen will now show Tips and how many NS Towers you have conquered, There being a total of 7, These towers are related to the games Campaign so they aren't that important as of now, So they will show up as all of them are done, The loading screen also now shows how many Credits you have and a Tip:
(And that's not an actual Tip its a placeholder)
I also have added effects, Such as a Fire/Burning Effect which just damages you over time, a Shocked effect that disables your defense, and a Freezing Effect, that will reduce maneuverability, Getting set on fire as a small chance of happening depending on a stat for your aircraft, Getting shocked can happen if you get struck by lightning or a Electric Weapon, getting Frozen can happen if you enter a area that's too cold or you get hit by leaking coolant from lets say a large laser tower after shooting off a panel really close to the tower, These effects are temporary and don't last forever.
AI is soon going to be replaced by something smarter than the current Missile AI Dupe, This AI will be able to read your movements and predict what you may do next, this can lead to the AI ramming into the ocean or putting you in a bad spot.
There's now 3 Types of Special Special Weapons, Energy weapons, Power Weapons, And Shock Weapons, Shock weapons can deal a Shock effect, Power Weapons deal more damage and set things on fire, and Energy Weapons act like, well, any other normal Energy Weapon, The other two are probably going to be on more High Tier Aircraft.
Special Modules will also be a thing, They can do things like decrease damage taken Increase Resistance to certain effects while reducing other things, Increasing Mobility while dropping defense Etc.
That's mostly what's going to be coming in the next few or so updates.
[ 2021-03-13 02:57:10 CET ] [ Original post ]
🎮 Full Controller Support
- PHSQ Linux Content [2.55 G]
Phoenix Squadron comes with up to 15 Aircraft each with their own strengths weaknesses and uses.
Pilots can even learn new techniques or use special tech in the form of Skills to get an edge in combat!
Phoenix Squadron supports Multiplayer COOP with Squadrons of 4 (8 for special cases).
Multiplayer is balanced via Player Level, Player Level or PL is increased by completing Story Missions or
Multiplayer Missions
(PL CAP is 30 as of PHSQ AZURE, Some MP or SP Missions are locked behind a PL Requirement*)
*Single Player Side-Missions are locked depending on difficulty and order in the story, Multiplayer Missions are locked based on difficulty alone
[ 6141 ]
[ 1709 ]