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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Before starting this off I need to get his off my back: I Have made a lot of mistakes when developing this game, The biggest has to be saying this game is like Ace Combat Infinity, I'm correcting that by saying Phoenix Squadron is NOT a spiritual remake or based of off Infinity, Phoenix Squadron is its own game, Second off I need to put out any high expectations for this game, Its really been stressful developing this game, Official development started in 2019, but unofficially the game was in development since 2017, And well a few games have released since than that are similar to PHSQ, Namely AC7 and project Wingman, And with the releases of these games I feel like the expectations for Phoenix Squadron has risen dramatically, I'm always thinking that I have to make a game better than both, And well I'm here to say that I probably wont be able to create something on the level of Ace Combat 7, What I feel this game will get compared most to is Project Wingman which is also an Indie flight game, Although what RBD2 did with his game was amazing, Phoenix Squadron is 10x larger, Hell this game shouldn't be developed by just 1 person, It just isn't healthy. Tl;dr: Phoenix Squadron is its own game, And I'm not as good as a developer as RB (Or at least that's what I think), Although I'm much more experienced than I was when I first launched the game on steam, This game still is a lot for just me, On top of that my pc had some issues so I had to reset it, And I lost a lot of my Model files and texture files (Along with some sound files), I'm still determined to get this game out, But I have a lot of things to do, Hence why a lot of the game is still in dev, So if there are any bugs or game breaking issues please be patient, I have other things that I have to take care of when I'm not developing the game, It may take a few patches to fix a bug but again I'm taking on a lot more than I should, I've put in more than ill ever get out of this game. To everyone who has given feedback up until now: Thank You Phoenix Squadron's development is now continuing however its going to be rough. OK now for the actual QA Where did "Northern Star" go? I'm changing how I'm going to be developing campaigns for the game, Given the game is multiplayer I don't want to release 5 versions of the same online component, So I'm changing how future Campaigns will work: Campaigns will be released as free DLC that can be installed and Uninstalled (Excluding the NS campaign as that includes some core maps) No there wont be paid Campaigns Windows 11 support PHSQ is currently (But painstakingly) being developed on Windows 11, So I guess its supported? Linux and mac? I'm supporting Linux but apple requires that you use a mac to be able to develop for mac... And my only mac was a 2011 Mac Book Pro with a faulty GPU that is now dead... So mac support is in a grey area ATM Unreal Engine 5? *SIGH* Well I may port the game to UE5 its going to take a lot longer, UE5 is pretty much a new engine to learn, And UE5 is killing of Cascade: the particle system PHSQ uses right now, So I'm going to have to learn Niagara which is 10x more complicated. Multiplayer For MP, I plan on having a few game modes such as: Capture the Flag (If I cant make this one work ill rework it into something else) Team Deathmatch Deathmatch Custom Acrobatics and COOP missions. Mod support? I'm currently working on a system that allows for the import of custom textures, Basically: I plan on having fully supported skin mods with emissive metallic and roughness support (And perhaps a map editor as well?) Aircraft (for the beta) F/A-18X S-8 Superhornet II F/i-16CM SuperViper II Su-33Q SuperFlanker II VR? PHSQ will support VR play with Multiplayer and Singleplayer And I also have been experimenting with an idea for a VR exclusive Campaign: An open world where you can have random dogfight encounters which can give you in campaign currency that can be used to buy better aircraft and modules, and the ability to pick up contracts to get even more currency or progress the story with massive assaults, Due to tech limitations I cant make an entire world, Ill go more into depth about this VR Campaign in another post Console Support Im leaving this at the end because this wont happen until the game is stable for a full release (or stable full beta) Playstation - Yep! Xbox - Planned PHSQ Update V2.03 (Or PHSQ Major Update 2 Revision .03) will be launching some time soon, Not saying when just saying its in development.
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