In this update, we bring to you a brand new feature, which in a sense is somewhat of an entire game by itself: FPV Drones! As well as the longest track to grace Touge Shakai.
New Feature: FPV Drone
Touge Shakai now features an FPV drone which you can fly in game! The simulation was written from scratch after months of research. However, as we're not actual FPV drone pilots, please reach out to us to give feedback if you're a real pilot and would like to see it be even more realistic! We would love for the FPV drone community to join us, as we think they're a great fit for chasing cars attacking the Touge. The drone is quite fully featured, and includes 3 flight modes:
- Acro (Full manual)
- Angle
- Altitude Hold
New Track: Sadamine
We're happy to finally bring you one of our favourite, as well as longest touge course. We feel that Sadamine is a beautiful location, as well as an awesome layout. Enjoy the challenge of this high speed yet technical course, now both on the ground and in the air!
Other Changes and about the next update
We now have a new improved driving HUD (thanks AYLehis!), with more future designs incoming, which you will be able to unlock by playing the game. We will also bring back the old design as an option, if you prefer it! For the next update, we'll be focusing on looking back on the game, such as car balancing, and fixing long standing issues, instead of developing new features that take a long time. Changelog
- Added FPV drone
- Added Sadamine track
- New driving HUD design
- New redline sound effects for Kosei and NXR
- Added some anti-cheat measures
- Fixed some street lamps not working correctly in some tracks
- Fixed some material issues on Okawa
- Fixed Enna Skyline unable to get medals
- Fixed car radar targetting wrong cars
- Fixed per car settings values displaying wrongly on load
- Adjusted Enna Skyline uphill finish line
- Improved stability of access to multiplayer lobby
- Updated credits
[ 2024-11-24 04:17:10 CET ] [ Original post ]
It's time for another update!
Firstly, apologies for the duration this update took, but it's finally here! In this update, we now have Team Battles, a new car, and a new track!
New Game Mode: Team Battles
You can now join up with your friends and battle as a Team! Team Battles support 2v2 up to 5v5 battles. For now, it is a very basic implementation, and will be expanded upon in the near future to include more different rules of battling, such as concurrent uphill and downhill battles, and allowing players to vote on the lineup to allow more strategies.
New Car: Suisei
At long last, the most requested car to be added is here. Check it out!
New Track: Remade Enna Skyline
Due to production reasons, to complete Enna Skyline we had to remake it from scratch, and now the full length version is here!
Other Changes, Improvements and Fixes
- Added a "Car Radar" to better visualize where other cars are around you (optional)
- Made more settings changeable while driving
- Inverted "yes" and "no" buttons for tutorials
- Tuned shifting ranges of automatic gearbox
- Minor rendering optimization (disabled shadows for mirrors)
- Fixed "Stop Spectating" forcing to follow camera
- Fixed spectators getting kicked sometimes when PvP battles begin
- Potential fix for joining lobbies being unreliable
- Fixed Okawa free roam spawn points clipping into barriers
[ 2024-08-05 20:11:42 CET ] [ Original post ]
- Fixed various VR related multiplayer bugs
- Fixed missing effects for various new rims
- Fixed some checkpoints for Myogi
[ 2024-05-13 18:27:20 CET ] [ Original post ]
It's time for VR!
In our opinion, all cockpit based games should support VR, as they're the best ways to immerse players in the experience. Now, we're proud to say that Touge Shakai supports Virtual Reality! If you have a headset that works with SteamVR, TS should work with it. We also believe that TS is one of the most detailed racing games in terms of interior animations, and we're really proud of it. Now, they can be experienced as intended!
In our implementation, all of the regular user interface has been adapted to work within the VR environment, and the menu experiences should be familiar. During scenes that are unsuitable for VR, such as camera panning or third person cameras, the game will render these scenes on a "virtual monitor" to prevent motion sickness.
Just a couple of things to take note of:
- Please bind the "Reset VR Position" control within settings before firing up VR
- If you have SteamVR installed, enter the game normally and an option to "Activate VR" should be on the main menu
- There is a setting to lock the camera to the horizon under "Camera" settings
- VR mode is still slightly experimental and there might be some things we have to fix
New Track: Myogi
Another great track from the past has been made for TS, and... it's Myogi! A unique but unusual aspect of this location is that for parts of the course, the sides of the road are flanked by wide and low pavements. It's up to you to exploit them to achieve the best racing line!
Changes, Improvements and Fixes
- Added a crapton more rims to unlock (You now unlock a new rim every 2 levels!)
- Added more decals provided by kickstarter backers
- Optimized mirror rendering
- Optimized ghost car rendering
[ 2024-05-09 18:48:21 CET ] [ Original post ]
- Fixed minimap hiding at night system causing game to lock up
- Fixed opponent driving over puddle causing controller to vibrate
- Fixed wrong online ghosts for rain
- Fixed sending records to leaderboard failing inconsistently
[ 2024-02-29 23:30:35 CET ] [ Original post ]
Rain is here!
In the last announcement about the system being complete, the puddles were randomly placed by the system. Feedback from our testers was that there were many puddles where it made no sense, which made the puddles more of a hindrance than adding to the overall fun. Hence, we've decided to rewrite the system, and now the puddles are hand placed, which was a much more laborious task than we had anticipated. We hope that you guys will now have fun challenging the touge in the wet!
New Track: Tsuchisaka
It's finally time for a new track, and we're happy to announce that Tsuchisaka will now join the roster as one of the custom made maps for TS. In our previous game, Tsuchisaka was one of our favourite tracks, with a great layout, big elevation changes, and slow and high speed sections. We're really excited for it to make a comeback, and believe that it will quickly grow to be one of your favourite tracks here too!
Walltap Penalty System
In the top level of players, a driving style has emerged, whereby to drift the rear of the car into the guardrails to gain time. The penalty system has been updated specifically to detect this exploit, and should generally not affect the penalties of other forms of collision. Gentle wall taps should still not be penalized. Thereby, along with the new track and rain weather, we've decided that it would be a good time to reset the leaderboards. We hope to see a cleaner driving style at the top of the leaderboards soon!
Changes, Improvements and Fixes
- Added AMD FSR3 Upscaler (upscaler only, not frame gen)
- Attempted fix at "Connecting to server failed" issue. If this issue still occurs to you outside of server maintanence periods, please ping me!
- Made multiplayer lobby creation remember last setting
- Fixed game crashing when player level exceeds 404 (<- lol)
- Made opponent disappear from minimap when their headlights are off during night time
- Fixed Futatabi missing colliders
- Fixed Okawa missing colliders
- Added better error handling to ghost loading
[ 2024-02-21 19:27:21 CET ] [ Original post ]
Server will be down again for maintenance for 1-2 hours (7th February 2024 2:30PM UTC+8), some online functionality (leaderboards, online ghosts, liveries etc) will temporarily be unavailable. As usual, new players who has not registered their license plate yet will not be able to play the game at this time, but existing players will still be able to access the game without problems. We apologize for any inconvenience caused.
[ 2024-02-07 06:21:52 CET ] [ Original post ]
(Yes again unfortunately) Server will be down again for maintenance for 1-2 hours (21th January 2024 3:15PM UTC+8), some online functionality (leaderboards, online ghosts, liveries etc) will temporarily be unavailable. As usual, new players who has not registered their license plate yet will not be able to play the game at this time, but existing players will still be able to access the game without problems. We apologize for any inconvenience caused.
[ 2024-01-21 07:01:57 CET ] [ Original post ]
Server will be down for maintenance for about an hour on 10th January 2024 5:30PM UTC+8, some online functionality (leaderboards, online ghosts, liveries etc) will temporarily be unavailable. New players who has not registered their license plate yet will not be able to play the game at this time. We apologize for any inconvenience caused.
[ 2024-01-10 09:26:34 CET ] [ Original post ]
Hi guys! Sorry for staying silent for so long. Since it's the end of 2023, We thought it'll be important to give you guys an update!
Firstly, I would like to give an update about my mother. I'm happy to say that she has been recently discharged from the hospital! However, she has not fully recovered, and we need to take care of her at home. Hence, it has actually been taking up more of my time and energy, but fortunately things are looking good. With the less time I've left remaining for TS, I've chosen to spend as much of that time as possible on development, hence the lack of interaction on the Discord server recently. I sincerely apologize for that.
However, on a more positive note: Rain is almost complete! And I'm pretty proud of our implementation of it. Other than just a graphical effect, it also affects the physics. Other than the wet roads being more slippery, there are also physical puddles that the tyres will react to.
We've also been working on adding a new custom-made track specifically for TS, which we're currently not ready to show just yet. In the next update, which should be ready in the coming weeks, these are the major new content you can look forward to! In the meantime, check out these teasers and wishing you guys a Happy New Year!
[ 2023-12-31 13:44:22 CET ] [ Original post ]
Server will be down for maintenance for about an hour, some online functionality (leaderboards, online ghosts, liveries etc) will temporarily be unavailable. New players who has not registered their license plate yet will not be able to play the game at this time. We apologize for any inconvenience caused.
[ 2023-11-27 07:47:28 CET ] [ Original post ]
- Fixed collider and pop-in issues with Happogahara and Okawa
[ 2023-11-19 04:30:05 CET ] [ Original post ]
Due to some family problems, some of the bigger features will have to be delayed. You can read more about them in #announcements on our Discord! Sorry for the delays.
New Car: Nishi
With the same engine as the Makushi but with 4 seats, bring your whole family along for some sideways action!
Changes, Improvements and Fixes
- Steering assists can now be set for each car (pause menu > car settings) - Added high speed sensitivity setting to adjust how much a car is allowed to steer from your input at higher speeds - Mirrors now adjust to the position set by the first person camera when starting a new session - Fixed Makiato to have Kei car number plate - Fixed car colors getting set incorrectly when another player drives the same car in multiplayer - Further optimizations to Happogahara and Okawa - Added real mirrors to Okawa - Removed barriers at both ends of Okawa
Note about car colors
- The way car colors are saved has been changed, and the image of the car in selection screens might not sync up with their actual colors. Please head to the garage and set their color again to update their preview images
[ 2023-11-17 13:27:04 CET ] [ Original post ]
Fixes
- Fixed car color syncing issue - Fixed Okawa rogue railing - Fixed invisible ledge in Soramine - Possible fix of game being recognized as a VR game incorrectly
[ 2023-10-10 20:27:27 CET ] [ Original post ]
While the Unity debacle was happening in the previous month, we decided to hold back on developing major new features for the game. In the meantime, we have spent some time researching on alternative game engines, in addition to polishing and fixing some long standing issues within the game. After the most recent announcement by Unity, we've decided to continue to stick with this game engine and development of TS should continue as planned
New Car: Makushi
A well balanced car that looks as good as it drives. We think that its greatest aspect is how well it handles, give it a try!
New Automatic Save Backup System
We have received reports of save files getting corrupted and players losing all their progress, and we understand how frustrating this can be! As such, in this new build of the game, the latest 10 save files will be kept. When loading, the game will search for the newest file, and if it is corrupted, the game will automatically attempt to load the older save files. Hopefully, this will prevent total loss of game progress and only rollback some progress in the event of a file corruption
Collision Sounds
One of the most requested additions is for collisions to have a little more oomph. We've now added collision sounds, and we think they sound pretty good and add a decent amount of immersion to the game
Rendering Optimizations
Another long standing complaint is that the game runs poorer than expected. We've worked on optimizing much of the rendering pipeline of the game: as such, it should now yield a much higher framerate. However, this is not the end of our optimisation process! We are still in the midst of making more tweaks and adjustments to further boost the performance of the game. Our work will also lay the groundwork for more graphically demanding features such as rain, and VR. Stay tune for more updates in the coming (month)!
Other Changes and Fixes
- Fixed reflection settings tied to user, now device specific - Fixed interior lighting materials of some cars - Slightly optimized car file sizes and loading - Attempted fix for odometer NaN bug - Improved various materials across some cars
[ 2023-10-07 15:56:47 CET ] [ Original post ]
The server will be going down for maintenance for a short while. Leaderboards, online ghosts and liveries will be unavailable during this period. Sorry for any inconvenience caused.
[ 2023-10-06 07:06:51 CET ] [ Original post ]
New Car: VT9
A new front wheel drive car with a high reving engine, with slightly more power than the Mizuka.
New Game Mode: Tofu Delivery
Confident in driving fast? How about driving smoothly? Challenge yourself in the new tofu delivery game mode! The name of the game is smooth driving. Each time you jerk your car, the tofu will take damage, and the goal is to deliver the tofu in the best shape possible, while speed is the secondary objective. A dedicated leaderboard has been introduced for this game mode.
Changes, Improvements and Fixes
- New car parts for: NXR, Kosei and Seichi - Basic car temperature simulation: Cars will idle at higher rpm when the engine is cold, car performance is not affected. - First person camera settings: Added adjustable first person and hood camera per car, accessible from the pause menu in game. - Leveling: The max XP cap per level has now been reduced to 50000 xp - Car balance changes: The NXR, Kosei and S80 has been buffed to be more in line with the other cars - Restructured main menu options - Partially optimised car wheel blur and light calculations - Possible fix for distance calculations causing XP and money gained to be 0
[ 2023-09-05 20:23:14 CET ] [ Original post ]
New Car: Makiato
We hope you like a caffeine hit, because the Makiato is here! Although it has the lowest power of all, it easily makes up the difference with its light weight and tiny size, making it the most agile car
Weather System
With this update, we're now introducing weather systems. There are 3 weathers to choose from right now: Clear, Fog, and Heavy Fog, with more interesting weathers coming later. For those who wants a challenge, try attacking the Touge at night in heavy fog!
Changes, Improvements and Fixes
- Improved Multiplayer chat to allow scrolling - Rims are now displayed in pages in the garage to shorten loading times - Adjustments to drifting physics (should lead to faster drifting) - Added new headlight option to Mitsurin - XP screen will now display when returning to lobby - Engine will now automatically start for the first time when set to manual starter - Added delete function for downloaded liveries - Slightly improved async loading concurrency - Tuned Gojira for minor stability improvement - Fixed livery browser getting stuck in certain situations
[ 2023-08-03 20:05:30 CET ] [ Original post ]
Fixes
- Fixed volume and anti aliasing settings not applying correctly for in-game menu - Fixed button mapping clash in garage - Fixed achievements triggering wrongly in multiplayer sessions
[ 2023-07-01 18:34:41 CET ] [ Original post ]
Fixes
- Fixed Livery Loading in multiplayer lobbies - Fixed missing S80 stats and reverse lights - Fixed graphics glitch on last rim option
[ 2023-07-01 15:11:47 CET ] [ Original post ]
New Car: S80
The S80 is another drift focused car, and is pretty much able to drift any corner with it's huge turbo power!
Replay Director Mode
By loading a saved replay, you can now make replays with your own custom cameras! Press F8 to access the system. Please note that it is still very much a work in progress, and we're still working on upgrading it (Note - Changes from IU: Timeline now uses time instead of distance, flipped free camera E and Q movement directions)
Livery Sharing
You can now share full car liveries. However, you can not upload liveries not made by you, or liveries containing decals made by others Please note that the base color of the car is now also part of the livery
Changes, Improvements and fixes
- Added settings to in-game pause menu - Added Radio to accompany you in the garage - Added delete button for compound decals - Added many more rim options - Fixed Kosei painting onto door handles - Fixed Kosei front wheel size - Added automatic save backup system (it automatically backs up the last valid save file, in case of file corruption) - Fixed body and decal color desynchronization
[ 2023-07-01 12:27:09 CET ] [ Original post ]
Other than new content, this update focuses on polishing and addressing issues that have accumulated over time, as well as some requested features
New Track: Happogahara
As part of our collaboration with 90's DSP, we bring you Happogahara, a beautiful, long and technical course!
New Car: Kosei
The Kosei is a decently balanced RWD car, in terms of handling, power and drifting.
Changes and Improvements
- Added individual best sector times recording, with theoretical best records available in "Profile" section in main menu - Added undo and redo functionality to livery editor - Greatly optimised rendering speed of decals in livery editor - Optimised track rendering culling, potentially up to 20% fps improvement observed - Added more aftermarket rim options - Added rewards on premature Cat and Mouse disconnection - Added profanity filter (option to disable in settings) - Added car image preview for garage car selector - Added XP gain for multiplayer freeroam - Optimised trackside light rendering at night time - Added more Achievements - Added private kickstarter backers (for those that has provided us your Steam ID)
Fixes
- Fixed replay cameras for uphill direction - Fixed pause menu in Tutorials - Fixed massive memory usage and long black screen on startup
[ 2023-06-01 22:28:57 CET ] [ Original post ]
Fixes/Changes
- Fixed more than 2 drivers in PvP Battle - Fixed holes in some parts of Mitsurin - Disabled H-Pattern shifter while in sequential or automatic mode - Updated Mitsurin signal light texture
[ 2023-05-12 07:34:41 CET ] [ Original post ]
New Track: Sakanotsuji
Sakanotsuji is a short but challenging touge, as part of the collab with 90's DSP
New Car: Mitsurin
For those who love flames and all out 4WD drifting, this is the car for you!
New Feature: Spectator Mode
For now, PvP Battles are still conducted only as 1v1 battles, but in both battle and free roam events, u can now spectate other drivers! (In free roam, activate it in the pause menu)
New Feature: Decal Sharing
For those that enjoy drawing decals within the game, you can now share your proud work with the community! You can now upload them for others to download. Shared decals will be credited to you, and others are not allowed to edit and reupload them. In Garage -> Livery Editor -> New Decal -> Compound Decals, you can (U)pload or (B)rowse online compound decals This feature will be expanded upon to share full car liveries P.S. for our Kickstarter backers, we haven't forgotten your decals, it's still on our backlog to clear
Other changes and improvements
- Vote to restart PvP Race - Improved garbage collection (hopefully less stuttering) - Fixed replay recordings on rematching - Added some more bodykit parts to NXR and Nouzen - Unlocked all stock car rims for all other cars (only require purchasing) - Increased XP gain on longer tracks - Adjusted Soramine Colliders - Fixed livery mapping on popup headlights
[ 2023-05-06 10:14:49 CET ] [ Original post ]
Here's a surprise mid-month update! We know that there are many concerns with the lack of tracks, and we're happy to announce that we have collaborated with 90's Golden Drift Spot Project to bring some of their tracks to the game!
New Track: Futatabi
This is the first track that we're bringing from the collab. More to come soon!
More Multiplayer Features
- Added ability to go back to lobby in free roam and after end of race (To change tracks, cars, etc) - Added teleport to top or bottom of course during free roam (pause menu) - Added ability to rematch a race after it ends
Other Changes and Improvements
- Added working trackside mirrors (In Futatabi only for now) - Added button to hide results screen during replay - Allow livery painting onto black portions of Nouzen
Fixes
- Fixed server connection stability during long multiplayer sessions - Fixed livery system glitches with popup headlights - Fixed free roam time attack reported timing - Fixed controller vibrating during replays - Fixed race start animation when FSR enabled - Fixed game freezing when opponent leaves right after race end - Fixed saving separate replays across multiple Cat and Mouse rounds - Fixed a potential issue causing the finish line to not work correctly
[ 2023-04-15 13:26:40 CET ] [ Original post ]
Fixes
- Fixed April's fools joke trigger accidentally disabling penalties for entire session
- Fixed Nouzen part unlocks not showing properly on session result screen
- Fixed Exploit allowing purchasing of parts that are still locked
- Fixed odometer of opponent not showing in PvP Race
[ 2023-04-02 18:44:43 CET ] [ Original post ]
New Game Update, B0009 New Car: Nouzen You guys asked, and here you guys go! Have fun drifting! - The car is still a work in progress, and the body kit options are still not complete and more will be added. Pvp Online Racing Proper Structured PvP Battles lobbies are now added, with standard First To Finish or Cat and Mouse Race Modes with multiple rounds, where you can earn money and experience while racing others! Please note that the feature is still a work in progress, and is limited to 2 players per lobby for now. We're working on allowing others to join the lobby as spectators. Livery Editor Upgrades We've upgraded the Livery Editor with some new requested features - Grouped decals can now be selected to be grouped again - Added "Recent Colors" - Added mirroring of decals on front, top and rear - Added "Select All" option during mirroring and grouping operations Update on situation of New Tracks Unfortunately, it seems that we have run into some issues with our production of the newer track models, and a new track is still not ready. We have some plans to deal with the problem, we'll release another announcement to address this. Other Changes and Fixes - Improved accuracy of Netcode prediction - Fixed Livery Editor group deleting - Fixed some broken translations - Fixed message and command duplications (finally found the root cause) - Fixed a potential performance issue during multiplayer races - Fixed bumpers with dual exhausts
[ 2023-03-31 23:03:12 CET ] [ Original post ]
Fixes
- Fixed fog lights not lighting up on one of DS2's bumpers
- Fixed song display glitching on time attack restart
- Fixed livery editor focus lost on deleting grouped decals
- Fixed Gojira bodykit being unable to be unlocked
[ 2023-03-14 15:41:51 CET ] [ Original post ]
Changes
- Added Driver profile menu (WIP)
- Added Car level display in garage
- Added Steam achievements (More to come!)
[ 2023-03-10 18:10:56 CET ] [ Original post ]
Fixes
- Fixed Ghosts not loading on Time Attack Restart
- Fixed Mizuka Bodykit Conversion Unlock Level
- Fixed Multiplayer Joining Bug that duplicates commands in certain scenarios
- Fixed Save File rolling back
- Fixed name parsing of .ogg song files
[ 2023-03-09 10:14:50 CET ] [ Original post ]
New Game Update, Build 0008 New Car: Seichi With huge power and an FR layout, the most drifty car in TS as of yet! New Progression System Part unlocking is finally here! Experience Points and Levels are counted in 2 ways: 1. Overall Driver 2. Per Car In Time Attacks, you are now rewarded with Experience Points and Money based off your performance. For now, there are no driver based unlocks yet (Coming later), but you can now finally unlock all the cosmetic parts on the cars. The rate of earning EXP and Money is still a work in progress, please give us feedback on it! Situation on New Tracks Unfortunately, our new tracks are still not ready for this update. We know that the track selection is an issue right now and are working on ways to resolve it to bring more tracks to the game. Please sit tight! Other Changes - Changed buying/installing parts in the garage, now required to hit "Enter" - Added function to resend time attack record to leaderboard if it fails (up to 3 attempts) - Added manual selection of online ghost (Press G while focused on the leaderboard to pick a ghost) - Added song name display (Format for naming of own song files: Artist - Song Name - Added button to skip song (Bind key in settings to use) - Added swappable mirrors - Upon launching this version of the game for the first time, your car - Improved Engine RPM redline lauching behaviour - Fixed potential crash when failing to join lobby - Reworked file saving format, file sizes are about 30% smaller Note: Upon launching this version of the game for the first time, your car mods will be reset back to stock
[ 2023-03-03 20:45:29 CET ] [ Original post ]
We'll be conducting server maintenance for the game's leaderboard server at about 8th February 1:45pm - 4pm GMT+8 Leaderboards and online ghosts will be unavailable during this period. Sorry for any inconvenience caused.
[ 2023-02-07 17:37:24 CET ] [ Original post ]
Fixes
- Fixed NXR audio glitches when in hood camera mode
- Fixed H-Pattern shifter working in Tutorials when it's not supposed to
- Fixed loading into tutorials after watching saved replays
- Fixed a bunch of model and material issues with new rims
- Fixed wrong quit message when leaving freeroam lobby
[ 2023-02-01 18:50:56 CET ] [ Original post ]
New Game Update, Build 0007 New Car: NXR Try out the unique handling of this rear-mid engined monster! Touge Shakai Has Acquired Licensed Eurobeat from Delta Music Industry!! The in-game songs have now been replaced with official licensed songs. Check out the track list!
- Ken Blast - When The Sun Goes Down
- Priscilla - Love Is In Danger
- Max Coveri - Golden Age
- Cody - Final Destination
- Leslie Parrish - My King Is You
- Paul Harris - Motor Racing Master
- Marko Polo - Fighter
- Ika - One For Me One For You
- Stephy Martini - Dream On Dream
- Kochiss - Born To Love You
[ 2023-01-31 18:10:35 CET ] [ Original post ]
Fixes
- Fixed color hex codes not appearing in garage
- Fixed nametags missing with AMD FSR enabled
- Fixed decal deletion confirmation prompt not resetting properly
- Fixed missing uphill replay cameras for Enna Skyline and Soramine
[ 2023-01-16 11:04:40 CET ] [ Original post ]
It has come to our attention that there some concerns with the state of the game right now, so we'll like to address them. Although we have launched the game in Early Access, it has been made known to us that we have not communicated clearly how the development of the game is going to progress.
Being a new start up and our first time developing a full blown game, it's difficult to confidently lay out an entire development road map, but we'll like to share how we plan on working and expanding the game.
Right now, we are fully aware that the game is still far from being completed, and is lacking in content and features for it's asking price. However, we plan to include many more cars and tracks into the game in the coming months.
We plan to have a "Major Update" about every month, whereby we add new content and features, such as cars, tracks, and gameplay features. After each "Major Update", a few smaller patches and hot-fixes will follow to fix and improve upon these new features that we have just added. For some of the features that will be coming to the game, please check out the Early Access section on the store page.
If you're interested in Touge Shakai, but are on the fence about jumping aboard, please continue to watch the development and updates we bring in the subsequent months! In the meantime, here is a sneak peek of the new car that we are bringing in the next content update: The NXR
[ 2023-01-14 17:27:20 CET ] [ Original post ]
Build 0006 Changelog
Changes, Improvements
- Improved loading system, much faster loader times in certain situations (e.g. time attack restart)
- Added 4WD Launch control for 228 and Gojira
- Improved controller key bindings (Can use single thumbstick direction bindings now)
- Added lowercase letters and more shapes to livery editor
- Deleting decal now requires 2 presses
- Added direct numeric manipulation to decal position/rotation/scaling
- Added livery save slots system (up to 5 per car)
- Added more camera freedom while in garage
- Moved wheel related settings in "Others" settings to "Wheel" page
- Restarting time attack now skips the start animation
- Added automatic FFB LUT profile on first setup
Fixes
- Fixed a pretty large memory leak
- Fixed Mizuka's 5th gear
- Fixed and adjusted all headlights
- Fixed issue of scaling grouped mirrored decals
- Fixed decal moving while typing
- Attempted fix for color hexcode not showing up in garage (Please report to us if it was broken for you, but u can see it now. Thanks!)
[ 2023-01-14 05:10:41 CET ] [ Original post ]
Build 0005 Changelog
Changes
- Added section times and splits
- Added gamepad steering deadzone setting
- Added car loading indicator when joining a multiplayer lobby
- Reduced volume of DS2 rev limiter
- Adjusted gear ratios of DS2
- Improved car audio volume distance falloff
Fixes
- Fixed Force Feedback Deactivating on race restarts
- Fixed infinite black screen when quitting a lobby while cars are still loading
- Fixed large liveries causing cars to fail to load in multiplayer
- Fixed some instances of unintentionally getting kicked from lobby (when cars are not finished loading)
- Fixed car parts failing to load on time attack restart in some instances
- Improved compatibility issues with vJoy (Added vJoy devices to steering wheel default exclusion list)
- Fixed livery painting on hard top of ER5
- Fixed steering wheels pulling to the left on race start
- Fixed controls maxing out when alt tab out of game
- Fixed player list tab menu
- Added deadzones to free camera controls (camera doesn't float away anymore)
[ 2023-01-09 16:26:34 CET ] [ Original post ]
Steering Wheel Compatibility
It has come to our attention that the force feedback system (DirectInput FFB) does not currently work with some brands of steering wheels. We will work on adding compatibility for more brands in future updates
Known working brands
- Logitech
- Thrustmaster
- Fanatec
Known brands that are not compatible
- Moza
- Simagic
- PXN
Known Technical Issues
Under certain circumstances, some issues have been cropping up for some of our players. We are currently working on them. Sorry for the inconvenience caused, and please sit tight for a hotfix!
- Force Feedback disappearing after some race restarts
- Some parts of the car failing to load on time attack restart
- Getting randomly booted from a multiplayer lobby
[ 2023-01-08 17:47:57 CET ] [ Original post ]
It's finally time for Touge Shakai to go public!
The journey has been long, but it's only just the beginning.
Available in the early access, are 5 cars and 2.5 tracks (1 of which is 50% complete)
Game modes include Time Attack (local and online ghosts) with functional leaderboards,
and Online Free Roam, where you can hang out or have impromptu races with others.
Other features include a garage where you can customize your cars, such as their paint, fully fledged livery editor, body kits and wheels.
The game also supports most steering wheels with force feedback on the market from large brands (Logitech, Thrustmaster, Fanatec, etc). We'll be looking to add support for more brands in the future.
We'll continue to update the game with more content and features in the upcoming months, please stay tuned to our Discord and Steam page for further developments.
Thank you all for the support, and we hope to see you on the Touge!
Leaderboards are available on the official Touge Shakai website.
[ 2023-01-08 07:26:59 CET ] [ Original post ]
🎮 Full Controller Support
- [1.37 G]
The driving physics are mainly simulated, but not to the extent of hardcore racing simulators. The driving characteristics of each car is tailored to be distinctly different from each other, and require drivers to master different driving styles to bring out the best in each car. The objective is to be fun while remaining believable. However, there's a twist to the driving physics: Drifting is faster than grip driving for most rear-wheel drive vehicles.
Features
- Unique sim-cade driving physics designed for Touge Battles
- Time Attack against local and online ghosts
- Multiplayer lobbies for free roaming and impromptu battles
- Cosmetic car customization - Body kits and custom liveries
- Unique Touge racing modes
- Steering wheel support with Force Feedback
- In-game music player - Load your own tracks into the game
Coming later
- Progression - Unlock new cars and parts as you hit objectives
- Virtual Reality Support
- Different weather conditions - Rain, fog
- Online matchmaking and ranking
- Driver and team profiles
- Replay camera editor - Setup race cameras using key frames
Game modes
Time AttackRace against the clock with various cars and courses to improve your pace and compete on the leaderboards. Players can also challenge the “ghosts” of other players, which are apparitions of their previous runs to learn from their driving. Medals are awarded with target timings, and provides progression for customization for each car.
PvP Battle
Classic touge-style battle. Battles rules include "First to finish" and "Cat and Mouse". Cat and Mouse has a leader and a chaser, with the leader trying to pull away and the chaser trying to keep up. The leader wins when they finish the course by a fixed distance from the chaser, while the chaser wins if they manage to overtake by the finish. The race moves on to the next round in a draw, with their positions reversed. Cat and Mouse mode is recommended as it provides the fairest battle, as overtaking is difficult and dangerous on the touge.
Team battles consist of multiple PvP Battles ongoing at the same time, with the team with the most wins coming out on top.
Free Ride
Practice, socialize and start impromptu races with others on the touge and just have fun! Learn from others and enjoy the course without the pressure of winning or losing. Showcase your rides and hang out with other racers and teams.
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