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Dereliction: 2022 // Update v0.1.8
First off, thank you to everyone who has tried the demo so far. Your feedback has really helped push me in the right direction. Honestly I had been playing the game differently, and seeing others get to actually play the game helps me focus my attention where it should be. Update version 0.1.8 has many subtle but important changes. These focus on the size of the levels, the density of the levels, and general pacing. I may have been treated the demo a bit more like the full game? A bit slower pace etc. Now, the action starts a fair bit faster. The areas (visually and the time required to get there) has been condensed. So, completing level 1 skips to level 3. And level 3 skips to 5. This will hopefully show more of whats included in the demo, give the better items faster, and present a tougher challenge. Essentially showcasing more in less time. This also lets me polish those areas without spreading my time too thin on some of the less important things. Id like to stress that it is really just me creating the levels, art, code, etc. It is fairly straightforward but does require a lot of time for me to complete things. I know that sounds like an excuse but Im meaning I know theres a lot to get done, and I will get it done. My focus is for a solid, polished demo ready for NextFest in February. Ive added a new special weapon in the item pool for you to seek out.
If theres anything you like about the game, please tell me. If theres something you do not like about it, please tell me! I want to make something thats fun to play. I want it to feel like a challenge. Something that requires you to think, plan, and execute. I want it too feel like a power trip against relentless odds. A no win scenario that you the players can turn around. I cannot do that on my own. So Im asking for your help! Thanks to everyone who has tried the game so far. Please consider trying this or future updates. And let me know how it is, keep posting videos on YouTube etc I like to see how its played. I expect by the next Steam Next Fest the game will be very different. Now is the time to add any input in what the game should be, how it should play. Thanks again, ~SALT_
[ 2023-01-11 20:45:50 CET ] [ Original post ]
Dereliction:2022 demo Update // Version 0.1.8
Hello everyone I have a small update for the demo of Dereliction 2022.
First off, thank you to everyone who has tried the demo so far. Your feedback has really helped push me in the right direction. Honestly I had been playing the game differently, and seeing others get to actually play the game helps me focus my attention where it should be. Update version 0.1.8 has many subtle but important changes. These focus on the size of the levels, the density of the levels, and general pacing. I may have been treated the demo a bit more like the full game? A bit slower pace etc. Now, the action starts a fair bit faster. The areas (visually and the time required to get there) has been condensed. So, completing level 1 skips to level 3. And level 3 skips to 5. This will hopefully show more of whats included in the demo, give the better items faster, and present a tougher challenge. Essentially showcasing more in less time. This also lets me polish those areas without spreading my time too thin on some of the less important things. Id like to stress that it is really just me creating the levels, art, code, etc. It is fairly straightforward but does require a lot of time for me to complete things. I know that sounds like an excuse but Im meaning I know theres a lot to get done, and I will get it done. My focus is for a solid, polished demo ready for NextFest in February. Ive added a new special weapon in the item pool for you to seek out.
For the community:
If theres anything you like about the game, please tell me. If theres something you do not like about it, please tell me! I want to make something thats fun to play. I want it to feel like a challenge. Something that requires you to think, plan, and execute. I want it too feel like a power trip against relentless odds. A no win scenario that you the players can turn around. I cannot do that on my own. So Im asking for your help! Thanks to everyone who has tried the game so far. Please consider trying this or future updates. And let me know how it is, keep posting videos on YouTube etc I like to see how its played. I expect by the next Steam Next Fest the game will be very different. Now is the time to add any input in what the game should be, how it should play. Thanks again, ~SALT_
[ 2023-01-11 20:45:50 CET ] [ Original post ]
Dereliction: 2022
Team_Derelict
Developer
Team_Derelict
Publisher
2024
Release
Game News Posts:
17
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
No user reviews
(0 reviews)
Dereliction is a first person Co-Op Xeno-Horde Procedural Rogue-like Shooter:
You wake up, crashed onto a barren planet. Around you there is nothing but hostile wasteland, battered by wicked wind and storm.
There is a lone outpost barely visible nearby. Crawling slowly, with oxygen low, you finally reach the open entrance. Within the doorway a ramp seems to lead down into an underground facility.
You decide you must enter this facility and hope to find a way to escape this wretched place.
But you feel that you are not alone.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Within this old derelict structure, filled with ancient machinery. The lights are dim. Your oxygen generators can barely fill your reserves. Your immediate goal will be to find a way to send out an SOS - to try to contact someone, anyone, and be rescued.
That is not the only thing you find when you wake up. You now learn why you had felt so uneasy; the Dross. A long-forgotten entity, lost seemingly for an eternity, with endless claws and endless teeth.
To survive – to escape – you will need to fight through the hordes of these enemies and find a way off of this planet.
Fight against the Dross. They are vicious. They are endless. They are always around you. They want only to consume you.
Fight through their endless world. There will be procedural generated levels, deeper and deeper into the nest.
It will be brutal. But your overpowering arsenal of tools and weapons will certainly help.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Randomly generated levels - Each level is created as unique for each player, getting more complex as the difficulty increases.
Strict Rogue-Like genre - If you die, you die.
Advanced enemy AI - Based on the player's skills and tactics, the enemy AI will adapt to combat the player at every turn.
Upgrades and arsenal - Upgrade your capable arsenal of weapons and items to use even more powerful weapons and items.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
endless Xeno bug hordes & endless procedural levels For PC, Mac & STEAMDECK
You wake up, crashed onto a barren planet. Around you there is nothing but hostile wasteland, battered by wicked wind and storm.
There is a lone outpost barely visible nearby. Crawling slowly, with oxygen low, you finally reach the open entrance. Within the doorway a ramp seems to lead down into an underground facility.
You decide you must enter this facility and hope to find a way to escape this wretched place.
But you feel that you are not alone.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Within this old derelict structure, filled with ancient machinery. The lights are dim. Your oxygen generators can barely fill your reserves. Your immediate goal will be to find a way to send out an SOS - to try to contact someone, anyone, and be rescued.
That is not the only thing you find when you wake up. You now learn why you had felt so uneasy; the Dross. A long-forgotten entity, lost seemingly for an eternity, with endless claws and endless teeth.
To survive – to escape – you will need to fight through the hordes of these enemies and find a way off of this planet.
Fight against the Dross. They are vicious. They are endless. They are always around you. They want only to consume you.
Fight through their endless world. There will be procedural generated levels, deeper and deeper into the nest.
It will be brutal. But your overpowering arsenal of tools and weapons will certainly help.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Features:
Randomly generated levels - Each level is created as unique for each player, getting more complex as the difficulty increases.
Strict Rogue-Like genre - If you die, you die.
Advanced enemy AI - Based on the player's skills and tactics, the enemy AI will adapt to combat the player at every turn.
Upgrades and arsenal - Upgrade your capable arsenal of weapons and items to use even more powerful weapons and items.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
MINIMAL SETUP
- OS: Intel or AMD 64-bit capable processor
- Processor: Intel or AMD 64-bit capable processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA graphics card. AMD graphics card (RADEON 8500 and later). Intel graphics
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