Update version 0.2 Live Now!
[previewyoutube=cD3yil55uks;full]Dereliction 2022 // 30 second Teaser - Indie DB[/previewyoutube]
Here is a major update to Dereliction 2022. This is demo version 0.2. So its still a pre alpha, but it certainly has come a long way since its initial demo v 0.1. New item, enemies, sounds, and music. Dereliction 2022 now runs on SteamDeck and is fully supported and compatible with the system ( Its been the best experience for me so far testing )
Ive put a lot of work in on the starting area, to help new players know what to do any where to go. Its all the stuff that was missing and much needed for the initial demo. And maybe I was too eager to get the demo public. But if youve tried any earlier versions, or none at all, this is the one to play!
[previewyoutube=yGdD_H5JfpM;full][/previewyoutube]
// What is Dereliction 2022 ? //
Dereliction 2022 is a procedurally generated Roguelike horde shooter. It's you verses large swarms of enemies in a procedurally generated level. A procedurally generated string of levels based on how you play and what you do. Get to the exit. Overcome obstacles in the way. Engage in combat or sneak around.
The demo is version 0.2 of the game. A pre alpha preview. The full final version will have multiplayer, a story, branching paths, and a final level that will take everything you know and everything youve experienced through this run and change based on it. It wont just be a matter of completing it, but how.
// What Dereliction 2022 is not (yet) // Whats next?
// Dereliction is a non linear game:
It isnt a generic first person shooter. Dereliction 2022 is a procedurally generated Roguelike in first person perspective. Each area, each level, is procedurally generated for the current run. It is unique to the player, and to their current attempt at beating it. Death is permanent. There is no loading your save file if you die. I know thats literally every Roguelike. But theres more. The generation is a little coarse at the moment. But I will keep adding more levels of detail as work progresses. Its like when you find more health packs in Left4dead when youre low on health. Or more ammo for your favorite weapon. Maybe you use long range weapons a little to much, maybe itll throw some close quarters areas at you when youre playing too well. Its not just random. Its crafted. It reacts to how you play. However that may be.
// Dereliction will have branching paths:
The demo is only a taste. A sample, if you will. After the player completes and Area of the game, competed any optional objectives that will change the outcome, the choose where they will head next. This will be visual and tactile almost. Like, take the elevator to this area. Or if you have (for example) access to the alternative path to the engineering area, you can go there. Each area has positive perks for exploring, collecting lore or area specific items & weapons.
// Dereliction will have more enemy variety:
I am slowly adding in enemy variants so they all work well and behave well in the world and with each other. But they are only the start. I plan for flying enemy swarms. Grabbing, web spitting, hide in your blind spot enemies. Each one requires art, animation, variations and part leveling / evolving. So is a slow and tedious process to do on my own. But it will happen.
// Dereliction will have more weapons & tools:
Lots more. All weapons have an upgrade tree. And all weapons have base stats. There will be quality levels, there will be modifier upgrades to permanently change your current weapon. I plan for Vanth to be more than your flashlight. She will be upgradable in all stats like the player. And be more helpful finding items, protecting you, and watching your back. Expect portable stationary turrets, mines, lures, and traps.
// PLEASE WISHLIST DERELICTION 2022 HERE ON STEAM //
Steams NextFest is this February 6th to 13th. Wishlists are key. I ask, please add Dereliction 2022 to your wishlist to help it with visibility. I fear it hasnt reached steams required amount to be seen in the festival except if its directly searched for. And I need help to change this. I have a lot of work to do. A lot. But I am prepared to do so. The game is going to be awesome. It isnt yet. But it will be! Thank you for all the support, it means the world to me. I appreciate seeing the streamers, youtubers, likes and comments. I take issues to heart, and I fix them as quickly as I can. I dont want the game buggy or broken, so keep sharing any issues that you may come across. Ive signed myself up for around 1-2 years of work. Ive gotten a tonne done this year. Its only gotten better and better. And next years time, its just going to be amazing! ~SALT_
[ 2023-01-28 23:15:47 CET ] [ Original post ]
🕹️ Partial Controller Support
endless Xeno bug hordes & endless procedural levels For PC, Mac & STEAMDECK
You wake up, crashed onto a barren planet. Around you there is nothing but hostile wasteland, battered by wicked wind and storm.
There is a lone outpost barely visible nearby. Crawling slowly, with oxygen low, you finally reach the open entrance. Within the doorway a ramp seems to lead down into an underground facility.
You decide you must enter this facility and hope to find a way to escape this wretched place.
But you feel that you are not alone.
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Within this old derelict structure, filled with ancient machinery. The lights are dim. Your oxygen generators can barely fill your reserves. Your immediate goal will be to find a way to send out an SOS - to try to contact someone, anyone, and be rescued.
That is not the only thing you find when you wake up. You now learn why you had felt so uneasy; the Dross. A long-forgotten entity, lost seemingly for an eternity, with endless claws and endless teeth.
To survive – to escape – you will need to fight through the hordes of these enemies and find a way off of this planet.
Fight against the Dross. They are vicious. They are endless. They are always around you. They want only to consume you.
Fight through their endless world. There will be procedural generated levels, deeper and deeper into the nest.
It will be brutal. But your overpowering arsenal of tools and weapons will certainly help.
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Features:
Randomly generated levels - Each level is created as unique for each player, getting more complex as the difficulty increases.
Strict Rogue-Like genre - If you die, you die.
Advanced enemy AI - Based on the player's skills and tactics, the enemy AI will adapt to combat the player at every turn.
Upgrades and arsenal - Upgrade your capable arsenal of weapons and items to use even more powerful weapons and items.
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- OS: Intel or AMD 64-bit capable processor
- Processor: Intel or AMD 64-bit capable processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA graphics card. AMD graphics card (RADEON 8500 and later). Intel graphics
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