It has been a month or so. I haven't been posting much. I haven't uploaded many updates to the demo. But, I have been working hard on Dereliction 2022.
Here is an update on most of the changes to the Demo. Now Version 0.3.0
Dereliction 2022 // Demo version 0.3.0 released
I have not been posting or sharing any of the work I have been working on. Not for any reason really, but I just have been focusing more on working on the game. However, I felt I should write a little about this newest demo update. Here it is.
Story:
No spoilers, but I have been adding story elements to the game. This has required a decent overhaul to the level loading, but I feel that it adds a whole lot to the game. It adds more purpose to your actions, and more of a reason to keep going.
I have barely started, but the groundwork is in place. Story arches will cover many floors, require different actions to complete, and give rewards or change the story outcome. Some decisions open more options, and some close other paths.
Art Changes:
levels:
Above are some new walls for rooms. These replace the oldest art, interesting. and below is them in action.
My goal is to have the levels be as unobtrusive as possible. Anything important will be coloured differently. Its hard to say that the "style" of the games levels are a style, but there's thought put into it. Weapons:
I have added 5 more weapons in this update. I figured that I should finish the art for the weapons I have already added in the previous weapon pack. I say finish loosely... They have improved.
Gameplay Changes:
Movement: Im still getting a feel for the speed of the game. The height of the player, movement, strafe speed. etc. It's a slow process, I'd categorize it as balancing. It's going to be continuous process. So any feedback and input is appreciated! 3rd weapon Slot: Now the player can carry 3 weapons. It is important for the player to have a variety of tools and weapons for different situations, otherwise they would need a more generic catch all weapon for any situation. As before, the new weapons use existing ammo types. These weapons act differently from the original ones, so if you dont want the Nail gun weapon, theres an alternate grenade launcher that use the same orange ammo pool.
Weapon Sockets & Levels: Now, I am not sure if I covered this addition to the game. So, just in case, I will mention this here. Weapons have a level. This level is determined "Randomly" as well as where it is located in the Facility. So, later levels will have higher level weapons, with a bit of randomness added on top of that. Secondly, weapons have an amount of "Sockets". These scale with the level of the weapon. So a higher levelled weapon will have more available sockets.
Found weapons will have "Random" upgrades already added to the sockets as well. The upgrades are: Fire Rate Damage Accuracy Magazine size Reload speed There are machines scattered throughout the levels that will upgrade these stats, as well as ones that upgrade the level of the weapon.
Thank you to everyone following and supporting the game! It has been a busy process. It's been a little stressful, but fun. And a lot of work. Please check out the demo on Steam. It runs well on SteamDeck too! Wishlists are super important, sadly, they determine reach on Steam, and that is super important. So, If you are interested, please Wishlist DERELICTION 2022 on Steam. Any questions, comments, or feedback please share here or in the discussion forums: Steamcommunity.com Thank you for reading. Cheers, SALT_
[ 2023-04-05 07:24:25 CET ] [ Original post ]
🕹️ Partial Controller Support
endless Xeno bug hordes & endless procedural levels For PC, Mac & STEAMDECK
You wake up, crashed onto a barren planet. Around you there is nothing but hostile wasteland, battered by wicked wind and storm.
There is a lone outpost barely visible nearby. Crawling slowly, with oxygen low, you finally reach the open entrance. Within the doorway a ramp seems to lead down into an underground facility.
You decide you must enter this facility and hope to find a way to escape this wretched place.
But you feel that you are not alone.
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Within this old derelict structure, filled with ancient machinery. The lights are dim. Your oxygen generators can barely fill your reserves. Your immediate goal will be to find a way to send out an SOS - to try to contact someone, anyone, and be rescued.
That is not the only thing you find when you wake up. You now learn why you had felt so uneasy; the Dross. A long-forgotten entity, lost seemingly for an eternity, with endless claws and endless teeth.
To survive – to escape – you will need to fight through the hordes of these enemies and find a way off of this planet.
Fight against the Dross. They are vicious. They are endless. They are always around you. They want only to consume you.
Fight through their endless world. There will be procedural generated levels, deeper and deeper into the nest.
It will be brutal. But your overpowering arsenal of tools and weapons will certainly help.
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Features:
Randomly generated levels - Each level is created as unique for each player, getting more complex as the difficulty increases.
Strict Rogue-Like genre - If you die, you die.
Advanced enemy AI - Based on the player's skills and tactics, the enemy AI will adapt to combat the player at every turn.
Upgrades and arsenal - Upgrade your capable arsenal of weapons and items to use even more powerful weapons and items.
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- OS: Intel or AMD 64-bit capable processor
- Processor: Intel or AMD 64-bit capable processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA graphics card. AMD graphics card (RADEON 8500 and later). Intel graphics
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