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Dereliction 2022 // Demo version 0.3.5
Honestly, I am not 100% on everything in the update. However everything is more playable, runs better, and quite a few things have had their art redone. Ok, so I know I cannot write an update article like that. So I will try to cover everything I can. The Vanth into now will display every time the game is quit from the main menu. This is to show the small cutscene at the beginning, since it keeps getting updated. This will not affect the tutorial being completed or not.
There are gun lockers. These are a new way to find different weapons in the levels. There is a sample gun locker in the overworld starting area, past the 3 starting weapons. All weapons have fewer sockets per level, but the upgrades are more noticeable.
The levels spawn with different wall colours. They also have different door colours, corridors, etc. This is to add some variety between floors. Missions and story rooms are marked clearer on the minimap. The clear room mission has all sporepods marked, as well as the console that is used after completion. The administration keycard is more clear on the map. Also, power relays are marked, and using them is a lot clearer, with updated art and instructions. More bugs, better frames. There are more bugs per swarm. Their health is still pretty low so the added bugs shouldnt be too much of an issue. However, I did slow them down about 20% and they do a bit less damage. I have not experienced any issues with frame drops either. This is all mostly to do with some infinitely looping lists that were really affecting them. Big bug with the bugs. Should work now. Found items. There is now a better find chance for weapons the player is currently carrying, but not using. So, weapons that have run out of ammo will be more likely to be spawned for the player. Swarmer Bugs. I am not 100% on the name, but there are new types of bugs. They will fly around the nests, and spit at the player.
I fixed the issues with the bugs not dying if their head explodes. Weirdest sentence I wrote today. Today is a good day to give Dereliction 2022 a look. Or, another look. I have been working hard on it since the last update (0.3.2) and that one was out public quite a while ago. However I found there were a lot of issues with it, it didnt make a good impression. I will be setting up different version branches for the most stable build, as well as more recent experimental builds. This update should fix a lot of the issues from the last one, and add new and exciting issues for me to fix in the future. Hopefully it will be fun! [previewyoutube=WBsrVsQD2Zw;full][/previewyoutube]
[ 2023-04-30 04:34:36 CET ] [ Original post ]
Today was a very busy and productive day. I have just finished up fixing several rather severe bugs, so, finally I am releasing an update to the demo. Here it is!
Dereliction 2022 // Demo version 0.3.5
[previewyoutube=e1x0R4x_qtE;full][/previewyoutube]
Whats in the update:
Honestly, I am not 100% on everything in the update. However everything is more playable, runs better, and quite a few things have had their art redone. Ok, so I know I cannot write an update article like that. So I will try to cover everything I can. The Vanth into now will display every time the game is quit from the main menu. This is to show the small cutscene at the beginning, since it keeps getting updated. This will not affect the tutorial being completed or not.
There are gun lockers. These are a new way to find different weapons in the levels. There is a sample gun locker in the overworld starting area, past the 3 starting weapons. All weapons have fewer sockets per level, but the upgrades are more noticeable.
The levels spawn with different wall colours. They also have different door colours, corridors, etc. This is to add some variety between floors. Missions and story rooms are marked clearer on the minimap. The clear room mission has all sporepods marked, as well as the console that is used after completion. The administration keycard is more clear on the map. Also, power relays are marked, and using them is a lot clearer, with updated art and instructions. More bugs, better frames. There are more bugs per swarm. Their health is still pretty low so the added bugs shouldnt be too much of an issue. However, I did slow them down about 20% and they do a bit less damage. I have not experienced any issues with frame drops either. This is all mostly to do with some infinitely looping lists that were really affecting them. Big bug with the bugs. Should work now. Found items. There is now a better find chance for weapons the player is currently carrying, but not using. So, weapons that have run out of ammo will be more likely to be spawned for the player. Swarmer Bugs. I am not 100% on the name, but there are new types of bugs. They will fly around the nests, and spit at the player.
I fixed the issues with the bugs not dying if their head explodes. Weirdest sentence I wrote today. Today is a good day to give Dereliction 2022 a look. Or, another look. I have been working hard on it since the last update (0.3.2) and that one was out public quite a while ago. However I found there were a lot of issues with it, it didnt make a good impression. I will be setting up different version branches for the most stable build, as well as more recent experimental builds. This update should fix a lot of the issues from the last one, and add new and exciting issues for me to fix in the future. Hopefully it will be fun! [previewyoutube=WBsrVsQD2Zw;full][/previewyoutube]
[ 2023-04-30 04:34:36 CET ] [ Original post ]
Dereliction: 2022
Team_Derelict
Developer
Team_Derelict
Publisher
2024
Release
Game News Posts:
17
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
No user reviews
(0 reviews)
Dereliction is a first person Co-Op Xeno-Horde Procedural Rogue-like Shooter:
You wake up, crashed onto a barren planet. Around you there is nothing but hostile wasteland, battered by wicked wind and storm.
There is a lone outpost barely visible nearby. Crawling slowly, with oxygen low, you finally reach the open entrance. Within the doorway a ramp seems to lead down into an underground facility.
You decide you must enter this facility and hope to find a way to escape this wretched place.
But you feel that you are not alone.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Within this old derelict structure, filled with ancient machinery. The lights are dim. Your oxygen generators can barely fill your reserves. Your immediate goal will be to find a way to send out an SOS - to try to contact someone, anyone, and be rescued.
That is not the only thing you find when you wake up. You now learn why you had felt so uneasy; the Dross. A long-forgotten entity, lost seemingly for an eternity, with endless claws and endless teeth.
To survive – to escape – you will need to fight through the hordes of these enemies and find a way off of this planet.
Fight against the Dross. They are vicious. They are endless. They are always around you. They want only to consume you.
Fight through their endless world. There will be procedural generated levels, deeper and deeper into the nest.
It will be brutal. But your overpowering arsenal of tools and weapons will certainly help.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Randomly generated levels - Each level is created as unique for each player, getting more complex as the difficulty increases.
Strict Rogue-Like genre - If you die, you die.
Advanced enemy AI - Based on the player's skills and tactics, the enemy AI will adapt to combat the player at every turn.
Upgrades and arsenal - Upgrade your capable arsenal of weapons and items to use even more powerful weapons and items.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
endless Xeno bug hordes & endless procedural levels For PC, Mac & STEAMDECK
You wake up, crashed onto a barren planet. Around you there is nothing but hostile wasteland, battered by wicked wind and storm.
There is a lone outpost barely visible nearby. Crawling slowly, with oxygen low, you finally reach the open entrance. Within the doorway a ramp seems to lead down into an underground facility.
You decide you must enter this facility and hope to find a way to escape this wretched place.
But you feel that you are not alone.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Within this old derelict structure, filled with ancient machinery. The lights are dim. Your oxygen generators can barely fill your reserves. Your immediate goal will be to find a way to send out an SOS - to try to contact someone, anyone, and be rescued.
That is not the only thing you find when you wake up. You now learn why you had felt so uneasy; the Dross. A long-forgotten entity, lost seemingly for an eternity, with endless claws and endless teeth.
To survive – to escape – you will need to fight through the hordes of these enemies and find a way off of this planet.
Fight against the Dross. They are vicious. They are endless. They are always around you. They want only to consume you.
Fight through their endless world. There will be procedural generated levels, deeper and deeper into the nest.
It will be brutal. But your overpowering arsenal of tools and weapons will certainly help.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Features:
Randomly generated levels - Each level is created as unique for each player, getting more complex as the difficulty increases.
Strict Rogue-Like genre - If you die, you die.
Advanced enemy AI - Based on the player's skills and tactics, the enemy AI will adapt to combat the player at every turn.
Upgrades and arsenal - Upgrade your capable arsenal of weapons and items to use even more powerful weapons and items.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
MINIMAL SETUP
- OS: Intel or AMD 64-bit capable processor
- Processor: Intel or AMD 64-bit capable processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA graphics card. AMD graphics card (RADEON 8500 and later). Intel graphics
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