DROSS DEMO // version 0.41 - May 23 update
Hello everyone Fury here, its been quite awhile since the last update. Salt has been working tirelessly at updating and polishing things and Im very excited to be able to share with you all what hes been up to!
New bug types (more variety)
So theres two bug types that have been added to the game. One of them is the biter swarms which were already in the game, but now theyll roam the map as well as guard the nests for some extra spookiness. The second bug type doesnt have a name yet. I will say that theyll certainly keep everybody on their toes and they should be pretty exciting to fight, no major spoilers on that yet!
Tutorial new features
The tutorial has had lots of bug changes. Just things to help guide the player better in what theyre supposed to do. There's lighting in the right places, less information overloading, and all in all making things more clear and concise with more environmental storytelling than throwing it all in your face at once. The text all in all in the game still needs some updating, so theres still a bit to do, well keep on it! :)
Saw upgrade
Theres an upgrade for your saw ability thats been added. This upgrade will allow you to use your block to build up a charge that you can use with the use button while youre blocking, killing bugs close to you with a powerful grenade attack! This blocking ability temporarily holds the charge so youve got to use it quickly, but its quite powerful!
Art improvements
Theres been a few updates the the art ie: the elevator, the double doors, and the bug nests goop among many other updated art pieces.
Gun leveling
As you level up your gun the artwork now changes, its not quite done on every gun, but lots of them have been updated!
Bug fixes:
Theres been some bug fixes as well, its hard to even remember all of them sometimes. Lots and lots of bug fixes all the time lol. To list some of them hes fixed the colliders being so big, which has really improved how it feels to move around the world. The movement also has been reworked to feel a lot better as well. There was issues with it not using the physics engine and as a result if you had a very fast or slow computer you would likely fall through the world, run through objects, or have issues colliding with objects. Fixing this has also fixed many of the issues with the frame rate as well. Theres been an update to the settings menue where you can change the volume of the music and the master volume, which is all sound in game. The HUD has also been changed to be more concise and to feel less cramped. So theres new artwork for the HUD and the compass isnt a physical moving thing that you have to look up or down to see in game, now its attached to your helmet and youll only need to look left and right to look around on youre compass. Ive saved the best error for last, it was honestly really funny to find. If you kicked a barrel you would fly through walls, not because of the physics with the barrels, but because of the money inside of them! Lol!
All in all Im super proud of Salt, hes been working very hard on making everything better and reaching out to people in order to see what people like and what they dont. Thank you so much to everyone whos taken the time out to play test and help us find bugs and give ideas on what would make things better. We couldnt do this without YOU! If anyone finds any bugs that need fixing please dont hesitate to tell us in the comments and again thank you to everyone whos helped us through the development of this project with all your comments, criticism, and support!
-Fury
[ 2023-05-23 14:12:19 CET ] [ Original post ]
🕹️ Partial Controller Support
endless Xeno bug hordes & endless procedural levels For PC, Mac & STEAMDECK
You wake up, crashed onto a barren planet. Around you there is nothing but hostile wasteland, battered by wicked wind and storm.
There is a lone outpost barely visible nearby. Crawling slowly, with oxygen low, you finally reach the open entrance. Within the doorway a ramp seems to lead down into an underground facility.
You decide you must enter this facility and hope to find a way to escape this wretched place.
But you feel that you are not alone.
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Within this old derelict structure, filled with ancient machinery. The lights are dim. Your oxygen generators can barely fill your reserves. Your immediate goal will be to find a way to send out an SOS - to try to contact someone, anyone, and be rescued.
That is not the only thing you find when you wake up. You now learn why you had felt so uneasy; the Dross. A long-forgotten entity, lost seemingly for an eternity, with endless claws and endless teeth.
To survive – to escape – you will need to fight through the hordes of these enemies and find a way off of this planet.
Fight against the Dross. They are vicious. They are endless. They are always around you. They want only to consume you.
Fight through their endless world. There will be procedural generated levels, deeper and deeper into the nest.
It will be brutal. But your overpowering arsenal of tools and weapons will certainly help.
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Features:
Randomly generated levels - Each level is created as unique for each player, getting more complex as the difficulty increases.
Strict Rogue-Like genre - If you die, you die.
Advanced enemy AI - Based on the player's skills and tactics, the enemy AI will adapt to combat the player at every turn.
Upgrades and arsenal - Upgrade your capable arsenal of weapons and items to use even more powerful weapons and items.
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- OS: Intel or AMD 64-bit capable processor
- Processor: Intel or AMD 64-bit capable processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA graphics card. AMD graphics card (RADEON 8500 and later). Intel graphics
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