Hey everyone, It's been a little while since we've updated the demo but we have a huge update for you. Honestly it's much to list so we'll give you a sample of some of the fixes and changes we've made in this build. The major content for this update is the introduction of the plasma rifle and major rework of how bugs and nests spawn and pathfind through the level. Below is a list of bug fixes and other tweaks and adjustments. This is by no means an exhaustive list but pretty close. As always please leave your feedback here or in the forums and we'll be happy to check them out. We also expect to have a much more regular cadence to updates as we make our way toward release. Until next time!
- Make sure tutorial complete saves
- Collider near medical door
- Skip cutscene skips on one
- Vanth maintenance stairs pathfinding
- Grenade targets not opening door
- Can run through melee door
- Typo in level loading screen
- Vanth sticks looking at player
- Darken hud health armor text
- Armor station update hud text on use
- Proxy grenade explosion size
- Bug nest pools too low emissive
- Bug drone not turning corners
- Industrial tube corridors super shiny
- Large machines spawned overlapping
- Minimap too bright
- Kick biter not working
- No bugs on elevator exit map
- Transfusion machine has power machine
- Can walk into rest area luck room
- Institute theme
- Biters open doors
- Biter blood green
- Gun return gives wrong gun?
- Corridor lights dont disable art
- Nailgun muzzle flash wrong spot
- Death game pad button
- Biter able to die
- Transfusion station timer bar & sound
- Guarantee elevator break in tutorial
- Vanth pathfinding exiting maintenance
- Plasma gun implementation
- Armory keycard colour
- Missing supply room card
- Supply room vision colliders
- Vending machine art
[ 2024-02-28 08:27:27 CET ] [ Original post ]
🕹️ Partial Controller Support
endless Xeno bug hordes & endless procedural levels For PC, Mac & STEAMDECK
You wake up, crashed onto a barren planet. Around you there is nothing but hostile wasteland, battered by wicked wind and storm.
There is a lone outpost barely visible nearby. Crawling slowly, with oxygen low, you finally reach the open entrance. Within the doorway a ramp seems to lead down into an underground facility.
You decide you must enter this facility and hope to find a way to escape this wretched place.
But you feel that you are not alone.
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Within this old derelict structure, filled with ancient machinery. The lights are dim. Your oxygen generators can barely fill your reserves. Your immediate goal will be to find a way to send out an SOS - to try to contact someone, anyone, and be rescued.
That is not the only thing you find when you wake up. You now learn why you had felt so uneasy; the Dross. A long-forgotten entity, lost seemingly for an eternity, with endless claws and endless teeth.
To survive – to escape – you will need to fight through the hordes of these enemies and find a way off of this planet.
Fight against the Dross. They are vicious. They are endless. They are always around you. They want only to consume you.
Fight through their endless world. There will be procedural generated levels, deeper and deeper into the nest.
It will be brutal. But your overpowering arsenal of tools and weapons will certainly help.
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Features:
Randomly generated levels - Each level is created as unique for each player, getting more complex as the difficulty increases.
Strict Rogue-Like genre - If you die, you die.
Advanced enemy AI - Based on the player's skills and tactics, the enemy AI will adapt to combat the player at every turn.
Upgrades and arsenal - Upgrade your capable arsenal of weapons and items to use even more powerful weapons and items.
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- OS: Intel or AMD 64-bit capable processor
- Processor: Intel or AMD 64-bit capable processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA graphics card. AMD graphics card (RADEON 8500 and later). Intel graphics
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