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DROSS Demo Update 0.7.9 (and 0.7.7 and 0.7.8) Mega Post

Hey everyone, It's time for the 0.7.9 Demo Update! This update has a number of bug fixes and includes patch notes for 0.7.7 and 0.7.8, we got kinda bad at post notes with each release but we'll be better about it going forward! 0.7.7 FIXES

  • Door breach SFX still playing after door breached in tutorial.
  • Vanth disappeared but can still be heard when entering firing range but eventually reappeared when collecting purple card
  • Grenades not updating on UI until you select another grenade
  • Plasma Fire is canted and not shooting straight
  • Shooting and the kicking training bag makes it disappear which breaks tutorial
  • Two key cards spawned ontop of one another
  • Tutorial Door With Text (Medical) is backwards on the inside of the door
0.7.8 FIXES
  • All weapon clip upgrade. Art to change on equipped weapon
  • Plasma cool down not while holstered
  • Melee blade during guard animation fix
  • Vanth spotlight too bright
  • Breach charge hold sfx
  • Ledge in 2nd Tutorial Room highlight is misaligned
  • Suppressor attaches to multiple weapons not just current weapon. Doesn't appear until weapon is cycled.
  • Shader sorting on powerups fixed
  • Vending machine too shiny
  • Zfighting art in tutorial armory frame
  • Starting area too foggy
  • Maximum magazine size for shotgun is wrong
  • After noise cutscene, player needs to swap to weapon
0.7.9 FIXES
  • Weapon not showing in upgrade station when you hand it over
  • Armory items float too high
  • Melee saw at entrance not there
  • Upgrade Shuffle Cost Text too bright to read
  • Ensure stamina bar accurate to %
  • Map zoom in not working
  • Vanth moves too fast when sent forward
  • Shop purchase button using sfx
  • Grenade Type and Money covers the Ammo count make it hard to see
  • Elevator upgrade wrong text info
  • Shotgun ammo indicator stays on pickup
  • Rifle scope too small
  • Hedgehog trail effect wrong layer, doesnt blend in
Be sure to chime in with any bugs or issues you find so that we can get on top of that. Have fun with the new update!


[ 2024-06-13 09:08:37 CET ] [ Original post ]



Dereliction: 2022
Team_Derelict
  • Developer

  • Team_Derelict
  • Publisher

  • 2024
  • Release

  • Indie Adventure Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 17  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://www.indiedb.com/games/dereliction-2020/
  • Website

  • https://store.steampowered.com/app/2083940 
  • Steam Store

  • Dereliction is a first person Co-Op Xeno-Horde Procedural Rogue-like Shooter:

    endless Xeno bug hordes & endless procedural levels For PC, Mac & STEAMDECK




    You wake up, crashed onto a barren planet. Around you there is nothing but hostile wasteland, battered by wicked wind and storm.

    There is a lone outpost barely visible nearby. Crawling slowly, with oxygen low, you finally reach the open entrance. Within the doorway a ramp seems to lead down into an underground facility.

    You decide you must enter this facility and hope to find a way to escape this wretched place.

    But you feel that you are not alone.

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

    Within this old derelict structure, filled with ancient machinery. The lights are dim. Your oxygen generators can barely fill your reserves. Your immediate goal will be to find a way to send out an SOS - to try to contact someone, anyone, and be rescued.

    That is not the only thing you find when you wake up. You now learn why you had felt so uneasy; the Dross. A long-forgotten entity, lost seemingly for an eternity, with endless claws and endless teeth.

    To survive – to escape – you will need to fight through the hordes of these enemies and find a way off of this planet.

    Fight against the Dross. They are vicious. They are endless. They are always around you. They want only to consume you.

    Fight through their endless world. There will be procedural generated levels, deeper and deeper into the nest.

    It will be brutal. But your overpowering arsenal of tools and weapons will certainly help.

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

    Features:


    Randomly generated levels - Each level is created as unique for each player, getting more complex as the difficulty increases.

    Strict Rogue-Like genre - If you die, you die.

    Advanced enemy AI - Based on the player's skills and tactics, the enemy AI will adapt to combat the player at every turn.

    Upgrades and arsenal - Upgrade your capable arsenal of weapons and items to use even more powerful weapons and items.

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    MINIMAL SETUP
    • OS: Intel or AMD 64-bit capable processor
    • Processor: Intel or AMD 64-bit capable processorMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA graphics card. AMD graphics card (RADEON 8500 and later). Intel graphics
    GAMEBILLET

    [ 5943 ]

    40.99$ (18%)
    12.25$ (69%)
    20.90$ (40%)
    3.35$ (83%)
    3.99$ (80%)
    16.96$ (15%)
    7.99$ (80%)
    7.50$ (50%)
    26.68$ (56%)
    11.99$ (20%)
    7.55$ (16%)
    9.19$ (8%)
    2.06$ (79%)
    4.12$ (17%)
    8.07$ (73%)
    4.24$ (15%)
    6.74$ (87%)
    4.97$ (17%)
    8.81$ (85%)
    9.95$ (17%)
    10.00$ (50%)
    16.39$ (18%)
    1.00$ (80%)
    7.50$ (70%)
    13.79$ (8%)
    4.23$ (92%)
    5.57$ (15%)
    12.59$ (16%)
    8.25$ (17%)
    2.72$ (73%)
    GAMERSGATE

    [ 3178 ]

    7.88$ (74%)
    1.13$ (77%)
    11.99$ (20%)
    6.74$ (63%)
    0.56$ (89%)
    2.05$ (59%)
    0.3$ (92%)
    6.0$ (70%)
    14.99$ (50%)
    5.0$ (75%)
    6.52$ (57%)
    3.0$ (81%)
    0.38$ (92%)
    1.84$ (74%)
    1.75$ (65%)
    2.0$ (90%)
    0.9$ (92%)
    3.0$ (85%)
    10.79$ (46%)
    3.0$ (92%)
    2.5$ (75%)
    2.25$ (77%)
    1.5$ (85%)
    5.25$ (74%)
    3.75$ (62%)
    9.0$ (77%)
    1.35$ (92%)
    2.5$ (50%)
    3.0$ (70%)
    3.28$ (84%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

    Time left:

    0 days, 15 hours, 24 minutes


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    0 days, 15 hours, 24 minutes


    Time left:

    9 days, 15 hours, 24 minutes


    Time left:

    16 days, 15 hours, 24 minutes

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