
First of all a big thank you and welcome to all new players since our Early Access Release last week!
We are very grateful for all of your feedback that already reached us over various channels and work hard on the next patch.
While those patchnotes will come later this week, we also want to give you an insight on the "bigger picture" and what's planned next.
So let's jump right in:
Q2
Tower Defense Level 6-10
More Level = More Enemies = More Loot.
Recipe Modification
Small teaser, more on the next update:
Recipe Modification - Steam Workshop Integration
We want players to be able to share their Recipe Modifications with other players.
Improve Player Onboarding (Tutorial)
Currently some players have difficulties understanding some mechanics of the game, especially base building.
We want to improve that with more EIRO Protocols (Tutorial & Wiki), hints and tooltips.
Filter Grabber
It is currently possible to configure a Grabber to only Grab Items when some conditions apply.
However, it is currently not possible to have an Item Filter for the Grabber. So that a Grabber only grabs one Item Type e.g. "Only grab Iron Ore".
We want to add a new Grabber Type (Filter Grabber), that will implement this feature.

Storage Building & Resource Hub (Storage)
A Storage building that can be used to store various Items. Items are put in and taken out by grabbers.
We think this will play nicely with the addition of the Filter Grabber and allow for more options to build your production lanes.
The storage amount will also be upgradable via the Resource Hub.
Tower Chip Equipment for all 6 Towers


New recipes will be unlockable that allow to craft equipable Chips for each Tower.
Tower Chips will mainly add special Skills to Towers, similar to the Skills you already know from the Skill Trees:
(Example from the Tesla Tower Skilltree)
Q3
Tower Defense Level 11-12
More Level = More Enemies = More Loot.
Statistic Rework
There will be more Statistics and we will improve the presentation of those.
Modding
We plan to integrate Steamwork Modding into the Game.
Q4
Tower Defense Level 13 and more
More Level = More Enemies = More Loot.
Legendary Skilltree
The Legendary Skilltree will become available.
Stay tuned!
Endgame Content
More on that later!
Always ongoing
- More EIRO Protocols (Tutorial & Wiki)
- More Quests (Questbook)
- More Equipment
- More Crafting & intermediate Products
- More Enemies & Variatons
- Improve User Experience (Sound, UI, Graphics and more)
- Implement Player feedback
We hope this gives you a better overview of where we are heading with this game.
Of course some things may be subject to change, but overall this is what we currently have planned for Project Astra Dominum!
Please also note, that we are just a small indie studio and this is our first title.
We try our best to improve the game, but some things may just take time and even the best planning can change within a year.
Let us know your feedback, ideas, suggestions and whatever you like to tell us on our
Discord or in the Steam discussions!
- Snob Entertainment -
[ 2023-04-03 22:39:28 CET ] [ Original post ]