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Version 0.6.1 - Savegame bugfix & Balancing
We did some balancing across towers and some enemies. Our goal with these changes is to make the gun tower a little bit less of an allrounder and encourage players, to test out other towers aswell. But at the same time we don't want to take the fun out of using the gun tower, so the nerf shouldn't hit too hard. In general, we are okay if towers currently feel "overpowered" after fully upgrading them with skillpoints and equipment. Please keep in mind that at this time only 6 Levels are released and the game is in, what we would consider, "mid-game" state. However, we always try to listen to feedback and want to hear your opinions on this topic as well! We consider balancing an ongoing task throughout the whole development. To see the latest balancing changes, click here: [expand type=showmore]
Gun Tower: Skilltree:
Gold Golem:
[ 2023-04-17 21:54:39 CET ] [ Original post ]
Usually this update would've gone online around thursday/friday with more stuff in it.
But because it contains an important fix for savegames that sometimes got lost, we decided to release it asap!
Please restart Steam, if you don't see the update yet.
Again we want to apologize to all players who have lost their savegame and a big thank you to all who sent their player.log, that helped us pin down this bug!
Here's the full changelog for 0.6.1:
Balancing:
We did some balancing across towers and some enemies. Our goal with these changes is to make the gun tower a little bit less of an allrounder and encourage players, to test out other towers aswell. But at the same time we don't want to take the fun out of using the gun tower, so the nerf shouldn't hit too hard. In general, we are okay if towers currently feel "overpowered" after fully upgrading them with skillpoints and equipment. Please keep in mind that at this time only 6 Levels are released and the game is in, what we would consider, "mid-game" state. However, we always try to listen to feedback and want to hear your opinions on this topic as well! We consider balancing an ongoing task throughout the whole development. To see the latest balancing changes, click here: [expand type=showmore]
Towers
Gun Tower: Skilltree:
- Reduced some RoF bonuses from Skills so that the tower has a total (flat)15% less.
- Reduced the max. amount of targets hit bei the "Ricochet" skill from 3 to 2.
- Increased AoE Physical Damage from 8 to 9
- Increased AoE Heat Damage from 24 to 36
- Increased AoE Heat Damage from 36 to 48
- Increased AoE Heat Damage from 52 to 62
- Increased Heat Damage from 6 to 9
- Increased Electric Damage from 35 to 48
- Increased Heat Damage from 9 to 12
- Increased Electric Damage from 42 to 62
- Increased Heat Damage from 13 to 15
- Increased Electric Damage from 56 to 78
Level 6 (Purtauri)
Gold Golem:
- Increased Health from 3.000 to 3.250 and physical resistance from 50% to 65%
- Increased Rewarded Experience from 200 to 225
- New Skill:
- Now heals every 10 seconds for 6% of it's Max Health.
- Increased Health from 450 to 500
- Increased Physical resistance from 85% to 95%
- Decreased Electric resistance from -30% to -40%
- Increased Rewarded Experience from 75 to 80
- Increased Health from 75 to 100
- Increased Physical resistance from 95% to 100%
- Decreased Heat resistance from -35 to -45%
- Decreased Electric resistance from -35% to -40%
- Increased Rewarded Experience from 15 to 18
- Increased Health from 70 to 85
- Increased Physical resistance from 55% to 60%
Features
- Drone Pod Sender can now be configured to only send Items back to the Inventory on a condition similar to Drone Pod Requester
Bugfixes & Misc.
- Players sadly had sometimes lost their save game on the first save slot. The Autosave System writes the current save file to the first save slot every 5 minutes, which, if you never loaded a save, would write an empty save file to it without start resources or items. This should be fixed now.
- Players sometimes didn't get start resources when starting a game for the first time.
- Improved loading times when coming back from a tower defense level.
- Option and "Surrender? Yes/No" Screens didn't close when the Victory/Defeat message pops up.
- An in progress Manual Crafting stopped by "Quit and Save" would result in lost resources.
- Drone Pod Sender and Grabber can now have Inventory Conditions based on Beacons and Equipment.
[ 2023-04-17 21:54:39 CET ] [ Original post ]
Project Astra Dominium
Snob Entertainment UG
Developer
Snob Entertainment UG
Publisher
2023-03-30
Release
Game News Posts:
63
🎹🖱️Keyboard + Mouse
Very Positive
(63 reviews)
Public Linux Depots:
- [2.22 G]
Project Astra Dominium is a Tower Defense game with Basebuilding and Automation elements.
Build up your base to become a supply hub for Earth's desperately needed materials, gather resources while defending against an unknown alien threat and improve your tower's and AI capabilities.
Despite those crises, humanity made huge progress in the fields of AI, which in turn allowed for enormous advances in space travel.
Scientists were even able to create a new kind of engine, which made it possible to travel faster than light. But on the downside humans were not able to survive this way of transportation.
In a last desperate attempt and in search for new resources, the EIRO (European Interstellar Resource Organization) built a brand new ship which was only controlled by an AI named "Athena".
Hoping that the AI can survive the jump and begin autonomous exploration and exploitation of resources, the ship is launched into an unknown future...
Explore different planets and defend against a mysterious alien race, that seem to reproduce endlessly and eat up whole planets.
Make use of the latest Nanite technology to process and refine all resources you find into useful materials for earth or new equipment for your towers.
As an AI you learn from everything you do and become stronger and better.
While most of the gameplay elements are already implemented, the visuals and UX are still work in progress and not finished yet.
We will update all screenshots/videos accordingly, whenever there is progress made in those areas!
Build up your base to become a supply hub for Earth's desperately needed materials, gather resources while defending against an unknown alien threat and improve your tower's and AI capabilities.
Story
It's the year 2249, most resources on earth are nearly depleted and have lead to many conflicts in the past.Despite those crises, humanity made huge progress in the fields of AI, which in turn allowed for enormous advances in space travel.
Scientists were even able to create a new kind of engine, which made it possible to travel faster than light. But on the downside humans were not able to survive this way of transportation.
In a last desperate attempt and in search for new resources, the EIRO (European Interstellar Resource Organization) built a brand new ship which was only controlled by an AI named "Athena".
Hoping that the AI can survive the jump and begin autonomous exploration and exploitation of resources, the ship is launched into an unknown future...
Fight
Explore different planets and defend against a mysterious alien race, that seem to reproduce endlessly and eat up whole planets.
Expand
Make use of the latest Nanite technology to process and refine all resources you find into useful materials for earth or new equipment for your towers.
Grow
As an AI you learn from everything you do and become stronger and better.
- Gain combat experience and skillpoints that you can use to improve your towers. Each tower has it's own skilltree with up to 250 points to spend!
- Learn recipes to craft various materials, items and also equipment for your towers.
- Improve your crafting abilities and effiency to use less resources while having
more/better/faster output. - Discover more about the aliens and learn to craft special beacons, that attract much stronger species that may also yield much better rewards!
- Expand and improve your base to become a reliable resource hub for earth.
DISCLAIMER
Project Astra Dominium Ist Still In Early Access.
While most of the gameplay elements are already implemented, the visuals and UX are still work in progress and not finished yet.
We will update all screenshots/videos accordingly, whenever there is progress made in those areas!
MINIMAL SETUP
- OS: Ubuntu 22.04.1 LTS
- Processor: i5-3570 3.4 GHz 4 CoreMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: Dedicated graphics card. GTX 770 2GB
- OS: Ubuntu 22.04.1 LTS
- Processor: i5-3570 3.4 GHz 8 CoreMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: Dedicated graphics card. RTX 3080
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