With this update we bring some new recipes and slightly adjusted old ones aswell as their modifications.
Please Note: The base recipe for Steel has changed, as it now requires 2 iron ingots instead of 2 iron ore!
Also the Laser Tower Weapon is now modifiable. (More to come with further updates)
Other than that you'll probably find that a lot of the "modified recipe chains" you've made so far aren't possible to recreate anymore due to some balancing changes.
However as we always strive to avoid savegame wipes between updates, we've decided to leave your old recipe modifications intact.
This means, if you have an old "overpowered" Railgun recipe for example, it will still work!
Aswell as any automation you've built so far for your other modified recipes.
It may just not be possible anymore, to recreate all of your old recipes via modifying.
So we leave it up to you if you want to use these old overpowered recipes or delete everything and start from scratch.
Talking about deleting: We've added a multi-delete function for the base building mode!
Balancing:
As the Railgun unintendedly performed too good especially regarding reload times with full skillpoints and using the modify system, it got nerfed a bit. We also made the resistance reduction of the cryo tower chance based, as it was was just to overpowered together with it's slowing capabilities. To see the latest balancing changes, click here: [expand type=showmore]
Items
When a recipe gives a malus on a stat e.g. -xx heat damage, this stat now has its min and max values switched, as the logic before was flawed. Before: Reduces Heat Damage by (-5) | (-10) Now: Reduces Heat Damage by (-10) | (-5) Because -10 is actually the worse roll (min) and not the best (-5 = max).
Towers
Railgun Tower: Skilltree:
- Reduced reload time bonuses from "Gear Improvements II" from 10% to 5%.
- Reduced reload time bonuses from "Gear Improvements III" from 20% to 10%.
- Reduced additional ammo from "Material Improvements I" from 10 to 5.
- "Corroding liquids" now has a chance of 35% to reduce resistances on hit.
Level 5 (Cetazed)
Bio Devourer:
- Reduced regeneration skill from 8% to 6%.
- Reduced cold resistance from 35% to 25%.
- Reduced physical resistance from 45% to 35%.
- Reduced electric resistance from 40% to 30%.
Features
- Added a mass delete function for the build mode instead of the old single delete.
- Optimized the Drone simulation and Drones should now remember their position when loading a game.
- Belts now have 3D Models.
- Added a few new Items:
- Added new Equipment:
Bugfixes & Misc.
- Negative Beacon Effects were buffed via Roll Bonuses.
- Dismantle Beacon could be exploited for free resources.
- Recipe modified Items now count into to the statistics and achievements. (This should fix problems with the vulcan and railgun auto crafting achievements)
- Fixed multiple Typos (Thank you for reporting them!).
- Mob HP Bars sometimes didn't disappear.
- Esc exits Bird's-Eye View when Building UI was open.
- Smelter/Assembler UI threw many errors to the log file.
- Fixed some visual Bugs on the edges of the base. Also moved the fence away from the building place.
- Time speed could sometimes be changed for the base simulation due to a rare error.
[ 2023-04-21 23:15:07 CET ] [ Original post ]
- [2.22 G]
Build up your base to become a supply hub for Earth's desperately needed materials, gather resources while defending against an unknown alien threat and improve your tower's and AI capabilities.
Story
It's the year 2249, most resources on earth are nearly depleted and have lead to many conflicts in the past.Despite those crises, humanity made huge progress in the fields of AI, which in turn allowed for enormous advances in space travel.
Scientists were even able to create a new kind of engine, which made it possible to travel faster than light. But on the downside humans were not able to survive this way of transportation.
In a last desperate attempt and in search for new resources, the EIRO (European Interstellar Resource Organization) built a brand new ship which was only controlled by an AI named "Athena".
Hoping that the AI can survive the jump and begin autonomous exploration and exploitation of resources, the ship is launched into an unknown future...
Fight
Explore different planets and defend against a mysterious alien race, that seem to reproduce endlessly and eat up whole planets.
Expand
Make use of the latest Nanite technology to process and refine all resources you find into useful materials for earth or new equipment for your towers.
Grow
As an AI you learn from everything you do and become stronger and better.
- Gain combat experience and skillpoints that you can use to improve your towers. Each tower has it's own skilltree with up to 250 points to spend!
- Learn recipes to craft various materials, items and also equipment for your towers.
- Improve your crafting abilities and effiency to use less resources while having
more/better/faster output. - Discover more about the aliens and learn to craft special beacons, that attract much stronger species that may also yield much better rewards!
- Expand and improve your base to become a reliable resource hub for earth.
DISCLAIMER
Project Astra Dominium Ist Still In Early Access.
While most of the gameplay elements are already implemented, the visuals and UX are still work in progress and not finished yet.
We will update all screenshots/videos accordingly, whenever there is progress made in those areas!
- OS: Ubuntu 22.04.1 LTS
- Processor: i5-3570 3.4 GHz 4 CoreMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: Dedicated graphics card. GTX 770 2GB
- OS: Ubuntu 22.04.1 LTS
- Processor: i5-3570 3.4 GHz 8 CoreMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: Dedicated graphics card. RTX 3080
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